Brackenspore
King
- Joined
- May 5, 2015
- Messages
- 603
http://forums.civfanatics.com/threads/ingame-editor.436912/ It's for Civ V.
Is it (or similar mod) there for Civ 6?
Is it (or similar mod) there for Civ 6?
Really? Could you explain how to do that - for that might approach the functionality of Civilization IV's World Builder.and you can also use it to activate the worldbuilder to edit a saved game I think.
it's here: http://forums.civfanatics.com/threads/how-to-launch-the-ingame-worldbuilder.600327/Really? Could you explain how to do that - for that might approach the functionality of Civilization IV's World Builder.
I saw that, but that is for new, blank maps.
ho, you're right, there is a "load map" button at step 7/ that ask for a save game, I assumed it was working, but it doesn't seems to be able to find a normal saved game.I saw that, but that is for new, blank maps.
Did you seriously just ask that one day after release?http://forums.civfanatics.com/threads/ingame-editor.436912/ It's for Civ V.
Is it (or similar mod) there for Civ 6?
Haha, well, I agree it shouldn't have its own thread this early, but it is inevitable that someone will make one so long as google doesn't turn up a result, so just consider this thread the opportunity to say that As of 10/21/2016, no, there is no in-game editor or anything similar available for civ 6.Did you seriously just ask that one day after release?
Yes, yes. Arbeiten, arbeiten, schnellDid you seriously just ask that one day after release?
DonQuiche retired from modding long long ago. So, no, he will not be making a civ6 version of IGE.Anyone know if the guy who made the IGE for Civ 5 is working on one for Civ 6?
surely the code between civ 5 and civ 6 isn't all that different, with some tweaks here and there the base code for IGE should work for Civ 6.
I'm positive there are some very smart sql/lua modders who would love to carry on the torch of that mod.
It's actually quite a bit different. Piece-parts of code could be lifted from one to the other, but nearly everything requires intensive review of the code to find and make the changes to the new method and function names, even with search/seek/find tools to look through the original files for the function or method-names that need updating.surely the code between civ 5 and civ 6 isn't all that different, with some tweaks here and there the base code for IGE should work for Civ 6.
I'm positive there are some very smart sql/lua modders who would love to carry on the torch of that mod.