OK, so we just left off founding Sid's sushi in 1550 AD. We are shooting for space win pre-1800. When we left off, the only tech the AI had that I wanted for space was HC. Unfortunately he and everyone else were long since WFYABTA, and the only one I could see a way to get/keep friendly was Catherine. Fortunately:
She may have traded for it from HC. He is her vassal after all. So tentative game plan is to gift/sell catherine enough techs so that she can get whatever HC techs for me
But wait! I check something before making the trade...
And then add her switching to caste to sweeten the deal! Something potentially important I found this game:
If one AI is in emancipation, it will be willing to switch out (at pleased, based on this game) but if 2+ ever get in, you cannot trade them out. They will say "We don't want to deal with the unhappiness". For most of the game I was able to alternately put Catherine and HC into caste again and again, which was pretty nice.
When Sid's execs start coming in, I trade for all the sushi resources I can (forgot to cancel that rice trade with HC it seems...)
To speed up the sushi spread, I rushbuy several execs...
Pretty cheap!
After it has spread enough to build execs in my IW city (Madrid) and some other places, I switch to rep and FR (+~450 beakers!) Fortunately, Catherine stays at pleased (unfortunately HC doesn't get to friendly):
Keeping 'em out of emancipation:
As planned, I had been going the AL route for factories. I built them in all cities with 30+ hammers (arbitrary cutoff, should have gone much lower. It's a question of number of turns left)
To help speed up the factories+coal plants+whatever else, I trigger a GA:
I decided to go for genetics first since I needed health to combat all the coalplants:
I think the shot below is supposed to show Cathy going into WHEOOHRN:
So it appears the only effect of a DP is they declare on anyone who attacks me, and also can't declare on me?
Oh, that's also the first time I passed the 4k bpt battier. I flirted with 5k several times, but never passed it. I could have by overbuilding research but it would have been at a large deficit.
I ended up bribing her out of the war (w/ Monty) since I wanted to make sure to stay in DP. And I was giving her silly tech deals like Genetics for 200 gold+revert to caste all the while so might as well ask for something else.
A while later, I debate triggering a GA with 3 GP. Question is can I get 4 needed for the next one in time. Looks like no:
So I switch to pacifism. This was a mistake: I didn't have the flexibility to get 4 different GP (one of them would be a GE from fusion, I could make a GS+GM no prob, but then not so hot at others). The bigger reason is I was shooting for pre-1800, so 1690 is exactly 12 turns (have MoM) from my target launch date!
Spoiler: it wasn't to be anyway.
On a happier note, I was still able to keep ppl out of emancipation mostly:
Bottom shows date:1695!
Pop a GE. Oops! doubling up = no quadruple GP GA for me!
Around this time it became clear I wasn't gonna make it. I totally lost focus and didn't even try to time all the ship parts to come in at the same time.
The biggest bottleneck (as ppl had warned me) was the engine. Remember kids: tech to fusion early! I ended up having my IW city build both because I had botched up the timing so badly.
I launch on 1806:
I had to zoom way out to catch that spaceship cause I kept getting build/action prompts!
Here are my latest 3 games/first 3 games on BAT (which I recommend!)
Recap:
So I didn't get the pre1800 merit badge I was hoping for. Frown town. If I had infinite time/patience I would probably try to load around 1690 when I did the silly pacifism switch and coordinate things better. I'm confident I could have at least launched before 1800, and probably shaved a good 5-8 turns off my finish date.
Emancipation did bite me in the end, but it was really only the last few turns that shouldn't have been there. I never had to devote time to espionage/switch enemy civics.
My empire never passed 5k beakers with 33 cities. Looks like I need to study iggymnrr's space games! It was fun to try to maximize bpt, but the coordination and timing required to launch as soon as possible just really isn't my cup of tea. Practice was useful though!
I suspect sid's sushi was a waste of time. It was nice to have a million scientists fueling my research and running rep, but I think it may have been faster to bypass the spamming of execs, and just build more factories and such everywhere.
Anyway, hope you all enjoyed the game! I obviously left out a lot of details, so just ask if you're curious on anything! I'll attach an autosave near the end if anyone is interested. (do not consider this a model space race finish--many problems. totally checked out when I missed 1800
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