ArcaneSeraph
Warlord
- Joined
- Nov 24, 2007
- Messages
- 261
The reason I have the production at +1 is because I assume you'll be getting an average of +2 (two sea resources) from the harbour per city. Yes, this is a temporary improvement if you would have built the harbour anyway, but the buildings themselves are worth many turns of the few that a new city would have (especially those one-tile-islands with a resource, or polar sites), and is maintenance free - worth 3 per turn per city - not insignificant. The harbour isn't normally a top priority building given its fairly high hammer cost and the other options available, this makes it a viable route for those far-flung resource-extracting settlements.
I actually didn't realize when you said free harbours you meant free upkeep as well as free built so yeah that makes some difference too.
I don't know that I'm right or not but... compare coastal to non-coastal. For coastal cities we have:
PROS:
2-3 (on average) sea resources that can be upgraded to fairly decent tiles
Sometimes cheaper trade routes
A bunch of very marginal sea tiles that really don't get much better
CONS:
I have to build work boats
I have to build a bunch of buildings to make those sea 2 or 3 sea tiles efficient
I've lost a bunch of tiles (forests, hills, riverside, plains, grassland) that all could very easily be made superior to a generic sea tile with workers that I already have
For a non-coastal city, your workers can already upgrade the tiles to become good (resources) to decent (regular tiles). I don't have to waste time building any of those coastal buildings. I don't have to spend upkeep on them. I don't have to waste extra time building work boats as I already have workers.
So basically you save a lot of production and get a lot of benefits just by being non-coastal. I'm not convinced that getting one of those coastal buildings I have to build for free and 1 extra production is enough to justify accepting all the other extra cons I have to for being on the coast. The 1 extra gold per sea tile is nice but again TPs are just as good and if you take certain policies / techs better.
Unless there's a luxury I don't have in the sea or I'm otherwise forced to, I won't go out of my way to get coastal cities, commerce or no commerce.
To make coastal cities more attractive IMO there has to be a way to boost those regular sea tiles up to give you something decent as otherwise I'd rather have land tiles that can be made superior.