It seems that if flag N of some tribe becomes off then flags N of others tribes become off too regardless of "continuous" modifier.
Example:
@BEGINEVENTS
@DEBUG
@INITFLAG
@IF
TURN
TURN=1
@THEN
FLAG
continuous
who=Babylonians
state=On
flag=31
@ENDIF
@IF
TURN
TURN=2
@THEN...
I want to simulate some historical actions.
The task is to give to AI plenty units to capture specified cities but not too many!
In the middle of the game I do not know how these cities are defended.
So I think to create for an AI plenty 'conqueror' super-units (say 6 or even more) with...
Unfortunately, the bestowimprovement event works regardless of is creating improvement already present in "determined for you"(c) city or not. :(
So, by this way we can create the improvement only in "top ten" cities (a lot of events with randomize parameter).
Is there another way to save...
I've seen this in report.txt:
--------------
@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
--------------
Are "citylist,endcitylist" really working or unfinished?
I'm experimenting to balance units strength.
I've built 10 cities on the Plains+River terrain, each with City walls. There are 2a/2d/1h/1f 1-move fortified units (Footmen) in each city.
I'm attacking them with 5a/2d/2h/1f 2-move units (Cavalry).
I'm trying to compare results depending...
Just another command-line utility.
Of course, you can destroy a city and rebuild it in the new location, but may be it will be simpler to just move it :)
This version should support either ToT (with multimap) or FW, but was tested by me with ToT single-map only.
Command-line syntax...
Will these events work OK in a scenario? Can we adjust its frequency or at least know it?
I think about modelling Middle-Age's disasters, such as plagues, fire in wooden cities, famines, etc.
I'm working in the hex-edit of savegame. And now I see that "City present" flag in the "Visible Tile Improvements" section is set regardless of is this city visible for any tribe or not visible.
In other words, I'm creating a settler far from any civ's cities and units, building city and...
Is it possible to avoid darkening of unit shield colour in ToT ?
I've read at http://sleague.apolyton.net/Guides/sldt_tot_tribecolours.shtml#Footnote
-----------
Every pixel in a sprite file has a flag that tells if it is a team color pixel. Normal pixels are drawn with the exact color...
The Great Game - Modified by Keu
This is a deep modification of "The Great Game ToT" scenario by Michael J. Daumen.
First I've wanted just to correct some errors (such as tech tree cycle or non-working event)
but after that it gradually become more and more serious rebuild.
Main ideas...
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