Always War Deity on Standard Pangaea

Mumpulus

King
Joined
Aug 9, 2004
Messages
749
Location
Belgium (GMT+1)
After the successful attempt at AWDG Standard Pangaea and some failed attempts at AWD Standard Pangaea in the Mump SG series, I kept on looking for that excellent start that could be a winner. I played at least three starts until cavalry (for the AI that is), but every time there was something missing. Either some important resource, or a manageable geography, whatever...

I finally got a start that looked very promising in every respect. Due to time constraints, I didn't care to play it as an SG, because I would only hold up the team. I started playing the start as a solo game instead, so I could stick to my own tempo.

But I do want to share the story on my attempt. I always enjoy reading AW stories or SGs, and I'm guessing there are more people who share the same interest. This will be more turn-log oriented than a true story though.

These are the settings and the look of the lands after I moved the settler:

mump6settings1gb3.jpg


mump6settings2ow0.jpg


mump6startwy7.jpg
 
Berlin is founded in 3950BC, in the midst of some very interesting lands.

To the south there are at least 5 jungle tiles, and to the north at least 4 desert tiles. Not exactly fantastic, but even then there is a potential of +10fpt at size 3, and plenty of shields as well. The worker has started irrigating the nearest flood plain wheat, and I decide to go all out on food in Berlin.

The first build is a worker, the second will be a settler. I'm hoping other towns will be able to provide military in time for Berlin to stay on workers and settlers exclusively.

Research goes on Iron Working at minimum.

Working the forest for one turn and then the FP gives me growth in 5 (the fastest possible), but also my second worker in 3650BC (turn 7).

The next point to decide is the site for my second city. Obviously, the site northwest of the river mouth would be ideal. However, when I move the first worker, this is what I see:

mump6siteee5.jpg


Of course I don't want to settle on top of that bonus grassland. On the other hand, I want as much food as possible for the second town to grow quickly. Placing the second town northeast of that BG will put it out of range of the cow. The flood plains wheat will come into play instead, but I don't want to slow down growth in Berlin. Then I spot the oasis to the east. That'll serve for shields too, so the second town will go just southwest of there. Worker 2 will start preparations.

When Berlin grows to size 2, I keep working the forest at +4fpt. The cow will come in next turn to compensate for growth.

This is the look of our lands after Berlin's first cultural expansion:

mump6expansionzl5.jpg


Our workers continue their hard labor finishing mine and road, just too late to be able to go for 3 turn growth and still finish the settler in 3. Oh well...

mump6size3vw0.jpg


The settler completes and the next one is immediately queued. Leipzig is founded the next turn, in 3100BC (turn 18). Furthermore, the lands and especially the land form are beginning to look very appealing.

mump6leipzigei7.jpg


In 2710BC (turn 26), Hamburg is founded northwest of Berlin. We still have no military at all, but that is about to change. Seems the food gambit is going to pay off.

By 2430BC (turn 33), our fourth settler is built in Berlin, and our second spear completed in Hamburg. This is the world as we know it:

mump64thsettlerlg7.jpg
 
lurker's comment: I'll be checking this one out. Signed up and ready to read. Great start!
 
As you can see in the last picture, we don't know very much about our surroundings yet. That's what you get for building no military for 1500 years. I'm going to continue on the assumption that we're on a choke area of a peninsula that extends north, given the sea tiles on either side of the visible land, and our position on the minimap.

I move the settler north, hoping I'll be able to spot a good location in the next few turns. I also move the spearman in Hamburg towards the mountain north of there to take a look:

mump6furstd7.jpg


I ponder the possibilities for about five minutes. The location of the rivers makes for a bad CxxC combination with our existing towns. The furs being coastal makes me want to found on top of them. In that case I lost a turn moving the settler. So in the end I let the current settler go for the eastern river, and the next one will go for the furs. Berlin is switched to another settler.

Konigsberg is founded in 2310BC, and will also work on military. Leipzig is at 7spt already. Unfortunately, disease strikes it next turn :(. And then again a few turns later; even :(er. Down from size 5 to size 2 again.

I found Frankfurt on the furs in 1990BC (turn 44).

In 1830BC, we discover silks just to our south, 4 tiles from Leipzig. :)

In 1725BC, on turn 51, we finally get this:

mump6ironfb4.jpg


There is another iron source in the north, and our exploring spear spots enemy borders.

