Search results

  1. A

    Do you predominately play with the 4UC modmod?

    There are 20 votes for no. Is that a serious question? Some who said no might be for integration, but surely not everyone is. I'm against, for the simple reason of not liking many of the changes.
  2. A

    [Vote] (6-46 & 6-47) Weaken City's Religious Pressure in Your Owned Era + Different Scaling / Notre Dame Rework

    In 2/3 of my recent games a founder who was in the top third of the scoreboard lost their religion to passive pressure. In 3/3 there were civs without a single religious city. Total accumulated pressure in a normal city in the middle of the map can reach 20k some time around early industrial. I...
  3. A

    Supply System Brainstorm

    Agree with every word in the OP.
  4. A

    New Version - 4.2.7 (October 30, 2023)

    The new formula is certainly less janky, but from the perspective of a player who only cares about the final number, what is it that was fixed? Isn't it actually objectively broken now, as in the new result isn't the same as the old result?
  5. A

    [Vote] (6-68) Increase Unit Maintenance (Particularly for Large Armies)

    Couldn't disagree more about the supply system being a better tool. This change is what should've been done in the first place before that system was ever created. If that wasn't enough, progressive smooth scaling of unit production costs based on how many you have already. If someone wants to...
  6. A

    (6-CP) Caravansary/Burial Tomb Change - Buff to Villages and Trade Routes, Nerf to Merchants and Base Yields

    I wouldn't really miss it, nor the TR completion mechanic. It's just something that happens but barely ever impacts my decision making, and even when it is a factor (one holdout against CV), the decision is trivial - just send TRs that complete the fastest. And it would not mean having to...
  7. A

    Quick Questions / Quick Answers

    I vaguely recall there being some file I could edit to reduce AI trade offer spam. Is that still a thing?
  8. A

    [Complex] (6-20) Nuclear Non-Proliferation Forces Everyone To Declare War When Nukes Are Used

    What about forcefully disbanding some percentage of your nuclear arsenal? Perhaps even periodically instead of just once, until the resolution is repealed.
  9. A

    [Complex] (6-57) Weaken Religious Pressure with Era

    Can you elaborate? I for one didn't see any problems with the way it worked originally in BNW (propagating like a radio wave). It might not be realistic, but I don't see any practical problems with it. Sometimes a remote mountain town might get converted sooner than it feels like it should...
  10. A

    [Database] (6-49) Movement: Mounted/Armor

    Rough terrain is already a nightmare to fight in, and this makes it even worse. There can be situations where it's literally impossible to make any military progress. Any unit you move forward gets immediately destroyed without accomplishing anything at all. This just makes such situations more...
  11. A

    Is Tall Tradition "Too Brittle" - an analysis

    I was quite disappointed that the settled puppets proposal didn't win.
  12. A

    About unit line gaps in the tech tree

    I also like the gaps and the way the relative power and roles change over time, but for a different reason than you. I think that if everything was evened out it will be incredibly boring. With the exception of wonders and some key techs, there are already very few reasons to get excited about...
  13. A

    Are pathfinders or scouts a too much threat for workers and settlers?

    Exactly. It requires a disproportionate effort to fully protect yourself against a single unit. The only reason it's not a bigger issue is that the AI has no idea how to use them to their full potential.
  14. A

    how can we solve stuck recon?

    Turn 10??? Is that a typo and you actually meant 100? I can understand using auto-explore later in the game when it can get tiring (even though I would never do it myself). By that point open borders should mostly solve any issues. But if you're already letting the AI play for you at such a...
  15. A

    how can we solve stuck recon?

    What is the issue exactly? Don't send your units where there's a risk of them getting stuck, or be willing to pay the price. I don't see why we need a magical bail-me-out button for this.
  16. A

    A general look at CS quests

    Disagree on build wonder quest. I don't think it has ever influenced my decision on whether to pursue a wonder or not. The reward is too small, and the cost can be enormous. Imagine missing a crucial wonder by one turn because you increased your wonder cost penalty. Even ignoring that...
  17. A

    War weariness

    Name me a nation that stopped conquering because they felt bad for their enemies.
  18. A

    War weariness

    I don't see the point of artificially forcing peace. Consider that currently warmongers are underperfoming. I frequently see situations where an AI can take a good city but instead signs peace. There is absolutely nothing a defeated enemy can offer me that's better than a core city. I'm assuming...
  19. A

    War weariness

    I took a look at how war weariness works. My conclusion is that the whole system is very poorly designed, with many surprising and peculiar consequences, and needs an overhaul, or at least some major adjustments. In rough terms, this is how it works. war_weariness = war_damage * longest_war...
  20. A

    [Vote] (5-80) Make "Enable Research Agreements" and "No Tech Trading" the Default Settings (Special Supermajority Vote)

    I think tech trading is just too impactful no matter how you implement it. It's not necessarily broken or in need of fixing, and not necessarily better or worse than no tech trading, it's just different. For me personally, I don't think I'll ever turn it on no matter what changes you make to it...
Top Bottom