"War does not determine who is right - only who is left." - Anonymous
In this mod, all leaders are nuke-happy warmongers. AI Leaders receive bonus units and will adopt agendas that promote conflict, making them more aggressive and prepared to fight when transgressed. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty. War weariness has been reduced for all traditional combat actions, but increased for using nuclear devices to prevent nuke spam. ICBM nuclear strikes have twice the normal range. AI will typically attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers. Expect frequent conflict when Barbarians are disabled. AI Civilizations often attack City-States, and less-protected cities in later eras. Be forewarned: Aircraft and Nuclear Devices will be deployed against you in later-era war.
Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.
Note: My Warmonger Nuclear Domination mod is great for Domination victory type, and combines Nuke Happy Warmongers with Disable Religion Holy Site, Disable Rock Bands, and Disable Space Race mods.
NOTICE: A bug exists in Civilization VI that causes the computer to repeatedly nuke the same city target. This is because Firaxis did not give computer players the ability to 'see' the amount of health remaining on an enemy encampment or city.
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