Our exploring units have confirmed my suspicions on the land form. This is the known world at the end of this chapter:

mump61725bcoverviewwt0.jpg


Iron is highlighted in red, luxes (furs and silks) in yellow, and our first enemy in blue.
 
We have quite a lot of land to settle. Even though there's an easy crossing in the north, which will allow landings, I'm going to concentrate on the south first. I'll also peel off settlers from other towns as long as we haven't met an enemy.

Another important task is to start a GLib prebuild. As you can see, I've been building some regular units. That's because I didn't want to pay upkeep for a barracks in the GLib town of my choice: Hamburg.

Onwards and upwards we go...

Turn 51 - 1725BC
Switch research to pottery for a quick granary in Berlin. The prebuild will not be slowed by this. Pottery is due in 4 turns at 90%.

Turn 55 - 1625BC
Discover pottery, start on masonry due in 6 turns at 90%. Found München on top of the iron hill, and start a walls prebuild. We have spotted more yellowish borders, but haven't met them.

Turn 57 - 1575BC
Berlin grows to size 4, and I whip the remaining 40 shields of the granary.

Turn 58 - 1550BC
We meet the Arabs:

mump6arabiags0.jpg


They are not the civilization whose borders we can see.

Turn 61 - 1475BC
Masonry is in, start on alphabet in 8 turns at 90%. Iron is connected, and some builds are switched to swordsmen. The Arabs start SoZ, and the unmet Russians finish the Pyramids in Moscow.

Turn 62 - 1450BC
The French finish the Oracle in Paris, the Arabs start ToA and restart SoZ.

Turn 63 - 1425BC
Our first swordsman is built. The Mongols complete the Colossus in Kazan.

Turn 66 - 1350BC
The Arabs finish the Statue of Zeus. That spells trouble.

Turn 68 - 1300BC
Alphabet is in, start on writing due in 12 turns at 70% (we need 30% lux). The prebuild will run for 34 turns.

Turn 69 - 1275BC
Heidelburg is founded on the silks, start on walls first. Lux can go down to 20%, but no change on writing.

Turn 73 - 1175BC
Build a settler out of Leipzig and lux can go down to 10%.

Turn 74 - 1150BC
Found Nürnberg. The French finish the Great Wall in Lyons.

Turn 75 - 1125BC
I stop here for now at this nice round number. In the next set we'll see if I can get the Great Library; writing has dropped and is due in 2 turns now. And I hope to settle a lot of these red dots:

mump61125bcoverviewvv5.jpg


We haven't seen the Arabs' initial rush yet. Leipzig has been at 10spt for some time now. I made a mistake by not having the BG by Berlin mined, so I've built two 5-turn settlers. The mine will finish next IT, and the 4-turn settler factory will start operating.

Some more pictures; our military situation:
mump61125bcmilitarymk4.jpg


And the demographics screen:
mump61125bcdemona9.jpg
 
I'll be watching this with interest. I find pangea deity to be quite a challenge by itself. Throw in Always War and it sounds fearsome even with a nice corner spot. Best of luck!
 
Ill be watching this... nice start & I hope u kill Arabia :D :evil: Good luck!
 
As I look back at the last chapter, and the picture, I see that I am low on workers. The speed of my expansion will be dictated not only by the speed at which I can build settlers, but also by the speed at which I can get those settlers to their destination. Furthermore, there's a lot of jungle to clear. What I need is a worker factory. I should be able to work that out in Heidelburg, but it will take some time.

But the most important question in this chapter will be: will I get the Great Library?

Turn 76 - 1100BC
We meet the French, whose warrior appears from the south, at Heidelburg:

mump6francece5.jpg


Science can go down to 30%.

Turn 77 - 1075BC
Writing is in, Literature is due in 12 turns at 90%. Köln is founded, and starts a worker. The Arabs start the Hanging Gardens.

Turn 78 - 1050BC
The lone Arab warrior finally advances, and so does the French; probably the new and undefended town that attracts them. The French start ToA.

Turn 80 - 1000BC
The French warrior has moved to flat land, and is killed by our swordsman, who promotes to elite.

Turn 81 - 975BC
The Arab warrior has also moved to flat land and dies. We may have an excellent kill zone here.

The Hittites complete the Temple of Artemis in Hattusas, the Mongols complete the Mausoleum of Mausollos in Karakorum, the Arabs complete the Hanging Gardens in Mecca, and then this:

mump6gldangerwg8.jpg


Turn 84 - 900BC
Found Hannover; we can build the Forbidden Palace now. More Arab warriors in sight now. The French also start the Great Library.

