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  1. Wessel V1

    I found art for capes (and some other nice terrains)

    "A designer knows he has achieved perfection. Not when there is nothing left to add, but when there is nothing left to take away." That would be a fitting quote for that mod, if it wasn't for being buried under all the other techs and stuff.
  2. Wessel V1

    Suggestions and Requests

    It could spread culture by moving to a tile? Culture lasts for 10 turns after the nomad left, only spreads to tile or tiles the unit stood on at any time during the turn and can only happen to areas without another civ's culture. This would both create an incentive to move and could also help...
  3. Wessel V1

    Dawn of Civilization General Discussion

    Because of their speed, light cavalry are excellent medics.
  4. Wessel V1

    Alternative Map during 1.18

    2020 was still pretty far away when DoC started but since we're in 2024 now, an option might be to simply move the end year to 2030 or so?
  5. Wessel V1

    Dawn of Civilization General Discussion

    The massive maintenance costs of the army should pretty much ruin the civ's research, so it may not be a bad idea to cripple the civ you wish to contain directly by letting them have a huge army.
  6. Wessel V1

    The "OMG! Look what happened in DoC!" Thread

    Had they not put a dead horse in his bed, there would be no need to gift new horses.
  7. Wessel V1

    What is the civilization with the most challenging UHV?

    On what game speed do you play the Moors? On Normal speed I find the UHV pretty difficult, crossing the Sahara generally takes too much time. I assume this is a lot easier on Epic and especially on Marathon speed. This is generally true for conquest UHVs by the way. There is a lot more planning...
  8. Wessel V1

    [BNW] Rhye's Catapult

    The tech costs increase bug I also got, though I think the costs after are actually the true costs. Playing as Japan, I could build medieval wonders in their own era in 3 turns before the increase, which seems a bit too fast.
  9. Wessel V1

    [BNW] Rhye's Catapult

    I ran into this 'problem' too. At the screen where the says, 'mods in use', the place where it says 'Single Player' is in fact a button. Click on that and then you proceed to the mod's environment.
  10. Wessel V1

    OMG, look what I found in the Greek World

    I'm in favour of having a UU called Jeffrey as the easter egg of this mod. :D
  11. Wessel V1

    [BNW] Rhye's Catapult

    Did you use all trade route slots? As Austria I initially had the same thought but it managed to be solvable. On the other hand, having some caravans spawn (just like the free workers and buildings) would be a nice addition as part of the basic infrastructure.
  12. Wessel V1

    [BNW] Rhye's Catapult

    I loaded an Austria game. Some feedback up until about 1700AD: I started with 400 culture to spend on policies, which is good I think. I haven't checked what cultural levels are reached by nearby civilizations at the time of the Austrian spawn, perhaps the 400 mark could be increased a bit...
  13. Wessel V1

    [BNW] Rhye's Catapult

    Same here, thanks a lot! To be more specific, I tried 1 (no repairs) and then 4, since I prefer not to mess around with my Firewall and Boot settings and 4 seems the least harmful. Luckily, reinstalling Steam did the trick. Also, I can see the Civ icons now in the pick civ screen, so it may...
  14. Wessel V1

    [BNW] Rhye's Catapult

    I have installed the game in the default folder and the mod in the same folder as you and I also cannot load later civs...
  15. Wessel V1

    [BNW] Rhye's Catapult

    A couple odd I noted: The buttons for choosing a research on the bottom right (both the text button and the symbol) do not seem to work. I can only select research in the top left corner. Save for Egyptian start included. I cannot select Babylonia as a civ to play, yet it exists as an AI only...
  16. Wessel V1

    [BNW] Rhye's Catapult

    I'm running into the same trouble as V. Soma though. Despite moving all other mod folders to a different location, all civs except for the initial result in a direct CtD. Log included. I also get the Barbarian horseman not found...
  17. Wessel V1

    [BNW] Rhye's Catapult

    I'm a little lost installing the mod to be honest. Probably this is because, apart from Vox Populi, this is the first mod I tried to install for Civ 5. In Civ 4, I used to just extract the mod, then load the mod from the main menu (or directly from the WBS), and then the game restarts and...
  18. Wessel V1

    I REALLY need help to install this

    Everything seems to be correct, except that you're playing on an outdated patch: https://forums.civfanatics.com/resources/civ4-beyond-the-sword-v3-19-patch-pc.12576/
  19. Wessel V1

    [BNW] Rhye's Catapult

    Glad to hear about the progress. A question about the 'definition of done' though. Of all the things that are planned, I feel city name maps, revised unique powers and diplomacy (not too sure what that would encompass) are nice to have but not necessarily game breaking. Of course it won't feel...
  20. Wessel V1

    Civilizations Reborn

    As for the Scythians, perhaps their UU or UP could be somewhat related to not being able to train a worker and having very high city upkeep costs? This way land stays empty, city spam is prevented and just training units to do whatever is encouraged.
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