Looking for a few things... This will be a long read but thanks in advance for persevering.
Ideally I would like a total conversion mod similar to Caveman 2 Cosmos from Civ4?
In the absence of a total conversion, I was wondering if there are any mods (or if anyone can create mods) that would...
Is it possible, can someone make a mod to increase the District Radius from 6 to 9 or 12 tiles so that cities 6 tiles apart can get benefits from another city's district?
I answered my own question...
In order to allow this mod to auto enable in gathering storm you need to do is...
<quote>Mods can be tagged as compatible by either adding "<CompatibleVersions>2.0</CompatibleVersions>" to the properties section of the modinfo or by marking compatible versions in...
Having a similar issue, DEFINITELY mod related...
I have Civ6R&F, all was fine until I installed and YnAMP.
When YnAMP is present in the mods folder, the game menu will not load (I get the intro movie followed by the menu background but no menu). And I have to use task manager to quit the...
I agree that it would require a new tech tree etc, and a new map. But civ 4 did this pretty well in Final Frontier - heck the individual planets orbited their stars.
Exactly, and depending which "victory conditions" the player meets, they might start the game as aztec, but come galactic part the Romans had won, so going forward they're now roman (game doesn't have to end because another civ hit space first)
I can't be the only one wanting this. Has there been any chatter on whether something like this will happen again? Is it possible to get a comment from the powers that be?
I would also like to be able to zoom out to the atmosphere like we could in civ4.
But!
What I really want to happen is...
Is there a way to trigger Final Frontier Mod when a Science Victory is achieved, or a Civ has exhausted the tech tree in the regular game (or even say a mod like Caveman to Cosmos) and transfer the World Stats from that game to the starting game of Final Frontier?
have you got it to change the global defines?
The original entry is located in GlobalDefines.xml (look in the root of the XML directory to find it), and contains
<GameData>...
...<Defines>...
...<Row Name="START_YEAR">...
Hi, thanks for allowing me access to your mod. It has now been incorporated :P please check out City State Challenge V3 in the mod browser, also the thread is here...
hi, I'm currently working on a City State Challenge Mod which requires ALL Civs to have to go to war to expand their territory past the culture generated by their capital.
Can I include the script from this mod into mine? With full recognition to yourself obviously.
ok think I got it working - at last :)
Settler removed from build queue - CHECK
Settler Removed from Goody Hut - Seems to be the case - 16 Huts, no Settlers, and no Crashes.
Free Settler removed from Policy - CHECK!
yoour second suggestion of code was causing the game to crash, as was...
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