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    Quick question - gold for lost wonders

    I'm wondering if there's value in XML or a way in lua to change the amount of gold you get for production put in lost wonders. I'm working on a mod that rebalances quite a few things and it makes sense to increase this amount but can't seem to find this value (or what it would be called). If...
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    Coldplay Anthem for Civ

    glider1 was suggesting that the lyrics of the song are appropriate to the theme of the game and hence would make a good anthem. I somehow doubt that he had worked out all the legal and monetary ramifications of it and was seriously demanding that civilization adopt it. It was just something...
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    Korea REX.

    1. Yes. You effectively get 2 boosts. 1 from the GL and 1 from it's free library. 2. Yes. Even if you build a library first the free library the replaces it triggers the boost again. 3. It's not bad but it's not really great either. Unless you delay the library significantly it won't make a...
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    RA: The biggest Bug never fixed!!!

    @peddroelm You should've made that graph log-linear. Just teasing. I'm remembering a very old discussion from one of my calc classes and couldn't resist. :lol: 1. Agreed 2. Agreed 3. Agreed (you mean great artist right? not golden age?) 4. Agreed 5. Maybe... it depends on the...
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    Do you prefer liberty or tradition?

    Yeah this aspect of it annoys me too. It prevents it from being a really great tree. I have found a strat that I can usually get 2 temples with legalism if I go for the GL to unlock Philo (Babylon and Korea have alternate options to get Philo). I don't know if you have Korea or not but it's...
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    RA: The biggest Bug never fixed!!!

    Yeah this is a good point. Most if not all methods of fixing RAs will result in further overpowering GS. 1. This is okay and should be extremely trivial to mod. 2. I don't really like this as it seems to discourage good play. I got to the Industrial era fast? Too bad now you are punished...
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    Continue 'Building' through Modern Era

    Like Homer's spirit guide said, "If anything, you should get more possessions. You don't even have a computer." So yeah more is more! I am a strong proponent of creative ideas so keep em coming. Continued Worker Improvements Interesting. I like this one. I think that you could eliminate...
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    My suggestions for coastal cities

    Sounds cool easyseeker. I really like the great lighthouse change! It was something I was pondering with putting in the commerce tree somewhere but it fits nicely here too. I'll give it a try when I get a chance :).
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    Great Scientists give a finite 'tech boost'

    I think turingmachine's idea is the easiest to implement and makes the most sense. Early on you can still use GS to bulb key techs and take key strategies. Getting, say, half a free tech later on is still useful but not nearly as powerful as it is now. Considering that it would take you a...
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    RA: The biggest Bug never fixed!!!

    What you are suggesting could work, yes, but as you also pointed out it takes a way a lot of the strategies both in early game and late game. For example who would want to save a GS to bulb rifling when you'll end up with something like currency instead? I believe that capping the GS bonus to a...
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    Hanging Gardens anybody?

    I've found the HG and the Inca are an excellent combo. They tend to have so many nice hills in their capital that you can make good use of the extra food for production purposes. Otherwise I only tend to build it if I'm going monarchy or I have a low food area.
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    RA: The biggest Bug never fixed!!!

    Hrmm... the idea actually sounds pretty decent PasturedCow. I'd really have to think about it as it's kind of complicated but I think with the right balance factors it could be quite good. It definitely would force hard research. My only concern would be that if it was too strong it might...
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    Best Tech Civ?

    Actually the PT and rationalism do affect the Korean UA. They don't trigger it but they do affect it. So it seems that it is basically a RA in disguise. After the PT it gives 75% of the median, for example. That in unless my math was really horrible when I calculated it, which I suppose is...
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    Redoing Merchant Navy

    Roxlimn: It might be better than I think. Like I said it's hard to tell hypothetically but there's a big barrier to overcome for coastal cities to be relevant. It might be too much but I'd like to see those generic sea tiles around 3/0/3 so they can at least grow the city efficiently...
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    RA: The biggest Bug never fixed!!!

    First: Second: Initially it was the first wave when the AIs first hit industrial and then I discuessed that a bit and then you said no it was the second wave. First: Second: So your suggestion would delay the first wave by delaying the NC and weaken some of the waves, adding...
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    RA: The biggest Bug never fixed!!!

    Martin: I was going to argue but there's really no point. You are chaging your data as it suits your arguments and quoting out of context on points that I clearly agreed with just for the sake of argument. It's the same as the liberty versus tradition debate we had. You swore up and down that...
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    RA: The biggest Bug never fixed!!!

    No they don't work that way and there have been proposals that RAs + GSes basically add multipliers to your hard beakers. I like those suggestions too and I think they would help a lot. I don't really care if it is my suggestion or anyone else's. I just would like to see something to bring...
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    RA: The biggest Bug never fixed!!!

    You're only analyzing the first wave which is kind of missing the idea. It's to prevent outteching the AIs. Let's say under the current system each RA grants you basically 1 tech and you can get 5 or so at a time. They land, you plow through pushing up your median and maybe using key GS bulbs...
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    RA: The biggest Bug never fixed!!!

    My expierences coincide a lot with what Martin just said: "I can count on one finger the number of Industrial and Modern techs that I'm going to research with :c5science:. The rest is filled in with RAs and GS bulbs." So in other words RAs + GSes are used for pretty much every tech in...
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    Controlling AI expansion early without DOW?

    I swear sometimes the bias to invade is nearly 100% with close borders. I can't hardly remember a time when I was peaceful with a close neighbour for more than about 30 turns. My usual solution to the problem is to decide they've built the cities I wanted for me, wait for the inevitable war, and...
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