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    Route To Mode takes more turns to build roads

    Sometimes when using Route To Mode the worker will get "stuck" building a road on a hex. By that I mean he'll be shown as building a road with some weird build time, say 7 turns, and when I mouse over the hex the tile already has a completed road on it. It's like it completes the road in the...
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    Frequent crashes

    This game crashes a lot. It seems to be worse the more stuff is happening, early game I usually get 20-100 turns crash free, late game I only get 1-10 turns. The game is also more likely to crash when ending a turn or opening a new view (say opening city assignment) than when moving a unit...
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    Stupid Harbor question...

    I just noticed that I've been going my whole game without one of my cities connected by a City Connection, no idea why. I'm on an island, 2 of my cities and my capitol have Harbors. But only 1 has the City Connection icon. What am I missing?:confused: I was going to attach a screenshot...
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    BNW Crashes more?

    Does BNW crash much more than Civ5 ever did for anyone else? I got a new videocard since the last time I fired up G&K, wondering if my settings/drivers are unstable only in Civ5 or if it's a new BNW thing.
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    What policy number is Rationalism for you?

    Say you want to do a tech heavy game and go Liberty/Tradition and into Rationalism as early as possible. Do you manage it by policy #7? Or do you have to take filler because you aren't in the Renaissance yet? For simplicity, let's also not count Oracle or culture CS bonus policies towards...
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    Ludicrous Isabella faith start

    Check out this gorgeous start I rolled for taking advantage of Isabella, the One With Nature pantheon, and Holy Warriors belief: 41 Faith/turn on turn 17 :lol: I explored north, found the Barrier Reef within working distance, used the 500g for finding it to buy a settler, settled it...
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    Faith bug or era change?

    I'm playing as Isabella and got Sri Pada (2food, 4 faith) in my 2nd city radius. I worked it for +4/+8 after Isabella's bonus. When I got my pantheon I picked the +4 faith from natural wonders bonus and Isabella's bonus doubled that too, so I was getting +16faith/turn from that 1 tile. I just...
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    How does the AI calculate the value of a city?

    For those not opposed to abusing the AI to eke out a win from a bad game, how does the AI determine what to pay for a city? Or what city to offer/demand for peace? My game last night I was trying to take advantage of my own peninsula and diplo to go for a peaceful win. Unfortunately I did it...
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    Couple stupid questions

    I've got some noob questions about the new patch that I know've been answered somewhere, but I keep getting outdated threads when searching. 1. What happens to research agreement progress when the AI DoWs you? Is it lost? I assume it's lost if I DoW? 2. Where is this new diplomacy mod...
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    How do you handle midgame happiness?

    I've returned from a long hiatus and been trying to catch up on all the patch changes. So far my biggest problem has been the happiness overhaul and could use some midgame advice. The last game I just fired up was standard emperor continents as Wu. I had a fair capital spot then planted 2...
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    Ugh, get this bugged combo

    Man,I hit a buggy combo that's gonna be a pain to fight: -Siam got perma open borders with me due to the perma trade bug. -He decides to DoW a city state deep in my territory, so starts walking 12 of his uu elphants thru in a long chain. -The front of the chain just reaches the city state...
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    SP question for nonFrench ICS

    I've been trying out the ICS style a few times as nonFrench civs and I've been having some issues getting SPs fast enough to support my pop. My last try I had to stall a bit before finally getting Planned Economy, then Communism was really delayed by the next expansion wave. And I even had 3...
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    Suggestion for fixing unit congestion in 1upt

    My goal of this suggestion set is to fix unit congestion issues without totally revamping 1upt combat (which like it or not, I'm sure is here to stay :lol:). 1. Allow unlimited civilians to stack. Keep the 1 unit working/tile limit. -Less non military congestion. 2. When open borders or...
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    Add hotkey to force ranged unit to melee attack

    Maybe I've missed it, but there should be a hotkey to force a ranged unit to perform its melee attack move instead of performing a stationary ranged attack. My main complaint with the scout>archer upgrade path is you can no longer just attack a 1hp barb in an encampment, you have to use 2...
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    GPPs vs Golden Ages

    Do you still keep specialists assigned during GAs now that there's no bonus to GPP rate during them? I've been torn on what to do, especially during the first happiness induced one. Usually it occurs during the time I have a library and want to get going on a great scientist, but working 2...
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    What controls city state strength?

    I've been watching a chummy few city states in my games and realized I have no idea what controls their power level. My last game on prince I was working my 2 new and only Riflemen over to the first AI to attack and I scrolled the map up a bit to notice my allied maritime city state had not...
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    Is Marble bugged?

    I've got a source of Marble 2 hexes form my capital. I built a quarry and unfortunately I didn't check, but I think way way back it was working fine. Since then I sold it and the deal expired about 50 turns back. I just now noticed while I'm getting the wonder production bonus from having...
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    Worker turns - what am I missing?

    Is there a bug in worker turns or am I missing something? Chopping a forest takes 3 turns. Building a mine takes 6 turns. So why does the combo activity to chop+mine take 10? All of the other chop/drain cases are like this with an extra turn penalty. Aren't I always better off...
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    How do you balance attacking AIs vs trading?

    First, can someone summarize the AI behavior for tech trading when you're the only remaining civ they know? Most won't trade, even at Pleased, because it's a monopoly tech, right? I had this situation the other day on an regular Emp continents with 6 AIs: I met Lincoln as a very close (9...
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    Why do AIs stay in Refuses to Talk mode?

    I'd always thought AIs went into Refuses to Talk for some fixed number of turns (10?) after any war declaration or mass deal cancellation. But last night I had to abandon an emperor start cause Toku DoWed me and even 30turns after fighting a stalemate for some hill, he still refused to talk...
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