Turn 85 - 875BC
Literature is in, I start on the Wheel in 4 turns at 60%. I'll keep on researching as long as the GLib isn't certain. We have 11 turns to go. The first Arab ACav appears.

Turn 86 - 850BC
Found Bremen. Kill a warrior and promote again; we have 2 elites now. On the IT, the ACav attacks our spearman wall in the forest and dies without making a scratch :).

Turn 88 - 800BC
Kill 4 Arab warriors in the zone, no promotions. Found Stuttgart to complete our core. I have to cover a tile at München to avoid starvation, which implies contacting the Mongols:

mump6mongolszt1.jpg


The Egyptians complete The Great Lighthouse in Heliopolis.

Turn 90 - 750BC
The Wheel comes in and I start on HBR due in 4 turns at 80%. The Mongols start the Great Library too, the French restart it. We have 7 turns to go...

A picture of our horses and of the death trap:

mump6horsesoz4.jpg


As you can see, the Mongol town closest to München has expanded culture. I'd like to take it out sooner rather than later, but it's on a hill, so I want an army and/or catapults first.

Turn 91 - 730BC
Another ACav dies on our forest spearman, and promotes it to elite.

Turn 92 - 710BC
I have to register the first loss: a brave vSword dies on a Frech rWarrior in the Heidelburg flood plains. I immediately lose another vSword on an Arab rWarrior. We do gain an elite. The first Arab archer is sighted.

Turn 93 - 690BC
The Mongols start Sun Tzu's. A French horse appears.

Turn 94 - 670BC
Horseback riding is in, and I shut down research. Three turns to go on the Great Library. Bonn is founded.

On the IT, 2 Mongol swords show up.

Turn 96 - 630BC
Kill a bunch of units. Lose 2 swords on defense to the Mongol swords in the Heidelburg jungle. But all that kinda gets lost in the excitement:

mump6glibru5.jpg


That's it for this chapter. Another overview picture below. As you can see, I'm running out of "easy dots". The next chapter should see some military build-up and hopefully a great leader.

mump6610bcoverviewet6.jpg


Another snapshot of our growing military force:
mump6610bcmilitarybs7.jpg
 
My next goals will be to adjust my empire to take full advantage of the new knowledge we're about to acquire, to complete the land-grab in the north, and to build up and deploy our military in preparation of our first attempt at making a dent in the enemy.

I'm hoping for a quick army to make some room in the south. Getting worker stacks together and protecting them will also be a chore.

Turn 97 - 610BC
The kill zone is a bit crowded, and the fast attackers get in the way a bit. So I have to retreat our workers, and there are some attacks in the IT: our spearman in Heidelburg defeats an ACav, a sword dies defending against a Mongol sword. The second (healthy) Mongol sword retreats.

We get Ceremonial Burial, Mysticism, Mathematics, Philosophy, Code of Laws, Map Making, Polytheism, Currency, the Republic, Monarchy, Construction, Feudalism, Engineering, and a palace extension. Monotheism was our free tech.

Looks like our neighbours are quite formidable:

mump6bedeth3.jpg


Turn 98 - 590BC
I upgrade three spears, which should suffice for now to take on the occasional unit that slips through. I'll be building some horses to upgrade.

Turn 99 - 570BC
I upgrade a sword for faster healing. We'll be in a tough spot until we get some trebs. There are 5 Mongols swords in the area now. To make matters worse, we go 1-1 in Heidelburg on defense.

Turn 100 - 550BC
I upgrade one more spearman. The Mongols at Heidelburg will attack across the river, against a pike behind walls. Our elite spear defending the München grassland holds off an ACav but goes down to 2hp. Then the Mongols attack: the first sword kills the second spear, a healthy veteran. The 2hp spear then goes down to 1hp, but still defends against two swords and an archer, and lives to see another turn :D. No leader though. No attacks at Heidelburg.

Turn 101 - 530BC
I lose a healthy eSword on a 3hp warrior on flat land :mad:.

Up north, this landed on the IT:
mump6aztecslandsa9.jpg


They are the Aztecs, and they're behind:
mump6aztecsrm1.jpg


I found Salzburg right in front of them.

On the IT, our pikeman in Heidelburg is promoted. The Aztecs move inland.

Turn 102 - 510BC
Found Dortmund. I attack the Aztecs but my sword dies. Scramble to cover towns. Our forces in Heidelburg defend against 3 attackers. Mongol MDIs are underway now though.

