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    Changing Unit Graphics Based on Era?

    Where can I find the settings to change unit graphics, based on the Era? In my game, the Cargo Ships stay as wooden ships all the way through until the Atomic Era, while other units, like Caravans, change once I hit the Modern Era. I tried looking in the XML, but unless I'm looking in the...
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    LockedWithoutReligion Tag in CIV5PolicyBranchTypes

    Does the <LockedWithoutReligion> tag even work? By the way it's labeled, I would assume this policy branch would be locked until you discover a religion, or have one in one of your cities... but that is not the case. So, what does it do? :confused:
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    SpecialistProductionModifier?

    SpecialistProductionModifier is a tag in CIV5Policies.xml. My questions are: Does it work? If so, what does it do? :confused: I looked around in the SDK, and found a few entries in: CvPolicyClasses.cpp CvPlayer.cpp CvGameTextMgr.cpp I didn't search all the files, just a handful...
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    Increasing Barbarian Aggressiveness (Specifically to Attack Cities)

    I'm trying to make it so that Barbarians attack cities more often than they normally do. I tried modifying the following tags, thinking they would help: In GlobalAIDefines.xml: <Defines> <Update> <Set Value="18"/> <Where Name="AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY"/>...
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    IgnoreBuildingDefense Tag?

    I noticed that gunpowder units have this tag set to "true". Does this mean that gunpowder units (and all other late game units) ignore the Walls and Castle defense bonus, like they did in Civilization IV? <Row> <Class>UNITCLASS_MUSKETMAN</Class> <Type>UNIT_MUSKETMAN</Type>...
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    Researching all Current Era's Techs Before Advancing to the Next Era?

    Is there a way to prevent advancing to the next era unless all Techs from a previous era are researched first? Basically, what I'm trying to do is each Era will have a "mini-tech" tree associated with it, and in order to advance to the next era, all the Techs from that era must be researched...
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    Change TechTree Pipes to Technology_ORPrereqTechs instead of Technology_PrereqTech?

    Basically, I want the TechTree pipes to show only when an <Technology_ORPrereqTechs> is used (like the CivIV TechTree). This should be simple, but I'm not getting it to work. :confused:
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    Removing the Legend from the TechTree

    How do you do it? I found the code in UI/InGame/TechTree/TechTree.xml that references it, and commented it out like this: <!-- GRAVE START <Grid Size="230,200" Anchor="L,B" Offset="64,48" Style="WindowGridBlack"> <Stack Anchor="C,C" Offset="0,0" Size="128,128"...
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    History in the Making II: Brave New World Edition

    HISTORY IN THE MAKING II BRAVE NEW WORLD EDITION Version 6 A Total Conversion Modpack for Civilization V: Brave New World English language ONLY! BY GRAVE :nuke: ABOUT History in the Making II (HiTM2) is a complete conversion style modpack. It carries on the traditon...
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    XML Tags that currently do not work in Civ5

    Is there a post or a listing somewhere that positively identifies all the XML tags in the game that DO NOT work? :confused:
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    CTDs for Vista users only (XP is unaffected)

    What else can cause a CTD besides bad SDK code? I'm trying to fix a CTD for History in the Making (HiTM), but can't single it out. The mod runs flawlessly on Windows XP, which is the OS I use on my personal computers. However, users of Vista experience a CTD. The CTD happens like...
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    error C2064: term does not evaluate to a function taking 1 arguments

    Ok, what does that mean and how do I fix it? :lol: Here is where CodeBlocks stops: CvCity.cpp CvCity.cpp(9912) : error C2064: term does not evaluate to a function taking 1 arguments CvCity.cpp(9927) : error C2064: term does not evaluate to a function taking 1 arguments...
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    DLL works for XP users, but crashes for Vista users

    I'm not a very experienced code monkey, but many Vista users are reporting CTDs with History in the Making. XP users (like me) are having no CTD issues, so it's hard for me to diagnose/fix the issues Vista users are having with HiTM. I stumbled upon this post by Kael, explaining that Vista...
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    Assistance merging a couple Python mods w/ BUG 3.6

    For those of you who have a vanilla copy of BUG 3.6 downloaded, I need some assistance in merging a couple Python mods with it. Right now, I load the mods w/ BUG 3.6, and while I get no in-game errors, the mod itself isn't functioning as designed. This should be a simple fix for somebody...
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    <TradeYieldModifiers> Trait tag doesn't work

    The <TradeYieldModifiers> in CIV4TraitInfos.xml doesn't work. I verified it not working by playing a bare bones BtS game, with the exception of assigning the Financial trait a +2 Gold per Trade Route per the <TradeYieldModifiers> tag It looks like its' supposed to give you an iYield bonus...
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    [LH] Saddam Hussein (Grave's version)

    This is a custom Leaderhead I made for my Modpack, History in the Making. It is based off Iloveplayciv's Saddam LH, which can be found here. I just wanted something unique and decided to make a new version of him. :king: Here, you can see the difference between my version (right) and...
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    RPG-7 & Bazooka Anti-Tank Infanty

    These are couple custom units I made exclusively for History in the Making. I decided to release a them as a request from Zerver. They are the Infantry unit designed to use the AT Infantry animations. They are both Anti-Tank infantry units: One carries an RPG-7, while the other carries a...
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    Adding Religions to BtS?

    Ok, what's the trick in order to get the new GameFont icons for the new Religion to work? It kind of confuses me where to put it, because the Corporations are smack next to the Religion icons. Do I need to put the new Religious icon at the end of the Corporations, or move all the...
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    [BtS MODCOMP] Enhanced Tech Conquest

    Enhanced Tech Conquest v0.6 By: Grave, Jeckel Patch Compatibility: Beyond the Sword v3.03 and v3.13 MP Compatible: ? Description: The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy...
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    Request: Non-Sevopedia version, maybe?

    I don't expect you guys to pander to one lone man's request.... ... but what the hell. ;) I was wondering if you could make a version of the BUG mod without the Sevopedia? I've never been a big fan of it, mainly because it makes the unit preview window smaller. Plus in the BUG...
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