Optional
Deity
The first Brave New World SG? Likely. I will send out some PM's. The regulars of the previous games won't need much of an introduction to this SG. The first post is always boring; no game pictures yet, I never decide anything in the first post, I always prefer some team chat about that.
Especially which civ we play I like to hear you about, although I'll say I'm not so keen on Venice...
Victory condition; Cultural? That hasn't been done yet in SG form, and cultural has received a big make-over this expansion. I would like to explore that, I haven't got much idea yet of what's going on there.
For map size I suggest Standard. We've done a few small ones, so I would like a bigger size again this time, and larger than Standard will probably not get the popular vote.
Which map script? I have no idea.
Difficulty level... not sure. The AI bonuses have been bumped up a bit, so at first I thought a step down to Emperor would be logical for a first game with BNW, but now I'm seeing threads where players say they moved up level with BNW, as the game has become easier for them. I don't know how difficult Cultural is.
Mods might be an easier topic this time. I saw that there's an InfoAddict light version now that doesn't affect saves, so it's fire-up-as-you-go, no team commitment needed, so I can recommend that to players who want an extra overlay of info (but it gives less info than the original InfoAddict). Link to InfoAddict light: http://forums.civfanatics.com/showthread.php?t=500839.
DLC; it'll be easy to leave out Denmark, Babylon, Korea, Polynesia and Inca. Must I also leave out Artemis and Halicarnassus? I'm used to playing with those, but if not everyone has them we'll just leave them out.
I'll copy some game rules we used in the previous SG's, I believe we can stick with them:
*No worker stealing (declaring war on a CS for the sole reason to grab a worker);
*No settling on resources - unless it's a one-tile island or so;
*No selling resources and declaring war straight after - we are to respect the duration of trade deals where we are exporting something on a per-turn basis.
Please sign up!
Especially which civ we play I like to hear you about, although I'll say I'm not so keen on Venice...
Victory condition; Cultural? That hasn't been done yet in SG form, and cultural has received a big make-over this expansion. I would like to explore that, I haven't got much idea yet of what's going on there.
For map size I suggest Standard. We've done a few small ones, so I would like a bigger size again this time, and larger than Standard will probably not get the popular vote.
Which map script? I have no idea.
Difficulty level... not sure. The AI bonuses have been bumped up a bit, so at first I thought a step down to Emperor would be logical for a first game with BNW, but now I'm seeing threads where players say they moved up level with BNW, as the game has become easier for them. I don't know how difficult Cultural is.
Mods might be an easier topic this time. I saw that there's an InfoAddict light version now that doesn't affect saves, so it's fire-up-as-you-go, no team commitment needed, so I can recommend that to players who want an extra overlay of info (but it gives less info than the original InfoAddict). Link to InfoAddict light: http://forums.civfanatics.com/showthread.php?t=500839.
DLC; it'll be easy to leave out Denmark, Babylon, Korea, Polynesia and Inca. Must I also leave out Artemis and Halicarnassus? I'm used to playing with those, but if not everyone has them we'll just leave them out.
I'll copy some game rules we used in the previous SG's, I believe we can stick with them:
*No worker stealing (declaring war on a CS for the sole reason to grab a worker);
*No settling on resources - unless it's a one-tile island or so;
*No selling resources and declaring war straight after - we are to respect the duration of trade deals where we are exporting something on a per-turn basis.
Please sign up!