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    Liberate outpost -> free city "exploit"

    Maybe this has been mentioned here before, but I only grasped the significance of it today (yes I am slow). If you found an outpost, you can "liberate" it once it finishes (from the "all cities and outposts" screen top right). So why would you ever want to do that? well, at least on humankind...
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    Going to Mars in 76 turns!

    Hi, Found this on the humankind reddit from the user "From_internets". Talk about fast! he was even nice enough to write down his general strategy/milestones and culture picks. It's a production-heavy start, using quite cleverly also the achmenid persians for +2 cities, and then going science...
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    Neolithic loitering - delaying ancient age to cover more ground?

    After playing my first few games going straight to ancient around turn 7-8, I tried a few games with a delayed ancient going rather turn 12-13 and I had a much better start, because I had 10+ units and 2 territories settled (far apart for cities) rather than the usual 5 units and one territory I...
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    Chinese Pyramids + X

    I'm having the most fun with CIV VI now trying odd things that are not necessarily most efficient, like Brazil + sacred paths + work ethic (20+ production from a holy site is fun!) Pingala/Oracle GP super city, etc etc - so strategies that are strong, but not necessarily "optimal" play, but that...
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    Interest free loans in BNW

    You can tell that Firaxis did not consult an economist when they revised trade values in BNW. the AI in BNW values 1gpt=30g in DOF trades. In G&K it was 1 gpt = 22g, which takes into account the "time value of money", or interest if you will. Yes, you can get 22 gold right now, but be patient...
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    Citadels - indestructible?

    I've never used citadels much, but in my last Deity game I had severely underinvested in units and was being invaded so I thought "why not" and made a citadel in front of my city. It was very effective. The AI had a horde of units which took damage from the citadel every turn, and it also had...
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    How do RA's work after the "fix"?

    So I fired up CIV 5 after playing CIV 4 for a bit again and i noticed that the "invest 1 turn into a tech to avoid getting it from an RA" does not work anymore. So what are the new "rules"? is it: -A completely random tech, out of all researchable tech? -Some kind of weighting towards...
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    Fast national college vs expansion

    So I tried the “fast national college” start yesterday, playing as France, immortal level (figured I would drop a level for the new patch). Let’s use this thread to discuss the optimal way to do this and the opportunity cost of doing so  Basically I built a scout while growing to size...
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    [FIXED] Patch 1.0.1.135 - Luxury deals last one turn!

    Hi, I just started a game under the 1.0.1.135 patch, and my luxury sales deal ends repeatedly after one turn! so I can sell it for 300 gold every single turn. It says that the deal lasted 30 turns even though it only lasts one. I settled my city on top of the luxury if that could be...
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    Foreign trade routes idea

    It just occurred to me that foreign trade routes could be implemented in the game by letting capitals have trade routes to each other - after all, they are the only cities that don't get trade routes internally in your civilization. These trade routes could go between capitals that had open...
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    Settings to avoid civ eradication/runnaway AIs?

    So getting a little tired of the "runaway AI syndrome" where one AI gobbles up the whole world. I think playing Pangea + Deity contributes to this. What settings are good to nurture a more "civilized" (hah!) playing style with a better balance of power? I'm thinking something with lots of sea...
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    Civ starting locations/tiles

    So I keep hearing that Iroquis start with lots of forest etc... Is it true that different CIVs have "customized" starting locations, or is it all just a random? (inland vs sea, luxuries, tile types)?
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    Worker vs Settler - best early game investment?

    Obviously, at some point you need a worker - but when should you invest in one? A small decision but small decisions early game can quickly turn into a long term advantage... In Civ 4 it was pretty obvious - the tile yield from improving just one/two special resource would equate the bonus...
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    ReX ON Luxuries - net happiness through expansion?

    Hi, I just started playing CIV 5, and having a good time so far. I just read another post about settling cities on top of luxuries - apparently if you have the tech you get the happy benefit as well. The advantage is that you get the resource ASAP, disadvantage is you can't work the tile i...
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    WANTED: more interesting terraforming

    The terraforming in CIV is too simple. Let's face it: most of the time, one improvement is correct for one tile. Hills=mine, plains=farm, grassland=cottage, forest=lumber mill. Sometimes you use watermills, and unless you have state property, you NEVER use workshops. Not to speak of the special...
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    Do axemen have a counter?

    CIV is clearly based on a counter-system like many RTS games, this is evident from the bonuses units receive like spearmen, axemen, gunships, etc. After some thinking, I'd have to say that there is no cost effective way of stopping a horde of axemen other than to have more of your own. What...
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    valuing cottages/specialists correctly.

    let's say a city has 21 tiles to work and the city square itself. All tiles are grasslands. Cottage strategy: place a cottage on each tile, so that each tile is generating +2 food and +1-7 commerce. The result of such a strategy: (21*2)+2 = 44 food is produced, 22 citizens are supported...
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