Surrounded by Insanity

@Mumpulus

Maybe you're right. Though ive never seen it happen in-game.

@ChaosArbiter

I am almost positive the walls will not bombard, though they may give ZoC. Barricades do give ZoC, but not fortresses. I will also check in on the wierd bombard defenses that the walls have.

I have found the Editor Help Guide/Index to be very helpful in this regard, and I will look into it.
 
mump7_fp_picture.jpg
The Forbidden City (French: Cité Interdite) was the French military center of operations during the late ancient and early medieval ages. The city was founded in 310AD, and the palace was finished in 350AD, its architecture heavily influenced by the nearby Chinese.

The location of this city was carefully chosen to be a stepping stone towards the Aztec capital city of Tenochtitlan, and at the same to be a city with a high commercial and productive potential. It was the first French city founded along a river.

The Cavaliers de Soies and their leader Richelieu were instrumental in developing the site, as were the Épéistes de Hangchow, led by Charlemagne, who had the marketplace built in 370AD. Contrary to the time when Charleville had been established, a road network was now in place to allow fast French troop movement.

mump7_epeistes_de_hangchow.jpg

[size=-2]The Épéistes de Hangchow would move to Cité Interdite to help build its marketplace[/size]

The city was planned as a second base of operations, in addition to Paris, to support the expanding military actions around the known world. Not long after the city was established, the French military struck out both in the north and the south. In 380AD, the Aztec town Tzintzuntzen and the Korean town Manp'o were razed to the ground. At the same time, every effort was made to colonize the land that was conquered by the French military

mump7_tzintzuntzen.jpg

[size=-2]Armée Épéistes III took Tzintzuntzen with catapult support, killing 6,000 archers[/size]

mump7_manpo.jpg

[size=-2]Armée Épéistes VI took Manp'o, suffering only minor casualties[/size]

mump7_colibris.jpg

[size=-2]In the southern jungle, Colibris was founded the further expand French territory in 390AD.[/size]

The second Korean town in the northern tundra, Paegam, was razed in 410AD, finally ridding the area of the Korean presence.

mump7_paegam.jpg

[size=-2]Armée Épéistes VI continued its campaign in the north[/size]

The Aztec town of Xochicalco, located between Colibris and Cité Interdite, was captured in 430AD, and abandoned in 440AD.

mump7_xochicalco.jpg

[size=-2][/size]

mump7_xochicalco_abandoned.jpg

[size=-2][/size]
 
I wouldn't really call it great; most of the gameplay took place over half a year ago, and the rest of it a few weeks ago. It was hard to convey the excitement of the game this time. I just wanted to get that part of the story out of the way. In the future I'll try to write as I play, to get a better story. I'm still very busy at the moment, though. So don't expect too many updates soon :). (Plus I'm also trying starts for an AWS Standard Pangaea now and then, like yesterday.)
 
hi Mumpulus, good to see another chapter of yours written. :goodjob:

(Plus I'm also trying starts for an AWS Standard Pangaea now and then, like yesterday.)

AWS Standard Pangaea??? :eek::eek::eek:
 
Excellent story telling. This is the sort of story that I'm trying to build up to.
 
AWS on standard pangaea? :eek::eek::eek: wow, good luck for that.

I am still trying starts for a AWDG on my monster map with mixed results.
 
It is fine on an island map, nasty on a pan map. I mostly play them as no peace, once they DOW on island maps at sid.
 
I am still trying starts for a AWDG on my monster map with mixed results.

What are the dimensions of your monster map? I've found that regardless of size, as long as I play with all 31 civs on the same planet, I pretty much have to play all-war -- at any given moment at least one AI is trying to kill me off.

(on edit) Another question, this about the abbreviations used in this thread. I get "always war" but what do these abbreviations mean?
1. AWE
2. AWDG
3. MM'ing
 
I would guess 250x250. I played one 362 and once was enough for a solo game. 250 is managable, barely.
 
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