Another ideas for modcomps, useful for daydreamers, forgetful people or patients with memory issues:
Allow to set an alert when you have a city producing gold or science and you discover a tech that unlocks a new building.
Allow to set an alert when you have an idle worker and you discover a...
Ok. Thank you for the info :) .
BTW, you're doing a great job with your mod components!. Now I can't play without some of them!. Currently, I'm using only several of them that doesn't require the modded DLL (because I prefer to maintain save compatibility with the unmodded game).
If you have...
This is my first Civ 5 mod. It's a trivial one: it only extends the default city maximum cultural radius from 5 to 8, by changing the default value of MAXIMUM_ACQUIRE_PLOT_DISTANCE global define. With this change, your city can now acquire (by culture expansion) tiles at 8 tiles of distance from...
Trivial mod component that extends the default city maximum cultural radius from 5 to 8, by changing the default value of MAXIMUM_ACQUIRE_PLOT_DISTANCE global define. With this change, your city can now acquire (by culture expansion) tiles at 8 tiles of distance from your city. It doesn't change...
I have several ideas that IMO would greatly enhance gameplay:
Enable attaching a civilian unit to a military one, so that I can select both and send them at the same speed (it should be the speed of the slower one) to a distant tile with one single click. Currently, you have to select both...
About my second point in the original post: "When allowing view resources in the main map, add a shortcut like shift + click on a resource to highlight them, so that all resources of that type could be located on the map at a glance. This came to my mind when I was mass building archeologists in...
When playing BNW, sometimes I begin to think about some easy visual enhancements to make gameplay easier and more intuitive. Easy changes that I've thought about are:
When airlifting, show the places where I can airlift to with blinking dots in the minimap.
When a CS requests a route, show it...
I usually play Marathon because I think it's the best possible Civ experience. My main concerns about this game speed is that Civ 5 has being designed with standard speed in mind, and then scaled to the remaining modes. Changes in game mechanics sometimes are properly balanced only in standard...
As you can see in the attached image, after I've bought a city state with a gifted Merchant of Venice (I've filled the full Patronage tree), the following negative diplomatic modifier appears in my relationship with England: "You have killed City-States under their protection!". I think this is...
In my current game I have a DoF with Gajah and both of us share the same ideology (Freedom). I would consider fair that he would use all of his gold to bribe all my CS even though we are friends, preventing me from a cheesy win. What I wouldn't like is a DoW after it (that is what a human player...
The difficulty level for my current game is Inmortal. I can assure you I'd enjoy so much an AI that would use its gold to bribe as much CS as it could. My preferred style to play is going tall and allying with all the CS I can afford. In Emperor it always work and it seems in Inmortal too.
I...
As you can see in the attached images, Gajah Mada doesn't try to stop me from winning a diplomatic victory, even though he is swimming in gold (92712 :c5gold:, 838 per turn). I'm currently allied with all the 16 city states, but he does nothing and lets me to win.
I've also attached the savegame.
I usually play tall at the begining (sometimes, I only own 2 cities until midgame) and then wide (by conquering and puppeting like crazy, because at that time I'm ahead in science). I enjoy very much the age of exploration in Civ and, when I discover a good spot in an island or a distant...
There's one issue of Civ 5 that I consider it hurts the mid game gameplay: the requirement of needing to build the prerequisite building in all of your cities to build a National Wonder. In previous versions of Civ I enjoyed so much to explore uncharted lands (once researched the appropiate...
In my latest game, I've conquered a non capital city (Ollantaytambo) founded by a destroyed civilization. As you can see in the attached image, "View City" option doesn't appear after I've captured it. It seems this kind of windows, with several options to choose through buttons, can only show 4...
In real history, I remember that several of the first European settlements in the New Word where only Citadels (sometimes, built from shipwrecks), inhabited by few survivors. Some of them were used for latter settlement of a colony and some of them where destroyed and dissapeared from history...
I don't think it's unrealistic. Human history is filled with examples of key fortress, that resisted sieges for centuries and served to secure resorces or choke points in land and sea trade routes.
I agree with you in that could be very inbalanced for the current AI. But with several limiting...
I'm forced to play offline and I find very annoying that achievements don't unlock in this mode. In other Steam games they do unlock when offline (e.g., Borderlands 2), and then synchronize when going online.
Also, I think I have some kind of trojan on my computers that crash Civ 5 when I try...
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