Search results

  1. B

    What are the most possible promotions you can start a unit with?

    I think the highest I've gotten is 5 promotions for newly produced units. (This was with Churchill, so I was producing gun powder units with City Defense III and Drill IV)
  2. B

    Marathon too slow?

    I understand exactly what you mean. The eras fly by too quickly even on Epic.
  3. B

    What do you do with workers when you have nothing for workers to do?

    I'm constantly adjusting my cities, adding farms or cottages, later watermills, windmills and alchemy labs etc.
  4. B

    How many AIs on what map size do you usually play with?

    Currently: Standard Size Tectonics 70% Ocean 10 Civs
  5. B

    How would you improve Civ 4?

    I think much of the combat could use a rework. I'd like to see things addressed: 1. Make the ancient units make sense. Spearmen were the dominate unit of the era, they shouldn't be relegated to anti-cavalry. There was no such thing as an axeman. etc. 2. Naval warfare needs an overhaul. 3...
  6. B

    Carriers, Ridiculous?

    Carriers should be owning all other surface ships, thats reality. Look at WWII, the battleships didn't fight one single battle, because they couldn't get close enough. Carriers were the only capital ships that mattered. Now...Carriers vs Land...that does seem to be a bit unfair if the cities...
  7. B

    How seriously do you focus on the religion giving techs?

    I consider founding a religion to be really low priority for many reasons. 1. Early on there are much better techs to be researching. (BW? AH?) 2. Late religions are harder to spread. 3. If you really want a holy city, you can just seize one. 4. If you do decide to go for, say polytheism...
  8. B

    Carriers, Ridiculous?

    The AI isn't great at any respect of war.
  9. B

    Carriers, Ridiculous?

    I'm pretty sure 10 fully loaded carriers would overwhelm any airbase in the real world too.
  10. B

    What an awesome start (goody hut pops)

    I've popped astronomy once.
  11. B

    Nuclear meltdowns

    I've never seen a meltdown
  12. B

    Carriers, Ridiculous?

    I fail to see the problem, it accurately reflects real life.
  13. B

    Does the game revolve around a few squares of oil?

    Lots of reasons to build carriers on uranium: -You already have a fleet of fighters from when you used to have oil. -You anticipate having oil in the near future, at which point you can build the fighters. -You built the standard ethanol corporation, but rather than paying for it's...
  14. B

    When do elections for Apostolic elections take place?

    If you elect not to put forth any resolutions, does that mean the palace stays yours forever?
  15. B

    Changing the max number of civs starting on a map.

    You can pick up to 18 if you play on a 'custom game' instead of 'play now'.
  16. B

    Overcoming the negative health of floodplains

    I assumed they were unhealthy because the stagnant water that resulted from the river receding would be a breading ground for disease ridden bitting insects.
  17. B

    Which leaderhead do YOU look like?

    Hmm...I'm bald and sport a Gotee, so...Hannibal?
  18. B

    Starting positions

    Meh, that doesn't seem that great to me. Only one food resource, you'll have a hard time using all that gold, but you could probably found some other cities close enough to your capital that they could work a couple of those golds instead.
  19. B

    Overcoming the negative health of floodplains

    You should move the workers from the desert/hill mine on the west side of town to the plains/hill mine on the northeastern side of town.
  20. B

    favorite UU?

    Quechua starts with combat 1. Praetorian loses the +10 vs cities that swordsmen normally enjoy.
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