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    Slaves, Hostages and Prisoners of War

    If they are peaceable on the map I would say remove the herds they can build, and I think placing resources on the map would be more balanced then building herds in cities.
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    Caveman 2 Cosmos

    So I was kind of curious, who all owns the steam version of civ4 and has looked at the community hub? There are a lot of C2C image posts from the look of it.
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    Integrating/Improving Navigable Rivers

    well if you made the one tile rivers their own terrain type, couldn't you make them fordable by ground units, perhaps with a damage per turn without the amphibious promotion when dangerous terrain is on. And if you do something like this, it would give iron clads a new found purpose, also gun...
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    Slaves, Hostages and Prisoners of War

    So I was thinking about the Slavery Civic idea and I came up with these Slavery -None: no effect -Foreign Slaves: Ability to capture, buy, sell, and keep slaves. Settled Slaves give -1 :food: +2 :Hammers:, +1 :gold: -Indentured Servitude: Unlimited Slave Specialists, +1:mad:, -5% Crime...
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    Small chance of discovering resources

    Well on most the maps I play the place is flooded with resources, so if there are resources you can't see does that remove the ability to find a resource on the tile, or how does that work?
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    V29 Plans

    For the hunting thing it works fine for me in the current version, I think the problem is the early hunters can't hunt because their odds are too low to actually win so the AI won't attack, my early hunters almost never attacked, my later ones did constantly though.
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    Possible Future Direction (personal view)

    IT really depends on what you are making, I was under the impression this project was an overall basis for making 4X strategy games, in that case you want every option you can give so other people decide the face they want to give their projects. For instance a friend of mine is doing something...
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    Fury Road LS Mod Mod

    Well on the subject of cars ect they should come very late if at all, also Oil should be changed to something more fitting like Battery Acid, or Fuel Cells, as in fallout cannon there is no known oil left.
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    Fury Road LS Mod Mod

    They did armor and weapons and the like, and I misspelled it it is actually Far Go traders
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    Fury Road LS Mod Mod

    Well if you want to add more corporations definitely Gun Runners Regulators And perhaps slavers if they fit in with the schema Also at least one of the large trading companies, Water Merchants, Fargo Traders, ect
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    Fury Road LS Mod Mod

    big horner are from new vegas, they are basicaly a giant ram looking thing
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    Fury Road LS Mod Mod

    Aluminium (Munitions) Bannana (Xander Root) Clam Coal (Coal) Copper (Copper) Corn (Corn) Cow (Brahmin) Crab Deer (Wild Dog) Dye Fish Fur (Gecko) Gems Gold (Gold) Hit Mo Hit Mu (Slaves) Hit Si (Jet) Horse Incense Iron (Iron) Ivory Marble Oil (Oil) Pig Rice Sheep (Big Horner) Silk (Prewar goods)...
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    Fury Road LS Mod Mod

    Wish I could help I know little of coding
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    Fury Road LS Mod Mod

    Well here is some van buren info, it may be useful to you even if it isn't all technicaly cannon, but it could float about some ideas http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=61 Also I definitely recommend picking up new vegas it is 30$ on steam for the complete version...
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    Fury Road LS Mod Mod

    Sure here it is from NMA http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=37 Also looking into stuff from New Vegas wouldn't be bad, it uses alot of stuff from Van Buren aka the original fallout 3
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    Fury Road LS Mod Mod

    Actualy after vault 15 went and blew the crap out of itself because the armory lacked keys some of the survivors left to make shady sands http://fallout.wikia.com/wiki/Vault_15 Also out of curiosity do you have the fallout bibles? if not you should get them they have interesting stuff in them.
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    Fury Road LS Mod Mod

    An interesting mod, aside from the mk3 map not seeming to work a few other things I would suggest. the NCR should start with the pipboy tech as they are decended from vault dwellers There should also be some more UU stuff, for instance the BoS should have Knights and Paladins rather then...
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    Suggestion for new Civics

    Sure there is, just eat Soilent Green every day :P
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    Suggestion for new Civics

    My suggestion would be change it to this Hunter Gatherer Hunter camps/jungle camps/fishing nets +1 food - No upkeep Agriculture Farms +1 food - Low upkeep Cannibalism food generation from combat victory +1 unhealthy in every city- Medium upkeep Rationing...
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    [Idea] More important route types

    It doesn't make much sence to have no trading until railroad, I mean people traded between China and Europe along the spice road which wasn't even cobblestone, from a logical standpoint I don't see the point of this. But what I would say would be make more benefits from the better roads, such as...
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