Turn 103 - 490BC
I can attack out of Heidelburg now, and the area is pretty much secure.

Turn 104 - 470BC
The Aztec settler pair dies, and we have an elite horse now. Hamburg has grown to size 9, and I put a lone scientist on Invention. An ACav and MDI kill 2 pikes on the München grassland. Seems like this is not worth the effort.

Turn 105 - 450BC
I move the remaining elite spear back into München and I rush a pike there to use up the pop unit I'd lose on the IT (because of starvation when the grassland is occupied).

A picture of the front, with my dots and the enemy dots that will have to go. I haven't counted elite victories, but I'm due a leader any time now; then I can go on the offensive.

mump6450bcfrontwb8.jpg
 
great job so far...nice to grab the GLib. I hope you get lucky with a leader, else you are in trouble. Especiaslly on deity, you need to expand, always...
 
Maybe you should let the aztecs build that city & wait for it to get to size 2 then capture it& keep it if the city is in the plans.

Good luck :goodjob:
 
Thank you all for your interest and encouragements.

There seems to be a lot of jungle, so in a way it will be hard to expand (there's more jungle in the fog, as you can see in the last screenshot, above the "er" in "border"). I really want fast roading capability before I move that far out, which means a stack of 9 workers. I'm not close to that yet. I did rush a granary in Heidelburg a few turns ago, failed to mention that in my log. So more workers are underway. On the other hand I have switched a lot of worker builds in the north to trebs.

If I get an army soon, I can take out Darhan and I'll settle the northern dot first. In that case the 3 workers I have nearby now will suffice. If I don't get a leader, I'll settle the central dot first. That will require 1 FP road and 1 jungle road, also doable. That dot will become my Forbidden Palace location. Anything beyond that will require more workers.

I hope the jungle will also prove useful at times. So far, it hasn't: I had hoped the swords would not attack spears in the jungle, but they did.

Tad Empire_0_o said:
Maybe you should let the aztecs build that city
Too late, the settler was already captured. I preferred the free workers. Besides, that settler pair would probably not have settled there because it was too crowded in the AI's mind. They would have tried to travel all across my territory instead.

Spoiler the guy playing this game :
In other words, this is a note to self: cover the Leipzig wheat FP before going into the next IT (French horse can block it).
 
The Mongols start Leo's, so they have invention. No real use continuing the research then.

Turn 106 - 430BC
Found Brandenburg, start worker. We get invention from the Mongols and Arabs.

Turn 107 - 410BC
We lose 2 units on defense. Theology comes in.

Turn 108 - 390BC
The Mongols start Knights Templar, so chivalry is on its way :).

Turn 109 - 370BC
With that said, there couldn't be a better time for this:

mump6mglnv2.jpg


Chivalry does come in during the very next IT.

Turn 110 - 350BC
I upgrade 3 horses in München to fill the army next turn, and 3 more just because I can. I move a lot of units forward to establish a new base of defense in the middle of the München woods. Our worker crew of three is roading forward, and everything should be timed nicely to destroy Darhan, get to roads finished and found a new town all at about the same moment.

The Hittites finish Sun Tzu's in Hattusha.

Turn 111 - 330BC
Our knight army moves out, and sees more lush lands for us to occupy:

mump6spicesti3.jpg


It also spots the opposition we'll face the coming turns: 5 MDIs, 4 LBs, 1 swordsman, 6 horsemen, 2 archers, 2 pikes, 2 spearmen, and 3 warriors.

Turn 112 - 310BC
Found Essen to fill out our peninsula to the north. I lose an MDI and a knight trying to dislodge a stack of Mongol MDIs in the jungle. I'll have to reestablish some better defense there fast.

Only on the IT, the majority of the Mongols turns around, even though there is no full blockage. 2 LBs and an MDI die on a pike, promoting it to elite.

Turn 113 - 290BC
The knight army kills 2 spears and:

mump6darhanoq1.jpg


Turn 114 - 270BC
Education is known by both Mongols and Arabs, so I switch 4 towns to libraries.

We kill 3 units on defense and lose 2.

Turn 115 - 250BC
An Egyptian galley has appeared near Stuttgart:

mump6egyptiansit0.jpg


I lose two vMDIs on a horse and an archer :eek:. Luckily, on the IT our settler defenders are able to hold on, but only barely.

