IT
The Arabs land a spear by Berlin. Luckily, the Egyptians contact us after that, so I can fix tile assignment. The French pillage a road near Karlsruhe.
Turn 154 - 390AD
The Mongols experience a sudden deterioration in their trading capabilities.
My leader luck continues. The "Reaching Horseman" that gave us Hengest in 260AD was upgraded to a knight, and now yields another leader:
We're still at the army limit, so he rushes a marketplace in Leipzig. A big round of tile reassignments results from that.
IT
The French land a horseman and a longbowman in the forest between Frankfurt and Bremen, a new landing spot.
Turn 155 - 400AD
The Russians will talk now, which allows me to get an overview on the tech situation:
As you can see, chemistry is more widely known now, which allows me to lower research to 20% and hire some tax collectors instead of scientists for a long awaited cash injection.
I move out two more armies towards Karakorum. I spot a French settler pair approaching, I'll keep an eye on it and try to take slaves.
IT
Enemy troop movement is really well under German control now. I should have no problems to defend with the two armies that stayed home. I'm also pinging galleys in the north, and the ones I damaged turn around as expected. The French settler pair turns around too.
The Mongols and Egyptians are the only ones with metallurgy.
Turn 156 - 410AD
The actual ETA on metallurgy is 24 turns right now. That is at 40% science and at -7gpt, with 39 gold in the treasury. In a few turns, I'm hoping to get another cash injection, but not from our own economy this time. The Mongols have a lot of money lying around, just waiting for us to pick up.
The first pikeman in Karakorum dies.
IT
The Hittites start Smith's Trading Company. The Mongols have a whopping 7000 gold now.
Turn 157 - 420AD
First thing's first, let's try to take some of that Mongol gold.
The first battle of Karakorum
14/18 knight army kills 4/4 pikeman, 8/18 hitpoints left
15/17 knight army kills 4/4 pikeman, 13/17 hitpoints left
13/17 knight army kills 4/4 pikeman, 11/17 hitpoints left
11/17 knight army kills 3/3 pikeman, 9/17 hitpoints left
8/18 knight army kills 3/3 pikeman, 8/18 hitpoints left
8/18 knight army kills 3/3 pikeman, 7/18 hitpoints left
19/19 knight army kills 4/4 unfortified spearman, 16/19 hitpoints left
Karakorum still has its barracks, and the Mausoleum of Mausollos and Knights Templar of course. It also has 8 resistors (out of 8 citizens). I put it on wealth, because I don't expect to be able to hold on to it long enough to build a worker.
Metallurgy is due in 13 turns all of a sudden.
After this successful attack, I continue to clear out enemy units in our territory, and I am able to move a roading crew of 9 workers forward.