Is it possible to avoid darkening of unit shield colour in ToT ?
I've read at http://sleague.apolyton.net/Guides/sldt_tot_tribecolours.shtml#Footnote
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Every pixel in a sprite file has a flag that tells if it is a team color pixel. Normal pixels are drawn with the exact color values in the file but team color pixels are handled a little differently.
[...] Therefore the value of the pixel in the sprite file determines how bright the color is. This factor will be able to be customized as hoped when the Sprite Workshop is finished.
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But nothing about shields found at more recent sites as Mercator's and Catfish's.
I've read at http://sleague.apolyton.net/Guides/sldt_tot_tribecolours.shtml#Footnote
-----------
Every pixel in a sprite file has a flag that tells if it is a team color pixel. Normal pixels are drawn with the exact color values in the file but team color pixels are handled a little differently.
[...] Therefore the value of the pixel in the sprite file determines how bright the color is. This factor will be able to be customized as hoped when the Sprite Workshop is finished.
-----------
But nothing about shields found at more recent sites as Mercator's and Catfish's.