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  1. Z

    Why was the 9/11 attack wrong?

    1.) What makes it a Terrorist Act? It was an attack by an unrecognized militia group using destructive force for the sole purpose of causing the maximum ammount of civilian casualties as possible. If it had been a missile attack from Iran it would be an act of war, the fact that it was a "sneak...
  2. Z

    AI Civ's Nuking each other!!!!!

    :nuke: I have seen it once, Aztechs and Vikings in a nuke war with me. ( I intentionally speed to manhattan to start nuke wars. :evil: ) I was getting nuked often but SDI was helping out, then Vikings took over one of my cities with a stack of Muskets and Ele. (carelessness on my part for...
  3. Z

    Favorite AI sayings...

    That was a long time ago but IIRC i had a problem with some chinese in the beginning of the game and didn't have resources to support troops and not much to build so i made like 50 diplomats and just parked them outside citys until my troops were able to take it over. The Diplos caused the city...
  4. Z

    Maximum game, anyone?

    Cool Marlo..........How fast are your researching tech? I don't know what the limit is (if any) on future tech but you should be at 170 by end game right?
  5. Z

    Conflicts in civiizationscenario

    Thanks smash.. My spelling has been really bad lately...........I think my fingers are typing faster than my mind can keep up.:p I have the most trouble putting H's in the correct space (teh, taht, tehn)
  6. Z

    AI amphibious "tactics"

    Same game played last night and the soix sent not 1,2,or 3 but count 'em 6 air units (helicopters and fighters) to death at the hands of my new AEGIS cruiser. and then attacked my battleip with a caravel!:eek: :die: the japanese have stoped attacking with thier ships and will ignore my...
  7. Z

    Conflicts in civiizationscenario

    I have not seen any change interrain for most scenario's Usually its just different units and sometimes not even the units are much different, it all depends on what the scenario designer wanted. The fantastic worlds does have alot of terrain changes.
  8. Z

    AI amphibious "tactics"

    In a current game the japanese have created a series of islands that produce nothing but ships. Thier cities are defended with cavalry and partisans while each city supports at least two naval units, mostly destroyers. The AI send 15 destroyers and two battle ships at my little fleet of 5 subs...
  9. Z

    Favorite AI sayings...

    unknown spirit, you could possible use a program like Bleam that runs the PS game on your computer and then edit the files it would use, but as far as playing it on the playstation there is nothing you can do to alter the acctual game on the disk..........legally.:cry:
  10. Z

    Idea

    I am also a frequent user of Apolyton's site which most of you are familiar with. The suggestion has been made on that site that we attempt a Multi Player Democracy Game. The idea was to use closed forums but it seems that idea may not work, however it was also suggested that Apolyton and...
  11. Z

    Maximum game, anyone?

    :crazyeye: I think the answer to our "mini quiz" is that if you play against one civ and defeat all his cities, yet the game is set to restart eliminated civ's. Then you take his city as your 255'th and he has to wonder arround with his settler not able to build.
  12. Z

    Maximum game, anyone?

    don't forget that happy people are a big boost to your score so the last few turns go max luxuries and celebrate your way to a high score. BTW is there a pop limit? I end up bored when there isn't another civ to pick on so i never tried it.:nuke:
  13. Z

    Favorite AI sayings...

    How about on the coucel when the military advisor wants walls and the trade advisor wants markets, "Would that we wall up your mouth blockhead!" I crak up every time.
  14. Z

    Polution

    Starlifter you are a gentleman and a scholor thank you for your wisdom:egypt: I never built mass transit before becose i thought the pollution was all coming from resources( make 1 less resource get 1 less polution) I now have built scores of mass transit and my size 21 and 22 cities are...
  15. Z

    Luxuries and happy citizens?

    I downloaded your save and it seems that after building two more archers and fortifying them in the city the discontent goes away. I am not sure of the relation ship between units and pop that couses the un happiness i just remember that units in city can =:) The easiest solution to the...
  16. Z

    Luxuries and happy citizens?

    I think that after you have a certain ammount of people in your city that they will become unnhappy if they are all working. i have this problem in my games sometimes and no matter what i do i can't get rid of unhappiness except for makeing one person an entertainer or scientist or tax...
  17. Z

    Creating new units

    Thanks for all your help. Civ 2 seems a bit limiting when createing senarios mayby civ 3 will be easier.
  18. Z

    Creating new units

    thanks mercator i did have that information and do acctually have the unit created. I was hoping to limit its ability to be created exept under fundementalism or communism and i wanted it to share some properties with diplomats or spy's. Is there a way that i could create another spy unit in...
  19. Z

    Creating new units

    I have created a new unit for Civ two and have done everything as far as editing rules.txt and units.gif (and yes i have backups of the original) but i can't discover where to set my units abilities and limitations. for example I want this unit to function like a cruise missile but it is a...
  20. Z

    Most useless city improvement

    Acctually I have never used port facility, and only once have i used the coastal fortress. The AI is usually too dumb to attack with a battleship and if i have a damaged ship it is usually becouse i went out on the attack so by the time i got it back to the city to be repaired and then out to...
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