I think the highest I've gotten is 5 promotions for newly produced units. (This was with Churchill, so I was producing gun powder units with City Defense III and Drill IV)
I think much of the combat could use a rework. I'd like to see things addressed:
1. Make the ancient units make sense. Spearmen were the dominate unit of the era, they shouldn't be relegated to anti-cavalry. There was no such thing as an axeman. etc.
2. Naval warfare needs an overhaul.
3...
Carriers should be owning all other surface ships, thats reality. Look at WWII, the battleships didn't fight one single battle, because they couldn't get close enough. Carriers were the only capital ships that mattered.
Now...Carriers vs Land...that does seem to be a bit unfair if the cities...
I consider founding a religion to be really low priority for many reasons.
1. Early on there are much better techs to be researching. (BW? AH?)
2. Late religions are harder to spread.
3. If you really want a holy city, you can just seize one.
4. If you do decide to go for, say polytheism...
Lots of reasons to build carriers on uranium:
-You already have a fleet of fighters from when you used to have oil.
-You anticipate having oil in the near future, at which point you can build the fighters.
-You built the standard ethanol corporation, but rather than paying for it's...
I assumed they were unhealthy because the stagnant water that resulted from the river receding would be a breading ground for disease ridden bitting insects.
Meh, that doesn't seem that great to me. Only one food resource, you'll have a hard time using all that gold, but you could probably found some other cities close enough to your capital that they could work a couple of those golds instead.
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