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  1. J

    Religions Founding Date - question.

    18/9/21 Hi everyone, a smallish request here. Does anyone know how to set a date for dating Religion Foundiing? In ...\Expansion2\Gameplay\XML\Religions\Religions.xml; the Schema looks like this: <Table name="Religions"> <Column name="ID" type="integer" primarykey="true"...
  2. J

    Config Ini

    Hi everyone, I seem to remember in Civ4 that it was possible to enter the Advanced set up info. which laid out the Civs one played/preferred in one of the Ini files. When building and testing a mod, it is easier to do so with the same Civs in order to judge how the changes change the play...
  3. J

    Please HELP an Old Newbie

    8th July 21 Hi everyone. After a long hiatus from gaming and modding, I was last here in 2012/3, I began to play Civ again due to lock downs. To my dismay I find that almost all my old skills (Civ4) have sort of disappeared except some Algorithmic thinking capability. I'll sound like a total...
  4. J

    What have I done wrong? (Solved)

    Hi. I'm suddenly getting an x, y and i, j plot reading in all my maps just above the MiniMap and in the Tooltips. Emptied my Mods Folder, and started a game with std CiV. Same result. Database, xml and lua.logs all read normal as before this happened. Somewhere while modding/testing I...
  5. J

    Lua question

    Hi everyone, wonder if you can help? 1) I'd like to spread a new Feature at the beginning of the game after Resource and placement allocations but before Turn1. The function I found may or may not work, but I would also like a critique of the whole code and my thinking. 2) The code is...
  6. J

    [CiV Vanilla] GoodyHuts and Handicaps dll questions

    Question1: Are the Barbarian GoodyHut entries still viable? ie. If the XML is correctly expanded to check (Iterate) around the Goody Plot and drop the Barb units in 'GOODY_BARBARIANS_WEAK' & 'GOODY_BARBARIANS_STRONG', will it work? is the C++ code still present for these entries? Also...
  7. J

    Help please on how to Update a Building bestowing extras at the end of an Era?

    For example a Building bestows a FreeSpecialist. End this at end of Medieval Era. or change Yields at end of Era? <Update> <Where BuildingType="BUILDING_AGORA" EraType="RENAISSANCE" SpecialistType="SPECIALIST_SCIENTIST /> <Set Count="0"/> </Update> <Update> <Where...
  8. J

    Civ5

    Hi, can someone please explain what this Tag from Buildings means and does? Modiki is a bit closemouthed about it. Thank you.
  9. J

    Features

    What is the difference between Features and FakeFeatures? Under what circumstances do we use each alternate? Modiki is very silent on this.
  10. J

    How do I "insert" a Tech that precedes Agriculture via a Mod?

    I would like to instill a new Tech "VoidControl" that precedes Agriculture and thus becomes TechID "0". This was tested as a possible idea directly with the original game files. It works. If all the correct EN_US entries are included, the PrereqTechs, being itself for "VoidControl" and...
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