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  1. Putmalk

    Putmalk's Sengoku: Sword of the Shogun Scenario for Vox Populi

    CURRENT VERSION: v0.1 (BETA) DOWNLOAD HERE Github Repository (REPORT ISSUES HERE) Putmalk's Sengoku: Sword of Shogun Step into the heart of a tumultuous era in Japanese history in an immersive scenario that transports you to Feudal Japan. Become a fearless daimyo, a powerful feudal lord, and...
  2. Putmalk

    Sengoku Jidai (Feudal Japan) Icons (assorted)

    Hi all, I am posting a bunch of random icons that I've made that I'm pretty proud of, feel free to use any for your own purposes as much as you'd like: Units Buildings
  3. Putmalk

    Female Ancient Settler / Missionary / Monk Unit Icon

    Please enjoy this random icon I've made. I'll post a bunch of art assets I've made in the future, but for now this is one that I don't have much use for but maybe someone will find useful.
  4. Putmalk

    Civ 5 WorldBuilder no longer loading

    Hi everyone! I'm sure this has come up before (I've checked and tried many different solutions online), but for some reason I can't get the Civ 5 WorldBuilder to get past the "Loading..." screen. Has anyone be able to successfully done it? Things I've tried: 1...
  5. Putmalk

    Limited Unit Stacking

    It's been a long time since I've put on my game designer hat on :king:, and I rarely believe this is an original idea, but figured I'd create a thread and chime in with my two cents anyway. My hope is this thread spawns a meaningful discussion about how a limited unit stacking gameplay mechanic...
  6. Putmalk

    Any requests for development?

    Hi, I'm currently on vacation and I'm judging whether or not there are some things I can pick up for some fun side development. I would be interested in any of the following: - Fixing any bugs with C4DF - Adding some QoL improvements for C4DF - Tuning some UI that people don't like...
  7. Putmalk

    Upcoming Corporations Changes

    In the near future, there will be a lot of underlying changes to Corporations. I will be working to merge these changes into Community Balance Patch as soon as I can, and then iterating on them further as necessary. There's still a little bit more work to be done (and some stability testing)...
  8. Putmalk

    Adding new buttonpopup and notificationtypes

    Hi there, Does there exist a tutorial for adding new buttonpopup and notification types to the DLL? They are heavily warned by the comments in the enums.h and involve using the Hash function - I just wanted to know if anyone has successfully added them (without using pseudo-DLC) and posted...
  9. Putmalk

    Corporations Overview Beta Feedback

    Hi all, Corporations Overview has been in Beta for a while now. I will do more work on it, but as part of a Corporations Architecture overhaul planned for beta release sometime next month. In the meantime, I'd like to collect as much feedback as possible. Please answer the following...
  10. Putmalk

    Variable setting to improper value on "Restart Game"

    I am entirely confused here, and this seems like improper behavior. I'm sure it's an error on my part but this time, I'm completely stumped. Maybe some fresh eyes can help me, because I'm considering this inconsistent behavior unless I'm really dumb and missed something obvious. So when you...
  11. Putmalk

    Corporation Overview Development

    Hello everyone, I am developing a Corporation Overview. This thread will be used to share current progress as well as feedback. If you have any front-end issues with the existing overview (which is located in the Economic Overview I believe), please let me know. So far, I have gotten this done:
  12. Putmalk

    C4DF + Enlightenment Era

    This is a simple, one-file, one-line mod to enable compatibility between C4DF Standalone and the Enlightenment Era mods. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=646097555
  13. Putmalk

    Civilization IV Diplomatic Features - Version 11 Update

    Civilization IV Diplomatic Features - Version 11 Link to Steam Workshop Requires Brave New World Summary Civilization IV Diplomatic Features is a modification for Civilization V. The goal is to provide as its title suggests: integrate Civilization IV's diplomacy into Civilization V. Upon the...
  14. Putmalk

    Civilization 4 Diplomatic Features - Feedback and Discussion Thread

    Hello all! My C4DF mod was bundled into the 3/1 Beta. Because of the massive number of changes, and the fact that not everyone plays with it enabled, I have created a separate thread to discuss bugs, balance, and feedback for C4DF-only features. Here are the current 3/1 notes: Upcoming for...
  15. Putmalk

    Vassals

    Status: Pending Approval to Community Patch / Community Balance Patch Beta. Current build notes: Hi. Let's talk vassals. Please understand it has been about 3 years since I've worked with them, so I need time to relearn the functionality (especially since they've been changed from my...
  16. Putmalk

    Civ 4 Diplomacy

    Hi guys, This mod includes my years old mod Civ 4 Diplomatic Features. Since I created that I have loads more experience in programming. I'm making this thread as I'm wondering if there are any requested / outstanding features / bugs that I could work on. I have a stable career now so I'm...
  17. Putmalk

    CTD when deleting civs

    Okay so I've encountered a problem that I've never had before and it's rather annoying me for the past day or so now. So since I'm making a TC I deleted every civ in the game, and added new ones in. But when I start the game up, it crashes immediately. Now, obviously, I have a lot of changes in...
  18. Putmalk

    Can you overwrite XML files like you can with Lua files?

    Using VFS true, can I import, for example, Civilizations.xml and start modifying that, and then have it replace all the other things. So if I delete America's row from that file, will it delete America in the game? I have never done XML modding this way but for what I want this will be easier...
  19. Putmalk

    SelectionListGameNetMessage() vs PushMission()

    I'm not sure about this one, figure you can help me out. When executing a ranged attack (WorldView.lua), the LUA calls Game.SelectionListGameNetMessage(). Why? It doesn't work with a custom mission that I tried to implement, meanwhile Unit:PushMission() works perfectly. I'm actually confused...
  20. Putmalk

    Can we enable asserts?

    I would like to enable asserts in order to assist me debugging. Is this possible? They come with handy messages at the end of the asserts and it would be useful for me to use in order to find out where my error is.
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