Turn 117 - 210BC
Found Düsseldorf, start walls. We are extremely light on units: 7 knights and 1 MDI just aren't going to cut it. We lose another unit on defense. And it gets even worse:

mump6templarfq3.jpg


mump6leospi0.jpg


Turn 118 - 190BC
I make a slight mistake while reinforcing our forward stack in the jungle, leaving an opening for several horses to reach Heidelburg. They attack the weaker forces there. But instead of killing our knight and swordsman defenders, they give us this:

mump6secondmglpm3.jpg


Turn 119 - 170BC
The fresh army goes to cover the worker in the jungle. The Russians complete the Sistine Chapel in Rostov.

Turn 120 - 150BC
Move a lot of units towards Heibelburg in anticipation of the large stacks arriving there.

A picture of the front:

mump6150bcfrontai3.jpg


An overview of our extremely meager military forces:

mump6150bcmilitarysq2.jpg
 
Despite the two leaders, things aren't looking very good. I am desperately short on units. The stacks that are arriving right now have weak attackers in them, so I'll play defense for a while, trying to build up forces again.

So far, I haven't had to stall my expansion for lack of military, but that will change in the turns ahead. I hope that won't cost me the game. Libraries have been built in most core towns, so I can get back to units. I'll probably halt Berlin's settler output for a while, while I build a university and probably a marketplace too. But I'll need two or three more settlers first to grab my FP spot and those spices.

Switching to monarchy will be the next challenge. I had hoped I could do that shortly after getting the Great Library, but I just didn't have enough units to get through the anarchy. As you can see from the last picture above, I'm well below unit support. There are a few towns that can grow to size 7 relatively fast. So the economic side isn't an issue, it's just that I can't afford to halt production for an indeterminate number of turns right now.

All in all, I'm not too optimistic right now. I've had some very bad luck with combat outcomes recently; that will definitely have to change, or this game will be over fast. If I can hold on for the next 20 turns or so, I may be back in business. Fingers crossed.
 
Well, it's been a long time since I last played this game, but as soon as I open it up, I remember what a tight spot I'm in. I consider the possibilities with the army at Düsseldorf: I can move to attack a town next turn, or I can use it for defense. In general one needs to expand all the time in AW to have a fighting chance, so my preference goes toward attacking Almarikh. However, I really have very few units available, either to attack or to defend. There will be little use in razing Almarikh if we're going to lose our own towns. I have 3 pikes in the vicinity, which isn't nearly enough. I do have some spearmen, but I'll need to upgrade those first, and then get them into position. The offensive will have to wait just a bit.

Turn 120 - 150BC
I rush the barracks in Heidelburg. I use the army to kill the 4hp eMDI on our FP hill.

IT
With the shift in our defenses, and the army gone near Düsseldorf, the Mongol troops decide to turn around.

Turn 121 - 130BC
Upgrade a few spears and move around units. Roading crews are moving forward, as is our FP settler. Just 1 attack this turn.

IT
Lots of units move towards Düsseldorf, mostly Mongol.

Turn 122 - 110BC
There are 7 French rHorses next to Düsseldorf, and 1 vKeshik. We have a pike and spear inside. We do have 2 extra pikes nearby, and a few MDIs that can attack, as well as 5 trebs. With the armies nearby, I have the flexibility I wanted. MDIs and a knight kill 2 horses and retreat 2. Armies kill 4 Mongol attackers in the future-FP-town forest.

IT
The Mongols start splitting their forces! They are still a bit away from us, so for now this is a good thing. I'll be able to pick and choose more battles. Our forces are also slowly growing, so an advance should be possible in the future. The Egyptians land an LB near Frankfurt.

Turn 123 - 90BC
Found Verbotene Stadt, start walls. There are a lot of Mongol troops around, but now our own situation isn't too bad either:

mump6mongolmassesao4.jpg


We have 3MDIs, 2 swordsmen and a wounded knight... And a couple of armies. :)

Trebs go 4/6, and I start by killing that spear furthest up north. Armies and a sword thin out the stack in the forest until one 3/4hp LB remains.

IT
The wounded LB attacks our roading crew on the IT, but dies on our vPike. Things are definitely looking up now.

Turn 124 - 70BC
Things are much more quiet now. I don't think I attacked this turn, just shifting units.

IT
We lose a pike in Düsseldorf. The problem is that Keshiks can move in across the mountains. I'll see if I can block them. The western Mongol stack moves past Heidelburg. The Mongols start Copernicus'. And their first crusader shows up.

Turn 125 - 50BC
Gain 2 elite MDIs cleaning up units around Düsseldorf. I don't have nearly enough artillery near Heidelburg though, so I still can't move an army out.

