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  1. Valkrionn

    E'iten background

    Going to use this thread to steadily leak/discuss what E'iten is going to be. For now, let me go over a few core points: E'iten will be made for Civ5: Gods and Kings. E'iten is a world recovering from a cataclysmic eruption, taking place over several centuries; a small scale flood basalt...
  2. Valkrionn

    Dynamic Traits Addon Design

    With E'iten migrating over to Civ5, I've decided to make a few "addons" for the RifE, primarily because the mechanics for the addons already exist; I don't want the work done implementing them to go to waste. The first of those addons is going to be Dynamic Traits. For those of you who don't...
  3. Valkrionn

    Future of RifE

    The past few months have seen very little activity from the team, and most of us (myself included) find ourselves unable to become interested in the setting again. Without any real development, the mod has sunk into stagnation, and the longer it goes on the less likely more development will take...
  4. Valkrionn

    Unit and Promotions Revamp Blog Post

    http://greyfox.me/rife/blog/2011/09/17/unit-and-promotions-revamp/ Feel free to ask questions... They may or may not be answered at this point. ;)
  5. Valkrionn

    Alignment

    So, I've decided to discuss some of the coming Alignment changes in a bit more detail. :mischief: Good, Evil, and what they actually mean This has always been a biggie. There are some things that people just expect to be Evil actions... Yet they are actually Good, in FfH. Take Basium...
  6. Valkrionn

    Religion after 1.4

    Some discussion of what will happen regarding religions has taken place on the official forum, so I thought I would summarize it here as well. First, Alignments and Diplomacy:Religion will no longer affect diplomacy, whatsoever. Rather, alignment will, and religion affects alignment. This has...
  7. Valkrionn

    Question about our Installer, Launcher, and Steam

    So, recently purchased my girlfriend the Civ4 Complete edition on Steam, for her birthday (she picked it. Definitely a keeper. :lol:). I've been playing some vanilla BtS with her, so she can learn the basics of the game, but she wants to try RifE soon. So, hopefully some of you out there have...
  8. Valkrionn

    Culture Spread over Ocean

    So, limited access to modfiles from work, and had something brought to my attention... We need culture to spread over ocean as though it's a normal tile, in RifE. IIRC there is a global define that controls this, but I'm not sure I'm finding it correctly; Anyone know what I'm talking about...
  9. Valkrionn

    Cult of Temeluchus

    Is anything concrete known about this group, other than what Kael wrote? If it was revived in modern Erebus, how would it be warped by Laroth's time in Arawn's vault?
  10. Valkrionn

    Stewards of Inequity

    What all is known about these guys? Anything that might work in game?
  11. Valkrionn

    :bday: Happy Birthday Grey Fox! :bday:

    Happy birthday old man :mischief:
  12. Valkrionn

    [UI] Great Person Info Panel

    As promised, my Great Person Panel is now available. What does this mod do? Basically, this is my answer to the GP bar added in the BUG mod for Civ4. It is far more useful, however, as it is capable of displaying data for each and every city, in one convenient display. ;) I've added a new...
  13. Valkrionn

    Production Choices

    Alright, potentially difficult problem here. But an interesting one. :lol: Basically, I need to map out how production choices are made available, but I hit a wall after CvDLLWidgetData::doTrain(). What I am attempting to do, is allow for the addition of UUs on a city-by-city basis...
  14. Valkrionn

    Interface Buttons

    Are there any tutorials out there for implementing new buttons? I need to add a button similar to the End Turn button, and overlay a label on top (for an xUPT mechanic; label displays the current setting, button launches a popup to change the setting. For now I have it working with a...
  15. Valkrionn

    New Affinity Mechanic

    Posting this here as well just to make sure it's seen; It'll be in 1.4, but it's available now via the SVN (check the RifE Beta forum on our official website for more info on that!). I've added an entirely new Affinity mechanic, which is open to 40 or so different stats (technically; Several...
  16. Valkrionn

    Hero Creation Competition

    PLEASE NOTE: Absolutely no submissions from this forum will be accepted. Please, submit your ideas here. This post was made purely to make sure all players see the announcement.
  17. Valkrionn

    Official Rise from Erebus Forums

    Official Forums - NO LONGER ACTIVE We have moved to our own forums with the release of 1.31. Why? Well, for various reasons. Most notably the fact that we are unable to moderate the current forum, meaning we cannot: Make a sticky thread. Make subforums. Edit each other's posts (so that other...
  18. Valkrionn

    New Rise from Erebus Forums

    We are proud to announce that we now have our own private forum! Why do we need a new forum, you ask? Well, for various reasons. Most notably the fact that we are unable to moderate the current forum, meaning we cannot: Make a sticky thread. Make subforums. Edit each other's posts (so...
  19. Valkrionn

    Skinning Civ 5 & Custom Game Screens

    Dale has a new tutorial up, this time on a simple way to implement a Civ5 Skin, and Custom Game Screens for your mods.
  20. Valkrionn

    Lair Redesign

    Just to show progress is underway again... Here's a composite image of the overall lair design. This shows just "priority" lairs (those being added/redone for 1.31), and does not show exploration results (which is the main reason for the upgrading lairs ;)). Still, it has quite a bit of info...
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