Search results

  1. T

    Temudjin's Frontend UI Patch

    zzz_UIPatch 1.0.2.44_GK ================= Changes to Civ5's Frontend User Interface ----------------------------------------- 1.0.2.44 - 30.Mar.2013 by Temudjin ----------------------------------------- - Frontend Screens: - remove: Legal Start Screen is never shown -...
  2. T

    [Map Script] FracturedWorld

    FracturedWorld v1.02 -------------------------- AUTHOR: Temudjin (2010-11) PURPOSE: Map-Script for Civilization 4 Compatibility: The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for...
  3. T

    [Map Script] Ringworld3

    Ringworld3 v1.02 ---------------------- AUTHOR: Temudjin (2010-11) PURPOSE: Map-Script for Civilization 4 History: Ruff_Hi posted an interesting script named Ring World. I played with it a bit and the result was Ringworld2. Now I converted and expanded the internal MapTools to the...
  4. T

    MapScriptTools (.. and Associated Maps)

    MapScriptTools.py v1.02 ------------------------------ AUTHOR: Temudjin (2009-11) PURPOSE: Provide tools to facilitate map-making and adapting/enhancing existing maps. Make maps compatible for 'Normal', 'Fall from Heaven 2', 'Planetfall' and 'Mars Now!' mods. MapScriptTools.py...
  5. T

    The Map Building Process

    I've mentioned this already in the SDK forum, but here may be a better place for a reference list. I hope this can be of use for aspiring map-makers: :hatsoff: ------------------------------------------------------------------- The Map Building Process according to Temudjin --> also see...
  6. T

    Making Scenarios Independent of Mod's Maximum Civs

    Recently I modded Thomas' War by tsentom1 to be able to play it with up to 40 civs. Unfortunately this change made using the scenarios impossible, as the scenario-file needs to account for every possible player and team. The player number for the Barbarians also changes, as it is always the...
  7. T

    Module: Crystall Mana

    This is a module to distribute mana at the start in a slightly different way. orlanth posted an edited version of Civ4BonusInfos.xml in Cystallized Mana; Conquerable Nodes. I played with his concept a bit (without the conquerable nodes) and this is the result: Download: There are 3...
  8. T

    [Map Script] Ringworld2

    *** New - Upgrade to Ringworld3 *** Ruff_Hi posted an interesting script named Ring World. I played with it a bit and this is the result: Ringworld2 1.14 Ring World was initially done by Ruff_hi, I just ran away with it and morphed it into Ringworld2 until there wasn't much left from...
Top Bottom