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    The glorious Evolution of Master of Mana - The Red Desert of Cruoris / First screenshot of standalone version / Feedback needed

    Hi friends, in this thread I want to talk about the artdesign the standalone version of Master of Mana will use and how it is applied to the Red Desert of Cruoris. Feel free to give some feedback and let me know what you would like to see in the game. The screenshots you see here are work in...
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    Tweak Mod for Xtended

    Scope of the mod: Small tweak / bug fixes for Xtended. Mostly AI changes. No features planned at the moment (although i have some nice ideas) v 1.09 released https://sourceforge.net/projects/masterofmana/files/ Bugfixes fixed MAX_CIVIC_OPTIONS (may have caused critical issues before) random...
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    Better AI for Xtended

    Anyone interested in a Better AI mod for Xtended? I could make one but I could use some info where the AI needs to be better.
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    There is no escape from Chaos

    So yesterday I wanted to see, If I can still compile Master of Mana. Turns out I found my MoM 3.0 alpha again with a lot of changed that got never released. Not sure exactly what, but the installer is 20% bigger than for the alpha or 2.0. You can download it from sourceforge if you want. It...
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    can we get an interface that isn't 20 years old?

    CiV 5 always reminds me of the very old warcraft I game (which was awesome at its time), where you can only select 1 unit at a time. There is a good reason there wasn't any known RTS in the last 20 years with an interface like that. selecting 20 units one at a time isn't fun nor is there any...
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    multithreaded DLL

    Haven't been able to keep up with the modding community so maybe someone can give me information about current status Are there mods that already use multithreading to reduce turn times? Are there mods that plan to add this feature? I currently implement multithreading for the AI in my mod and...
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    Master of Mana 1.3 - Specialists

    Specialists were one of the new mechanics in Civilization IV and MoM is going to further expand on them. Great People The types of Great People are the same in vanilla, but they have more abilities. The idea is to give them unique and different abilities and make the choice how to use them...
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    Master of Mana

    I do not visit this website anymore, so I won't update this post. If you want to contact me, try the website in my sig. thanks.
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    Master of Mana - Download

    DOWNLOADS & UPDATES: Final release of the original Master of Mana project can be found here: https://sourceforge.net/projects/masterofmana/ Master of Mana was continued with the MoM Xtended project here...
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    Release Date: Wildmana as a "standalone" mod (aka Wildmana 9.0)

    Wildmana won't be a modmod of FFH in the future. To prevent too much confusion there will be a namechange to Master of Mana, a homage to the classic fantasy strategy game Master of Magic. Given that lots of the great game mechanics like a Global Enchantments, Mana Node Guardians, Spell Research...
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    BTS on Speed (up to 50% faster)

    This mod makes BTS up to 50% faster. No gameplay changes. I did an autoplay game (autoplay means you let the AI play all turns and only count the time with a clock) with the following results. uploaded version 2.0 at 24 october 2010 I compared speed with using a huge pangea map with...
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    Wildmana 9.0 beta

    I am a bit surprised about the great demand for an open beta, but the more feedback, all the better :D. Unfortunatly there is no complete changelog, although the changelog listed in the first post of the download thread might give you an idea. Just to sum it up New Magic System (about 50...
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    The new Improvement System in Wildmana (bye bye cottage spam)

    Since I completly rewrote the worker AI anyway I decided redefine how improvements work. With the new Improvement system You will build less improvements and not every tile will have an improvement. Much better for a fantasy mod The Improvements are more different and it matters a lot more...
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    Making a new Magic System Part III: Terraforming

    Terraforming is mostly done with Rituals Rituals cost mana, effect a few tiles and are repeatable. Spring for example transforms a few desert tiles in your territory into Plains. Some Rituals effect Enemy Territory. Dark Magic allows you to blight forests, create Volcanos or Deserts There...
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    Making a new Magic System Part II: Spells

    under construction Some Spells like Trust will become Global Enchantments Spells will be unlocked by Spell Research (independent from normal Research), many Civs will gain better access to a few selected spells Some Spells might get removed or greatly changed Many Spells will be added...
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    Making a new Magic System Part I: Summons

    Allmost all Summons will be Permanent (except Fireballs, Floating Eye) Summons will be created by Rituals rather than Spells. These Rituals cost mana instead of hammers. Mana is a new "Commerce" Type, created by few buildings like Mage Guilds and Mana Nodes Summons have a medium mana cost...
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    8.3x Bugs Thread

    Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is. Please only post bugs with a game where you used patch 8.30 (or...
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    8.2x Bugs Thread

    Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is. Please only post bugs with a game where you used patch 8.10 (or...
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    [Development]Epic Adventures in Wildmana (civ specific victory condition)

    "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" (Odysseus) Epic Adventures are new ways to win...
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    8.1x Bugs Thread

    Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is. Please only post bugs with a game where you used patch 8.10 (or...
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