I've searched the forums and Google, and neither has given me an answer to this.
Does anyone know what the trait UnresearchedTechBonusFromKills does? It's not used in the BNW scenarios, and after giving it to a civ I didn't see any effect.
I'm trying to add a new unique unit that can always be purchased with faith, regardless of whether or not Holy Warriors was chosen for the religion. Initially I set RequiresFaithPurchaseEnabled to false, but this allow any civilization to get the unit. I have since repurposed an existing LUA...
I'm wondering if there are any tutorials for editing the CustomDomAdv.txt file to include new structures that have been added through mods. If this has been answered here before, please guide me to the thread. Otherwise could I get some help with this? Thanks.
I've been trying to set up the game so that you can build cottages on oasis tiles. While I have successfully enable building on oasis (by changing bNoImprovement to 1), it is not satisfactory, as this allows you to build *anything* on the oasis tile; I just want to allow cottages. I've tried...
I'll be using this thread from now on to post and update all the different model tweaks I am and will be making. To start things off, some of these models use the TBF Avenger animation or the Mosquito animation. You will need to use those animations for the model to work properly, and any model...
Ok, I managed to get them to work with a couple small bugs. Special thanks to The Coyote for helping me figure out how to get through this stuff. The two known bugs are listed in the readme.
I've edited several fighter-bomber models to use the Avenger animation and I thought I'd share them with everyone.
[EDIT]Updated with fixed Fokker G.1 model.
[EDIT]Updated with the correct Fokker G.1 nif. I feel stupid now. :sad:
I've been creating a mod and I've come to an impasse. While loading the game, it crashes on the "Init XML (uncached)" part. All I get is the generic Windows "Sid Meier's Civilization 4 : Beyond The Sword has encountered a problem and needs to close. We are sorry for the inconvenience." popup. I...
I've been having a problem with units having giant health bars. It seems to be in proportion to their combat value.
Any ideas as to what I tweaked that would cause this?
Does anyone have a simple tutorial on how to properly merge mods that make use of CvCustomEventManage, particularly ones that use the INI parser code? A search of the forums turned up nothing. :/
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