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  1. bmarnz

    [BTS] MarnzMod

    I'm honored by the continued interest in my MOD, I apologize for my absence,
  2. bmarnz

    [BtS] "Extra"

    Good job keeping your mod going. Just letting you know that the tag for the MAJAPAHIT UU in CIV4CivilizationInfos needs to be changed to: <Units> <Unit> <UnitClassType>UNITCLASS_HEAVY_SWORDSMAN</UnitClassType> <UnitType>UNIT_MAJAPAHIT_SILAT</UnitType> </Unit> </Units>...
  3. bmarnz

    Marnz Motor Company

    The other combinations were taken, and I wanted it to be unique. To compensate for this, the corp receives less of a bonus per resource in each category compared to other corps.
  4. bmarnz

    Marnz game / Roosevelt

    Congratulations on a game well played! :cheers:
  5. bmarnz

    two HROCHland requests

    Your first line is not aligned correctly (insert TAB). Don't know if that causes crash.
  6. bmarnz

    [BTS] MarnzMod

    @soor I havn't tested the mod in MP. Does oos happen often? :confused: @kefauver To get 1.8 on rapidshare, download alternate links for 1.5(both A and B), updates 1.7 and 1.8, and latest patch. Be warned that rapidshare has long queue times for free users. The mod is too big for a single...
  7. bmarnz

    Marnz game / Roosevelt

    Excellent presentation Mice. :goodjob: I don't usually do early rushes. I didn't realize that it had become that much easier. I should probably push BW back or add a few prereqs to it. I've also thought about manipulating the timeline so that techs get researched in more realistic...
  8. bmarnz

    [BTS] MarnzMod

    @The Almighty dF 1. I'll look into changing David animations. 2. I tried to spread the religions along different tech paths. If your that far ahead in techs early on, maybe you should try upping the difficulty. ;) 3. I try my best to eliminate crashes. Do you try loading autosaves. If the...
  9. bmarnz

    Inquisition

    I'm not familiar enough with your mod to know where the conflict is occurring. Sorry. :( I havn't had a chance to look at it yet. For now I say Religious Victory is too easy on small maps. You should try bigger maps and let me know how that goes. :)
  10. bmarnz

    [BTS] MarnzMod

    @Coca_carola I look into stack limits. What do you think it should be? @mikesonic I'll try to find a way to boost cottages/towns. :) @mice I'm not sure about limiting individual units. Could be a problem when using different map sizes. :( I have no problem with a srategy thread...
  11. bmarnz

    [BtS] JKP1187's EVENTS

    Hey, nice job. :goodjob:
  12. bmarnz

    [BTS] MarnzMod

    That should be right if that's the where the game was installed. As long as it's not the MODS folder the game puts in the MyDocuments/MyGames/ folder.
  13. bmarnz

    [BTS] MarnzMod

    I like to offer options. :) Besides can't really add anything new until I've squashed all the bugs.:ar15: That's weird. Probably related to BUG mod. Let me know if it happens again. Yes, everyone who downloads the mod is a tester. :rolleyes: You're not the only one with this problem...
  14. bmarnz

    [BTS] MarnzMod

    At this rate I'll run through the alphabet in a few days. :blush: MarnzMod v 1.8f Fixes Roman maceman bug.
  15. bmarnz

    Inquisition

    It works for me. Does it work as a standalone mod? If it does, then either you missed copying something or part of your mod is causing a conflict. Did you try the basic inquisitor? Does that work? :confused:
  16. bmarnz

    [BTS] MarnzMod

    Fixed. Another patch. :crazyeye: MarnzMod v1.8e Fixed non-english language bug.
  17. bmarnz

    Religion Mod

    In the limited religion version of tht inquisitor, it might be possible add a check for artsyles to limit religions culturally. It would not be compatible with mods that have custom artstyles.
  18. bmarnz

    Inquisition

    @Orion Veteran It may be possible to have a religious unity requirement. :mischief: It would be helpful if you could provide a brief description of a game where you achieve an early victory. How early? What strategy do you use? How many religions were founded? :confused: I think all...
  19. bmarnz

    [BTS] MarnzMod

    So far I think it's been well balanced. You're likely to get sulphur, but not guaranteed. :) The building produces enough for your civ. I'd tried to limit the amount you'd have to trade by limiting rubber factories to 1 for every 5 factories. The only way to limit rubber on a city by...
  20. bmarnz

    [BTS] MarnzMod

    I have posted a full download through FileFront only. I have also posted a new patch. :crazyeye: MarnzMod v1.8d Changed costs of new religious buildings to be equal with standard religions. Changed The Scotts short description to Scotland. @psob2 Glad you got that part figured...
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