Slightly modified version of the Mesopotamia scenario from Civ3 Conquests. Minimal gameplay changes, just many new graphics for units, some altered leaderheads, and one replaced building.
GAMEPLAY CHANGES
Archers now have Defensive Bombardment, with bombard strength and rate of fire of 1. This is something included in the base game but for some reason is absent in this scenario.
Armies now only hold one unit. In compensation, they also receive 10 additional hitpoints, equivalent to two Elite units. This change is done so that AIs can use Armies better.
GRAPHICAL CREDITS
CivArmy, Plotinus, Sandris, tom2050, Shirokabbure, Kyriakos, Yang Liu, Delta_Strife, Georgestow, Register, Virote Considiron, Utahjazz7
Select screen
Era 1 from the Egyptian POV
Era 2 from the Mycenean POV
The Synagogue, which replaces the Church
Babylonian Starting situation
GAMEPLAY CHANGES
Archers now have Defensive Bombardment, with bombard strength and rate of fire of 1. This is something included in the base game but for some reason is absent in this scenario.
Armies now only hold one unit. In compensation, they also receive 10 additional hitpoints, equivalent to two Elite units. This change is done so that AIs can use Armies better.
GRAPHICAL CREDITS
CivArmy, Plotinus, Sandris, tom2050, Shirokabbure, Kyriakos, Yang Liu, Delta_Strife, Georgestow, Register, Virote Considiron, Utahjazz7
Select screen
Era 1 from the Egyptian POV
Era 2 from the Mycenean POV
The Synagogue, which replaces the Church
Babylonian Starting situation