Hi, from time to time after starting new game I can see this strange behaviour. Game starts OK, I can save and after reloading it is as it should be (no restart required). So no save included because it is problem with game interface.
Hi, from time to time after starting new game I can see this strange behaviour. Game starts OK, I can save and after reloading it is as it should be (no restart required). So no save included because it is problem with game interface.
At my current game Mansa Musa and Bismarck (every few turns) are asking for friendship despite my answer is "no and stop asking". No mods, started new game after patch.
Do you have the same issue?
I started building Stonehenge. Volcano eruption destroyed source of stone (marked with red). But construction of wonder continues without stone. For me it is a bug - game should check if requirements for the wonder are still valid (like with Ruhr Valley - pillaged factory cancels building of it...
Hi, I have two small questions about my current game.
I do not understand why AI decided to settle it's third city so far to the south. Settler traveled all that route unescorted. Funny thing is that to the west and east of Bogota is unclaimed area and on the north is only city state Hunza and 4...
Hello,
I found something funny in the water and I wonder what it is. It has no tooltip, it is not visible in the strategic view. But it is "real", has reflection in the water... and looks nice. Do you have an idea what it is? [new frontier pass, no mods]
I have noticed that AI always votes "for": building buildings in the city center and for increasing costs for units built with faith, on the other hand, AI does not care about "districts works as culture bombs" - I choose myself and I always wins (with just one vote). Do you observed the same in...
When an AI makes request (trade or sth else) and you decline (for example) there is a leader animation that he is disappointed. Next step is to click "goodbye" which is very annoying because sometimes they propose deal every turn. It would be great if the "goodbye" screen will be removed after...
Yesterday I have noticed two things. First one is related to production and second to attack.
1. Sometimes when I settle a city I can not choose what it should produce. I can do it in the next turn so I am one turn behind. Is this auto turn ending?
2. Situation: enemy unit next to the...
Today I had an interesting and boring game (look at the screenshots). I took first two spain settlers and then settled my own citites. From this moment I had the war with Spain and was attacked by settlers, only by settlers :) Belive me, "waves" of settlers went through this small bottle neck...
Situation: capital built on small island (in the middle, not on the coast). Not possible to build another city on the island (reason: minimum distance).
Results: no trade routes but luxuries/resources from other cities are available in capital. Teleportation or something? :)
It is not a bug, but AI choose the patronage patch even when there are no city states at all. I do not know if this is possible, but when user set the number of city states to 0 the AI should know that patronage is useless. And small improvement for the setting of new game: 0 city states =...
I could not find this bug in the list so do not hurt me if it is there ;) Simple thing: AI cities do not treat embarked units as a threat for them. They never bombard them.
Look at the first screenshot. AI built city in not very smart place - trade route not possible for this single city. And the second one: AI does not know what to do with units captured by barbarians. I think that settlers are sitting there from beginning of the game.
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