Turn 126 - 30BC
I redline and kill the crusader, and take position on one more mountain at Düsseldorf. I also decimate the stacks on the flat land near Heidelburg. As soon as the roading crews are ready, I'll be able to finally move on Almarikh. I'm using the opportunity to take Berlin off settler duty and produce our first university. There are no attacks during the following IT, but there are a lot of units around again.

Turn 127 - 10BC
18 healthy French horses can reach Verbotene Stadt on the IT. I kill some of them, and hope for the best. There's still an army in there, so they should move past it.

IT
It turns out they do. The French aren't really a factor, and I'd actually rather have them attack for a higher efficiency. Unfortunately, the Mongols get in the way of such a plan. They no longer attack Düsseldorf, but are amassing a lot of strong units there now. Flexibility just went down again. I'll have to keep the armies tied up on defensive duty.

Turn 128 - 10AD
I need some leaders now. Knight count is up to 11, and I have 4 MDIs, and more units are being built of course. I move the army from Heidelburg into Düsseldorf. I expect to see some Mongol dancing again. The army in Verbotene Stadt is injured slightly, but there are only 8 horses left, and they're all injured too.

IT
The Mongols land a spearman near Frankfurt, and move towards München in force. That puts them on better land for me to attack, and because of the forests between München and the other frontline towns, it also means I can reduce defense there. But Düsseldorf and Verbotene Stadt still require armies in place.

Turn 129 - 30AD
At the start of the turn, this is the stack I have to deal with:

mump6mongoldusseldorfbauh8.jpg


Luckily, there aren't many other units around, and we have plenty of trebs available. In the end, two 3/4 Keshiks remain, and the 3 LBs. We incur no losses, but our units and armies are still severely injured.

IT
We kill 2 units on defense, and are lucky that there aren't more attacks. It's strange sometimes how the AI decides to attack against the odds in isolated cases, but then doesn't press on.

Turn 130 - 50AD
This turn, I'm just killing units that can strike next IT. Other troops aren't used, not for lack of targets, but because some healing is required. The last turns saw some attacks with injured units. I've been lucky it hasn't turned out too bad (yet).

That concludes a long overdue session. A view of the current status at the front:

mump650adfrontws7.jpg


And the military stats:

mump650admilitarycu8.jpg


As you can see, the situation still isn't very good, but it's slowly improving. The horsemen are elites that I want to promote before upgrading. Besides, I don't have the funds to upgrade right now. One of them is in the north to handle landings, but I'll try to replace him with a knight when the situation allows. Or rather, I'll try to add a knight or two, because landings are bound to become stronger.

The single settler on hand is waiting in Düsseldorf. I'm hoping to free up an army very soon now to expand again. I've also taken a look at Mongol city names, and I notice that Almarikh is their fourth town. That would put our front very close to their core. If that is true, it may be an especially good idea to start in their direction as soon as possible.

There are five cities building knights right now, yielding an average output of 0.57 knights per turn. I may take Berlin off settler duty if Heidelburg can produce enough. In that case, I expect to obtain 0.76 knights per turn. I'm producing only 0.1 pikes per turn in two cities. For now, I do have enough defenders though. Eight cities are producing 0.4 trebuchets per turn, which is sufficient for now, and that number should increase drastically very soon. When the FP comes in, I expect to have better numbers on troops as well.

I see I forgot to put a research update in the pictures: Gunpowder will come in in 4 turns at +4gpt and with 17g in the kitty. I'm beelining to cavalry of course.
 
Ah, now this is a good read and well illustrated to boot.

Keep up the good work.
 
The stacks in 50 AD (last picture) aren't as mighty as the stacks I saw earlier. I think the military situation is under control for now. Also, I haven't seen a single Egyptian or Arab unit for ages, and only a few Aztecs. The Mongols and French are the only real adversaries right now, and the French still have no iron. I haven't checked the tech situation in a while, but no-one seems to have gunpowder. As long as the French don't get musketeers, I should be able to play defense against them while going for the Mongols. We still haven't met the Hittites and the Russians.

I played five more turns yesterday. I'll try to post the continuation of this story tonight. I wonder if I should give you, my dear audience, a little teaser...
Spoiler :
There will be no "(part IV)" in next chapter's title. Maybe not the kind of teaser you expected, but it does say something. Whether that something is good or bad will remain a mystery until tonight at least. :)
And finally, some irrelevant information for the curious among you: I'm from Flanders, the northern, Dutch speaking part of Belgium.
 
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