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    Orbis 2 The New Beggining (for civ IV) brainstorming

    Somehow I feel that one hero per civilization is actually more substantial... However, those heroes COULD grow in strength with new techs (and maybe even quests, deeds, dungeons explored?). Also, if a player chooses to align with a religion or chooses between technology and magic, IMO it should...
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    Orbis 2 The New Beggining (for civ IV) brainstorming

    Hmm... Just a thought: maybe each hero would be in fact a leader. This would imply the leaders of a civilization would be somehow superhuman, magical, or otherwise extra-special, but at least you wouldn't have to explain why a republican leader rules hundreds of years past his term. He would be...
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    Orbis 2 The New Beggining (for civ IV) brainstorming

    And that is just one of the things the player can turn those orcs into. :) I feel that FFH was very much a game where player was told: "Go forth and shape the world to your civilization's ideals". I would be refreshing if in Orbis 2 we could say instead: "Shape a civilization to your liking...
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    Orbis 2 The New Beggining (for civ IV) brainstorming

    Well, a lot was said on civilizations, but this is only an element of the mod. TBH, not even the most important one. What would be FFH without magic, heroes, the setting in general (this whole good vs evil struggle which needs an Armageddon counter)? Do you have any tangible ideas on actual...
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    Is this mpd dead?

    We welcome any fellow modder that happens to come by:)
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    Is this mpd dead?

    And I still have my modmod in mind:). Although I must admit - I did not have much time to work on it lately. But be patient. While at it, it would be a good idea to post some thoughts about the mod, some ideas, as to improve it - instead complaining about the silence:P.
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    Capitol victory sucks

    After some consideration I must admit we can also combine Religions/Corporations mechanic with UN mechanic. Let's call this new thing Confederation. It's a "multi-civ" government, spreading its influence just as Capitols (via advocates), but controlling its subject civs by resolutions (the UN...
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    Capitol victory sucks

    If the Capitol victory would be more challenging - and AI got some understanding of influence - then yes, I wouldn't complain:). This would be a worthy and fully playable aspect of the mod. On the other side, right now it seems that a lot must be done to achieve that. I wonder if it is really...
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    How do you like this mod?

    I think, I can say it aloud, so: I'm working on a major modmod to Fury Road (right now it includes new tech tree, new civics, and some other stuff). Although I constantly encounter setbacks in my work (RL interference), I think a playable beta will be out somewhere around Christmas. If you, the...
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    Capitol victory sucks

    More of the same: Why not resign form the current version of Capitol victory and replace it with a diplomatic victory achieved by winning a major elections in "Continental Congress" (or smtg else a bit similar to vanilla UN mechanics). This idea could be expanded in some ways, like: there can...
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    How to improve the civs?

    I think it would be cool if Fury Road civilizations were more like civs in Fall from Heaven 2. That is: more diverse in gameplay and flavor. I also think that the community should help in design of the mods - and so I start this thread. Have you got any ideas for new civs in post-apocalyptic...
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    Capitol victory sucks

    Some quick notes on Capitol victory: - It is too easy: all you need to do is to get open borders agreements with as many civs as possible (which is also way too easy) and then build yourself to death with advocates; - current ways to prevent too quick Capitol victory are quite... unelegant; Ok...
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    Apep's Modular Modmods: AltAmurites

    FF friendly? Hmm... I would need to make SEPARATE versions of my mods, actually. It is a plan, but not really for near future.
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    List of Good Screnarios?

    Well, actually I made some scenarious, which need a bit of attention. They were made for one of the previous versions of FFH, but are still playable. In future I plan to update them and maybe make something new, but.. well, scenarious are rather time-consuming to finish, then test, then banance...
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    Apep's Modular Modmods: AltAmurites

    Don't worry. It was actually my fault:( - I did not explain everyting right. All my mods must be placed in Modules folder, located in Assets, which is in your main Fall from Heaven folder. If they do not extract to fit that destination, you must move them manually.
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    How do you like this mod?

    All right, I just got to play Fury Road and I'm not too shure what to think about it. On one side, it has great flavor, great potential, some really, really nice ideas - and, of course, already great work behind it. On the other side - sometimes it's annoying (Capitol victory, a complete mistake...
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    Apep's Modular Modmods: AltAmurites

    Yes, definitely, all my mods are compatible. More than that - my mods use modular XML loading method, so - theoretically - they should be compatible with any other FfH2 modmod. Of course, there are limitations, for example: AltAmurites will not work well with other mods that change Amurite civ...
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    Apep's Modular Modmods: AltCivics for FfH

    New version of the mod is available for download. Some minor bugs were corrected - and compatibility with version of FfH2 034 added:). Check first post and download directory.
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    Apep's Modular Modmods: AltAmurites

    All the problems are because the mod was not compatibile with FfH2 034. My appologies for not updating it as fast as possible (it's not that much work, after all...), but now, finally:), you can download new, compatibile version. As a bonus, I also added some new stuff, so check it out:). See...
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    Apep's WondersPack

    All right. There's a new release of the mod ready to download - check first post and download directory. Corrected few bugs (some strange civilopedia behavior still can be reported, but I can hardly do something with that... Just ignore it - everything else will be working as intended). Of the...
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