Recent content by ZPV

  1. Z

    [BTS] G-Major 186 - America, Prince, Space - Deadline June 26th 2023

    I'm trying a switch to Flat/Tropical/Solid Shoreline - my last game was on default Cylindrical/Temperate/Random. Shoreline makes such a difference to the map! You don't get to conquer 3 AIs with 3 Warriors because everyone is further away... but that also means there's more land (400 tiles...
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    [BTS] G-Major 186 - America, Prince, Space - Deadline June 26th 2023

    I ran out a 1260AD game - 17 cities (3 on islands)/230 pop on a 299 tile shoebox. The game didn't feel super optimised but I think I'm satisfied with the date.
  3. Z

    [BTS] News: BOTM 241 - Clash of the Titans Part 1 - Deity - Starts August 23rd 2022

    Oooooooooooh! Cool concept! Time to go work out some AI timings and my appetite for risk. Map speculation: If it's pangaea-like, then I'd be starting with Qs and worker stealing/blind rushing. If it's a wheel/islands and those are land bridges, then the AIs are too far away for that and it's...
  4. Z

    BOTM 240: King Arthur - Noble - Final Spoiler

    Challenger save I roleplayed a little on this one, given the theme and real-world (ish) map. I wanted complete control of Great Britain - and probably Ireland too. The early game saw peaceful expansion to 12 cities, including the Isle of Wight and both premade Barbarian cities. I got the...
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    [BTS] BOTM 239: The Three Musketeers, Immortal - First Spoiler - 1AD

    Contender save My musketeers sailed west, and landed outside Mecca. I also scouted Seoul just to the north, but this was a better city with its rivers and 2x farm resources. 3x CG2 Drill1 archers on a hill is not nothing, but I sacrificed the worker to lure one out of the city and make the odds...
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    Nobles' Club 297: Cyrus of Persia

    For me the candidate city spots are: Plains Hill - if we find a food resource 1N on the Ivory - default SIP - if we don't like either of the other options. 1S - if there's corn/pigs 3S of the settler I don't see a way to justify eating the forest 1SE and losing a turn. I feel like moving the...
  7. Z

    Question about whipping overflow

    Just to walk you through it, it's 30 hammers + multipliers, per population whipped. These are added immediately. Then at the end of the turn you get the current production. Excess overflow past the overflow cap (which is equal to the larger of: raw production in the city and the cost of the...
  8. Z

    Noble Marathon Space Attempt

    Nice going! But 20 turns to build the spaceship? Something isn't right there, unless you're short on production cities.
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    [BTS] G-Minor 260 - Russia, Warlord, Space - Deadline Jun 28th 2021

    In my game I fired off the first golden age at 175BC (MoM was already built) despite expansion not being done yet, and overall economy not being great (currently researching Machinery; 140bpt breakeven without GA, 280bpt in the GA, plus some gold saved up and Colossus about to finish). But this...
  10. Z

    Noble Marathon Space Attempt

    I would. Labs are +25% :science: and you'll build enough of them. I didn't realise you had some GPs in cold storage. Yes, 4 GAs sounds great! :aargh::aargh::aargh::aargh::aargh::run: US... the problem is the conversion rate from gold to hammers is really bad, and Kremlin only improves that...
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    [BTS] G-Minor 260 - Russia, Warlord, Space - Deadline Jun 28th 2021

    Wow, that sounds like a great start! I tried leaving an AI alive until 1AD... they founded 3 cities and generally did nothing. :cry: So taking them out so efficiently definitely feels like the way to go, when it's possible. This next period is the one I struggle with the most - I feel like I...
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    Noble Marathon Space Attempt

    Correct, you don't need oil, and if you accidentally settled on top of one, trade it away to an AI! All it does is add :yuck: If I had to guess, I'd say you're at 100 (+/- 20) turns to launch. So I'd think you'll have 3 golden ages between now and then (including Taj). The other thing to plan...
  13. Z

    Noble Marathon Space Attempt

    My suggestion would be to play this one out - the position you're in is fine and I think you'll want to see the transition from here to the lategame, and where the pinch points are.
  14. Z

    Noble Marathon Space Attempt

    @NothingBesideRemains - I might have downplayed the differences for Marathon a little bit. The theoretical maximum for Normal speed, using one wonder at a time - where each city puts a full population point of whip overflow and one chop into a wonder and then switches off it after one turn...
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    Noble Marathon Space Attempt

    City capture gold, pillage gold, AI trades. Others have already mentioned building wealth and overflow gold. EDIT: Also, stealing gold with spies and Great Merchant trade missions :crazyeye: However, I tend to think of it as generating economy rather than strictly generating income, which means...
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