Search results

  1. S

    A praise to the food mechanic

    English is not my native language, so you have to bear with me. Food production is an essential factor during the advancement of humankind. For example, Chinese people are mostly free from the fear of hunger after 1980. Before that, people are constantly in struggle with starvation from time to...
  2. S

    How to edit the diplomatic relationship

    I found the diplomatic relationship modification of “-4 you are getting ahead of us” is not realistic to my taste. It feel too gamy and should be included only when the AI play to win option is turn on. I want to get rid of it. Can anyone tell me which file should I edit?
  3. S

    Feed Back

    Some minor UI feeds back too: 1 I believe the BUG mod is quite old in this mod. Is it possible that we are seeing an updated BUG mod? 2 Units have type and role. And it is quite confusing when looking at units, players have to check both these information from a long popup text which has a lot...
  4. S

    Some Logistic Feedbacks

    First, thanks for putting effort in developing this mod for years. I started playing this mod recently and have achieved 2 monarch science victories on standard. After several plays, I think it would be a good idea to give my feedback. Logistic Feedback Personally, I think that a flexible...
  5. S

    The download link for Blue marble is dead

    Anyone has a backup file?
  6. S

    WLTKD

    Is it a valid strategy purposely not importing luxury resources in order to get the random result in which the demanded resources are easily available from AI?
  7. S

    About Spy

    I have 3 questions. First, there is a trick in vanilla. When stealing tech, the turn required to steal a tech is determined by the highest tech own by the AI which the player has not researched yet. If player finish this tech before stealing, the turns remain for stealing would no update and...
  8. S

    Apparent diplomatic between AIs

    In civ 4, you can see the diplomatic relationship numbers between AIs. It is a very good feature, which makes global diplomatic more easy to understand and manipulate. Any chance we can get that back in VP? Besides, could we get the option of turning the diplomatic penalty which happens when...
  9. S

    Diplomatic Unit and Ambassador

    I wandered if anyone builds diplomatic units constantly. I have won several tall and military games in emperor difficulty. In these games, I found that AI can have very high influence with CS in the mid and late game. This may due to AI has higher production so they can crank out diplomatic...
  10. S

    Gold Bonus on Trade Route

    Do Caravansary, Market, Custom house and East Indian Company's gold bonus on trade route affect internal Trade Route?
  11. S

    How many cities should I keep?

    I am playing as Japan in Immortal and Epic Speed. I had entered Renaissance after researching gunpowder. I puppet cities which have not much buildings left or have crappy location. I have a list of questions. I hope the community would enlighten me. 1. In the case of authority, how many...
  12. S

    Though about Instant Bonus

    I used to play Fall From Heaven II of Civ 4 and start play VP since last year. One design philosophy I notice is that Civ 5 has a lot of instant bonus, such as entering a new era, conquering a city, historical event and killing a unit. The quantity of instant bonus is huge too. Many strategies...
  13. S

    Feature Suggestion

    I used to play Fall From Heavns mod of Civ 4. One feature of the modmod of FFH is that the mod would generate a text file in game directory. In this txt file, the mod records important player's decisions, such as Tech reasearching, City Founded and What player's cities are producing etc, in the...
  14. S

    military presence near the city states

    After some searching, one post says it counts 10 tiles around the city states, but another one says your units should be withing 6 tiles. Here is my question: 1 It counts how many tiles around the city states? 2 Do road have any effect on this? 3 When we are saying 10 tiles within city states...
  15. S

    Viable Culture and Wonder Victory under More Naval AI

    It has been a while since I stopped playing FFH2. I beat the Endless difficulty of the Endless Legend recently and lost interest in that game at the same time. I picked up FFH2 again last weekend with the MNAI modmod and the Emperor AI turned out to be too merciless for me. I turned the...
  16. S

    Any Interface mod for 1680x1050?

    First,thanks the modders for creating this fun mod.It eat up much of my time. Ok,i have a 1680x1050 monitor and i find many UI mod which aim for a high resolution.Although i like the UI mod ,i dont think they will work with FFH. Does anyone have a UI mod for 1680x1050? Just asking.
  17. S

    about the music

    Some of them sound like the Hroes4.Do i get it?Or the music of Heroes4 have the same original as the ffh? But some portrats are certainly from the ID and NWN.
Top Bottom