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  1. Optional

    Barbarian leader can request peace: turns camp into CS

    I think it would be nice if a dialogue could appear, on the initiative of the clan leader of a barb camp, asking you for permanent settling rights. Your choices: No: barb camp remains a barb camp, for you to clear. Yes: turns barb camp into a proper City State. Probably a check should be...
  2. Optional

    We need a few more players for a Succession Game...

    Maybe some newer players not picked up on what a Succession Game is, so I'll explain that first; it's just a single player game against the AI, but the human player is a team; we pass the game on between each other. It's a great way to learn, because we don't pass the game on in silence...
  3. Optional

    Von Münchhausen IV

    The first Brave New World SG? Likely. I will send out some PM's. The regulars of the previous games won't need much of an introduction to this SG. The first post is always boring; no game pictures yet, I never decide anything in the first post, I always prefer some team chat about that...
  4. Optional

    Liberty vs Honour - random match day

    There have been lots of threads about the Honour tree recently, and I've seen Honour getting lots of stick; for most players this is the worst tree. Not without a few good policies, but too weak as a whole seems to be the verdict. This thread is not meant as discussion thread #23 about which...
  5. Optional

    Wiiiiiiiiiiiiiiiiide AI city placement

    Spelt with 17 i's as that's how many tiles away Pacal settled Tikal! While most land inbetween was still free, the first screen shows that. The second screenshot I've uploaded because by that time I could buy an embassy in Palenque, which shows the distance better - I needed to zoom out to the...
  6. Optional

    [1.0.2.44] Ice doesn't prevent trade route

    This is from somebody else's game. I don't think it's an unknown thing, but I think it should be here in bug reports. Ice stops boats, so a harbour shouldn't create a trade route when there's ice in the way. If Brave New World will have actual cargo ships it'll be clearer this isn't right...
  7. Optional

    Any way to prevent wheat from appearing in desert?

    I know the terrainbooleans in CIV5Resources don't work, otherwise it would be easy. Wheat in desert just keeps frustrating me. Desert already has floodplains, sheep on hills and oases, that's quite enough food. Desert also has an excellent pantheon and some powerful wonders. The strength of...
  8. Optional

    1.0.2.21 Game deals weird with don't expand near me promise

    Here are 2 images from the same case; Russia had asked me to refrain from any more settling near her. As a result, at turn 86, I'm getting this message: Another 10 turns later, Catherine has a different opinion: That's contradictory, isn't it? Was I in the wrong or not? What...
  9. Optional

    Question about CS given unique units

    Military CS's gave out unique units occasionly and randomly before Gods & Kings, now it says specifically it'll give you this or that unit when you've researched the prerequisite tech. I haven't played Gods & Kings for that long, but I haven't yet seen a military CS having an early unit on...
  10. Optional

    Von Münchhausen III

    Let's take off again with an SG, [GandK]! PM's sent to the crew of the last one, but the roster is open to everyone. Ideas for this SG, mainly to make a difference from the last one(s): *Seafaring civ & map for naval exploration; *No Liberty or Piety policy; *Probably no Great Library...
  11. Optional

    No CS influence from a barb-kill when it's from city bombard

    I would put this in the category 'very minor', but it shouldn't make any difference for the concerned City State whether it's one of your soldiers who kills the barbarian or whether it's bombard from one of your cities.
  12. Optional

    How to get rid of the American tileset?

    I know this should be possible, by adding some lines to the LUA of the mapscripts, but I'm not sure how to do it - not familiar enough with LUA. Would anybody with the knowledge be willing to post an example?
  13. Optional

    1.0.1.511 Puppets don't matter for 'need x in all towns', but towns being razed do

    If you make a wonder like Oxford you need a specific building in all towns, a university in Oxford's case. Your puppets don't need to have them. What I noticed, however, that if you capture a town and select to raze it, Oxford gets abandoned next turn if the razed town is still there - razing...
  14. Optional

    What is a Succession Game?

    A Succession Game (SG) is a single player game, played by a group of people. Each member takes a set in turn. While playing each player keeps notes of what happened that set. This turnlog will get posted with the save, to inform all players. Screenshots can be added to the turnlog for further...
  15. Optional

    GamersGlobal Dennis Shirk interview

    I saw a link to this interview in another thread, but the whole article was new to me: http://www.gamersglobal.de/interview/mehr-tiefgang-durch-religionen. I'm assuming this is new to others as well. I'm trying to make translations for this type of interview, so English speakers don't have to...
  16. Optional

    1.0.1.511 Cannot select to play as China on 1024 x 768 res.

    This is not a very big deal at all, just a minor inconvenience, but when playing on the lowest resolution (1024 x 768), and you have all DLC civs in, China is falling off the list of selectable civs. There is a scroll bar, but I cannot get this further down, it only wants to go down as far as...
  17. Optional

    Von Münchhausen II

    Since there was a lot of interest in an SG, here's another thread, this one's gonna be Immortal difficulty level. Not much decided yet about the details. The first Von Münchhausen was played as Egypt, a builderish civ, I personally would prefer a more offensive civ for this one, something...
  18. Optional

    How to restore normal CS placement in Pangaea- and ContinentsPlus

    This small tutorial is meant to show you how you can edit your PangaeaPlus or ContinentsPlus mapscript to deliver a normal City State placement. Firaxis' mapscripts make sure the CS's get placed on the islands, but players mostly like these scripts for the added islands, not for the insular...
  19. Optional

    1.01.383 Unmet City States declare

    When you're at war with a civ, any City State allied with this civ will declare on you, regardless of whether you've met them or not. That should only happen upon meeting.
  20. Optional

    More Barb Camps

    This is a tiny mod, very tiny, it only does one thing; it slightly increases the frequency with which barb camps are being spawned. There's no relationship with the "raging barbs" setting, as that only affects the amount of barbs spawned per camp. This mod just influences the amount of camps...
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