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    Max Map Shape and Size

    Hello...been a long time since I have posted. I have been playing Civ V for a bit now, and have been kicking around the idea of a present day conflict based scenario based around the South China Sea. I asked quite some time ago about the max size of a Civ V map, and it seems something...
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    Maximum Functional Map Size

    Hi. Been a long long time since I have been on these forums, and I apologize since I am sure this question is answered already somewhere. But what is the maximum functional size of a modified map before a computer with say, 4 year old technology, starts lagging or frying? Assume the map...
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    Have any of these ideas been tried?

    I have been away from Civ IV for quite some time now, finishing up some Civ III commitments. I have not kept up with all the development, and it appears that a lot has gone on in the past while. I been hoping to bring my coding skills back up to where they once were, and as practice was...
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    Would you pay for an improved Civ III Conquests engine?

    I created last week a thread on the Civ IV section asking this question. I think it is time I asked the same question on the Civ III section. Keep in mind, there are oodles of threads about what people would like fixed. I want to keep this thread clear of those. Please just answer within the...
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    Thought Experiment for Civ IV Players

    Given all the turbulence the last week with more Civ III vs Civ IV shots being fired, I am a little worried to post this. But then again, so what? Simply put, Civ IV players, if a modified Civ III game was available with say, the top 20 bugs fixed, and it cost $30-40 dollars, would you buy it...
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    Calling all devoted Civ III Players

    I am attempting one last pitch with 2K to allow dedicated fans coders access to the source code in order to alter it to remove the bugs that are still in the game. I would ask all who believe the game engine can be improved to go to this link and voice your support. Some of you know that I...
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    Problem with Units Flag/Treasure Units

    For those on the Invision site TCW thread, this is the problem I described. I have enclosed screen captures of the three biq's, those being El Justo's AoI, CFC's Age of Discovery, and my own modified TCW PBEM biq that Klyden built some time ago. I am also enclosing a screen shot of the game...
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    Resource Microzone Problem

    I am essentially ripping off the SOE guys and El Justo here, but I am hoping someone can help me with a problem. I am basically trying to create a city belonging to one civ, but it is surrouded by another civ's cities. I will use the term "microzone" to describe that single city. I believe...
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    Dr. Strangelove Loves the Bomb

    First post of new PBEM: Order of Play: 1. CubsFan = European Union 2. Man'O'War = Africa/Middle East 3. Moff = China/NK/NV - India - Yugoslavia 4. Batman = South American Union 5. Locus = Commonwealth 6. Von_Clausewitz = Warsaw Pact - Cuba 7. BadKharma = Seato 8. Klyden = US New biq here, Aug...
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    Arms Trade: Is it possible?

    Has anyone modded the game to allow Civ's to actually sell weapons(units) to one another? If not, do any of the veteran modders know if the code is accessible within the SDK that would control something like this? It has been pretty common practice throughout history to use mercenaries from...
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    No Editor in BTS and where is The_Lopez

    I scanned the Q and A for BTS, and Firaxis makes it clear that there will be no editor, feeling the focus on making the game as modifiable as possible is the way to go. I don't agree with that, but whatever. They made that choice and that is that. But what has happened to The_Lopez's editor...
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    Another thought...mechanized weapons wear out

    This is another thought I have had floating around. I am looking for feedback in only two areas: Does it sound like something that would be of interest to players in general? Is it something that would be a nightmare to code? The gist of my idea is that anything mechanical wears out...
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    What is the difference between a mod, a modpack, mod components, and a scenario?

    Over the past few months I have been scanning the stickies in various Creation sub-forums, playing around with some XML for some ideas I have, asking questions about the capabilities of XML, Python, the SDK, etc. One thing I have never got my head wrapped around is exactly what is the...
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    Selective loading of aircraft on carriers: Possible???

    I have played Civ IV off and on for about a year now. I am finally coming to grips that Civ III modding has just about reached the end of its tether without the source code. Now, I have been and continue to be deep into the Cold War era, and am curious if a concept is possible within the Civ...
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    Transport Capacities

    Hi All: I am sure some scenario makers are already doing this, but I thought I would share something new for me after all these years. I spend a lot of time helping El Justo with TCW. Too much time to actually try all the sceanrios I see here. Anyway, I have bumped up transport capacity...
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    Why Civ IV is so Computer Hardware Intensive?

    I don't want this thread to degenerate into another "Civ IV graphics suck over Civ III", or "Firaxis/Take2 sucks", or "Take2, Please Fix Civ IV Warlords", or "Upgrade your system" flamewar. There have been enough of them already. What I would like is an reasonable answer from I assume the...
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    Idle Question about hexagonal maps for unit makers

    Not that this will ever go anywhere, and is idle curiosity, but here goes: I was wondering one day what Civ would look like on a hexagonal map. Assuming a tile in Civ III is a square, then a hexagon has a surface area that is approx 2.6 times that of a square tile, assuming each side of the...
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    Is this naval unit possible within the Civ IV Construct?

    Before I ask the question, I am sure some people will fire back "ANYTHING is possible within Civ IV, you just have to mod it." Well, while I can find my way around XML files, I am wondering if the existing C++ code of the game will allow the following ship and its functions to exist. So my...
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    Pushing the naval boundaries of the editor?

    I am trying to do something that I just don't think the editor can handle. I am hoping someone can prove me wrong. I am fooling around with units for El Justo's TCW, and there are a limited amount of units in the game that in reality carried a substantial amount of aircraft and cruise...
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    Formatting text in Cyclopedia

    I am versed in editing the Cyclopedia, but am stumped on a couple things: 1. The game engine recognizes a space in the text as the end of the entry. Doubt anything can be done about that. 2. How does one format the text so one can set up columns. Once again, the game engine does not recognize...
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