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    The Silmarillion: Dagor Bragollach

    Hi Siegbert =) Did you notice the difference between the 'girdle of melian' and the ancient forest feature? I'm intending to make the difference more visually apparent (right now they use the identical art); digital art isn't my thing, but nevertheless it's on the to-do list. The girdle of...
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    The Silmarillion: Dagor Bragollach

    I'm not certain how much xml tweaking I can do to help remedy this. But some seems to be possible with the leaderhead file (if I remember correctly). The issue might go deeper, and if that's the case, it'll take alot more time. There's a very long list of features I'm wanting to get at before...
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    The Silmarillion: Dagor Bragollach

    After having play-tested it several times, I think I have to agree. The first version I had made, Barad Eithel and Himring didn't have 'wonder' fortress, and the ai would lose them every time. I tried to give them enough of a bonus that the ai noldor and sons of feanor would only lose them...
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    The Silmarillion: Dagor Bragollach v0.12 2016-10-05

    The Silmarillion: Dagor Bragollach Alpha Version 0.12 (Updated February 4, 2015) Development thread HERE
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    The Silmarillion: Dagor Bragollach

    You read my mind. Not ten seconds before I saw your post I thought "I should ask topsecret how to do that. I'll give her a go. My last attempt I wound up with a bunch of x's. *edit: Yeah, I see now. It wasn't the tags that were the issue, it was the link. Had I not spotted convkey on...
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    Help using flame feature nif file from FFH2

    Well, I've made some changes that still give a flame, to 80% satisfactory result. When it comes to .nif files, I know just enough to be dangerous, I'm afraid. I deleted the whole of the contents of the flame folder that I and ffh2 were using, and simply replaced it with the contents of...
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    Help using flame feature nif file from FFH2

    Ay, that was indeed missing from the release... I've re-included it but still no change. Though I should mention at one point, as a test, I had dumped the entire contents of the ffh2 art folder (including unpacked stuff from the pak) into my own folder to see if it made it a difference. It...
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    Help using flame feature nif file from FFH2

    Could the .nif file possibly be referencing a texture that isn't where it's supposed to be? I've checked the flame in the firepit in the normal goody hut, and it's working properly, but the blown up version just doesn't seem to want to. It works fine in the FFH2 mod, but as soon as I bring...
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    The Silmarillion: Dagor Bragollach

    Reserved. With a little humour: And, well... sometimes... [/SPOILER]
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    The Silmarillion: Dagor Bragollach

    The Silmarillion: Dagor Bragollach This is essentially an embellished, fan-created port of the old Dagor Bragollach scenario for Civ II to Civ IV. So here it is, the Battle of Sudden Flames (now with flames!). Special thanks to Walkter Hawkwood and Dancing Hoskuld for that. UPDATE...
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    How to make a unit upgrade to another yet never become obsolete?

    I am indeed... I do seem to have some faint memory of that working on some machine I was using, somewhere sometime, but it doesn't seem to with this one now. You can now be 100% certain it works, it has removed all references to my top-tier unbuildable unit in the civilopedia except the...
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    How to make a unit upgrade to another yet never become obsolete?

    I am... only issue is everytime I try to download something posted on the forums here it comes out as an attachment.php file that I have no idea what to do with. If you give me the code itself can I just copy/paste it into the appropriate place in the schema? This has me wondering...
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    How to make a unit upgrade to another yet never become obsolete?

    Most interesting... this seems to work exactly the way I want it to... and I might add that your reasoning on the matter is to a degree of finesse and clarity that I doubt I would have figured it out on my own. A very clever solution. I had a tech called "never" laying around for other...
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    Scenario Idea: Australian Civil War

    Unless you intend on getting really fancy with changes to the way the game actually functions, it sounds like it would be more time-consuming than difficult... You could probably do it with just making changes to the xml and importing some unit graphics and whatnot that are likely all already...
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    How to make a unit upgrade to another yet never become obsolete?

    Can a unit be made to upgrade to another yet never become obsolete? Can this be done via xml somehow that I'm not seeing? If it isn't possible to do with XML but is via SDK, if someone in the know is willing to walk me through what changes to make and where, I am quite eager to attempt it.
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    Help using flame feature nif file from FFH2

    Hello Folks, I'm trying to import the flame feature from FFH2 into my mod, with no luck, the flame just won't display. The button works. The sound works. The text works. It even functions properly (damages units, reduces yield, etc) But it's invisible. No matter what I seem to...
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    Adding new terrain for intermediate xml users

    Seems I may have lied a bit, then =) =) Thank you for the correction =)
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    Adding new terrain for intermediate xml users

    I started writing a full tutorial, but had a crash near the end, so the world get's a quick reference on the most important pitfall when adding new terrain instead. When adding your new <TerrainInfo> entry, make sure you place it BEFORE the coast entry, or all the new terrain will start...
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