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  1. Trickster7135

    Civilization Analysis

    1. CIVILIZATION ANALYSIS CIV NAME Ability Name – ability description. Unique Unit - name of unit replaced, modifications to the base unit. Unique Building - name of the building replaced, modifications to the base building. Start Bias - terrain civ starts on the map. Victory Preference -...
  2. Trickster7135

    Empire Management

    EMPIRE MANAGEMENT Empire Management is a huge facet of Civilization 5, and learning how to do so correctly is one of the primary tests of skill that allows you to play at higher difficulties more effectively. Empire Management is a rather broad term though, as it governs not only how you run...
  3. Trickster7135

    Tall Versus Wide

    Note: This article is out of date, the latest version is here: http://forums.civfanatics.com/showthread.php?t=469176. EMPIRE MANAGEMENT Empire Management is a huge facet of Civilization 5, and learning how to do so correctly is one of the primary tests of skill that allows you to play at...
  4. Trickster7135

    This is Exactly What This Game Needs

    The DLC, while fun in it's own right, has been mere peanuts. I remember when CiV first came out, after playing it awhile, it just didn't feel very deep. Others agreed with me, and the conclusion was that CiV can't be compared to the Civ4 we've all been playing, it has to be compared to the...
  5. Trickster7135

    What I Wish the Commerce Social Policy Was

    Generating gold has always been my favorite past times in every civ game, so you can understand my disappointment at the weak and neglected Commerce social policy. Right now the policies are too split between navies and commerce, without blending them together properly, as well as being absolute...
  6. Trickster7135

    Post Patch: Happiness

    The following are nerfs to happiness in the new patch: -1 happiness per city as base -1 happiness per luxury resource -1 happiness from collosseum -1 happiness from theater -1 happiness from stadium The following are buffs to happiness in the new patch: +1 happiness from Stone Works...
  7. Trickster7135

    Ghengis Khan and the Mongol Terror

    Soon to be released free DLC: http://apolyton.net/content.php/162-Genghis-Khan-released-as-FREE-DLC-on-October-25th The thread that has been made in general forums for this has been reduced to b:)tching and crying about patches, bugs, DLC, ect... so lets just discuss strategy of this new civ...
  8. Trickster7135

    The Civ5 Guide

    TABLE OF CONTENTS 01. Civilization Analysis 02. National Wonders 03. World Wonders 04. Buildings 05. Social Policies 06. Religion 07. Terrain and Features 08. Military Units 09. Promotions VERSION INFORMATION 3.08 09/24/12 - Expanded civilization analysis section 3.07 07/25/12 - Added articles...
  9. Trickster7135

    A Civ5 Guide for the Civ4 Veteran *Updated 9/24*

    THIS GUIDE IS NOW OUTDATED, GO HERE FOR THE NEWEST VERSION: http://forums.civfanatics.com/showthread.php?p=9776234#post9776234 TABLE OF CONTENTS 1. Civilization Analysis 2. National Wonders 3. Yield Changes 4. City Specialization 5. Paths to Victory 6. Expanding 7. City-States 8. Military...
  10. Trickster7135

    Preliminary Tips and Strategy

    Played through a couple of games on standard size/speed with Greeks and India. Here's some notes I've come up with to help myself and anyone else when adjusting to this new civ: 1. Make city-states your friends. Obviously Greeks have a better time of this, but even India did a fine job. The...
  11. Trickster7135

    Two Breathtakingly Annoying Problems!

    I've been doing a modmodmod (combining parts of History in the Making, Rise of Mankind, a bunch of miscellaneous mods, as well as my own ideas), and have come across two strange problems. Problem 1: Jungles seem to really want to spawn around starting locations, to the point that a civ that...
  12. Trickster7135

    DLC + Modding = ?

    DLC will add new civilizations, ect for money payments. Doing something like this would be pretty silly if you have complete freedom to mod in new civilizations, ect. The only way DLC like this would work is if they disable adding new civs into the game. Anyone else worried?
  13. Trickster7135

    Dummy Buildings for Traits

    My python skills are weak, and I need help on what to write and where to put it for these effects: 1. How do I code into python to add certain dummy buildings, depending on traits, using onCityBuilt and onCityAquiredandKept? 2. How do I code into python to add a certain dummy building...
  14. Trickster7135

    New Modder - Trait Modding Questions

    Editing traits to suit my tastes, using History in the Making Mod as my base. Here's the things I can't figure out how to do so far: 1. This one should be easy: how do I get a picture up for new traits? I can't for the life of me find where to define trait art. 2. I want to make a trait...
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