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  1. Tholish

    Just For Fun

    This is a mod I made just for my personal enjoyment. I just threw together a bunch of stuff I liked. Not a lot of programming, just XML. First, I just made up compleely new civilizations and leaders, all totally fictional. The leaderheads are various obscure ones I selected, but they make...
  2. Tholish

    Help With Diagonal Wrap

    I'm trying to write a civ like game from scratch, but it is to have diagonal wrap: go off the top edge and you come out at the left side the same distance from the north pole (upper left corner); go off the bottom edge and you come ouat at the right side the same distance from the south pole...
  3. Tholish

    Posts of Ideas for Computer Games

    The idea is that rather than just discussing existing games, or discussing possibilities for games that don't exist by referring to these ideas tangentially in other topics, those that have ideas for games that would have to be made from scratch could have a place to post ideas for new games...
  4. Tholish

    Unbuildable Building Deletion

    If a building has been built in a city, but circumstances have changed so that now it could not be built, this mod makes such a building vanish. http://forums.civfanatics.com/downloads.php?do=file&id=14615 For example, if a bonus or religion is required for the building to be built, and...
  5. Tholish

    ProcessBuilding

    I'm trying to make it so that buildings don't work when conditions would preclude them being constructed. For instance, a temple should not continue to create happiness if the religion for it no longer exists in the city . The first thing I wanted to do with this though was I wanted to...
  6. Tholish

    Palace in CityLSystem

    I am trying to make buildings have non anachronistic looks by using the CityLSystem, and for most buildings this is working. However, any attempt to do the Palace results in a crash as soon as it updates. I have tried putting it on every node, I've tried changing its Priority in building infos...
  7. Tholish

    Adding Symbols

    I am trying to make a mod that adds a new Yield called "Power" (internally called "Juice" to differentiate from Coal Plant type power). It is essentially a clone of Food (I couldn't have picked a harder Yield to clone). I'll have to add a whole new City Screen for the Machine population of the...
  8. Tholish

    Continuing to Mod Civ IV

    Will Civ V be the end of modding Civ IV? Of course not. People still mod Civ III and it was far less moddable than Civ IV. People still paint pictures by hand, with paints and brush, even though there are airbrush and computer tools. Many of the most skilled modders will move on as soon...
  9. Tholish

    Using L-System for Early Scotland Yard

    I hate the way you get this modern looking Scotland Yard sticking out like a sore thumb in early eras. So... In Civ4ArtDefines_Building I put this <BuildingArtInfo> <Type>ART_DEF_BUILDING_SCOTLAND_YARD</Type> <LSystem>LSYSTEM_SCOTLAND_YARD</LSystem> <bAnimated>1</bAnimated>...
  10. Tholish

    Absolute Paths:How common is C:/Program Files/Firaxis Games

    How many people don't have Civ installed in Program Files on the C drive? I'm trying to make a BtS mod as compact as possible by using every bit of material that comes already installed, including older stuff. Unfortunately, stuff from pre BtS versions cannot be accessed by path unless it is...
  11. Tholish

    Method of doing Res/Fonts

    Res/Fonts, the files GameFont.tga and GameFont75.tga, are of course a pain in the neck. When I first did my futuremod I spent a week doing a really bad one by just cutting and pasting from other tga files with gimp and erasing. All this was freehand, as gimp doesn't give guidelines of any...
  12. Tholish

    How does AI handle Random Events

    I could look it up, but this is faster, and there's probably been discussion about this, but I missed it. How does the AI decide to handle random events? What I mean is, if you have a chance to lose an improvement, but it doesn't happen if you pay 10 gold, the human makes a decision based...
  13. Tholish

    Civic Linked Leaders Modcomp

    This mod makes it so that if you change civic to a civic that is the favorite civic of one of your civs leaders, you change to that leader. I proposed the idea, Androrc the Orc wrote the core code, I filled in supporting code and XML and compiled and uploaded it. For example, in my first...
  14. Tholish

    Civic Linked Leaders: Effort

    I'm going to try to make a modcomp that makes civic linked leaders. Here's the idea. Each civ has multiple leaders, one of whom (the earliest era one) is the default. The others are not available until you get a certain civic. Whenever you change to the civic associated with one of these...
  15. Tholish

    Education Mod

    Originally I made this thread for a particular event. However, I came up with another event and decided to add it to this thread and just have one thread for any other events I come up with. The first event is a random event that causes civs to forget randomly chosen techs unless they pay...
  16. Tholish

    Pinning down a shifty crash

    I've been working on this mod for about a year and its big and complex, designed to last a long time from the early neolithic well into an extravagant future. I've encountered and overcome many problems. For most of the game (the first 1200 turns or so on normal speed) it is stable, though I...
  17. Tholish

    Map of Planet Scenario

    I was thinking about making a Huge Map of Planet scenario for planetfall, but ran into two problems immediately. One is the difficulty of getting data out of SMAC. Screenshots don't paste into gimp and the .MP file used for the map is unreadable by anything I have. Thus I will have to...
  18. Tholish

    Bonus Quantity in City Screen

    I've been making this mod where I have a crash in the late game. I've found that I can avoid it by making sure that a civ about to finish the Exotic Matter Plant builds something else instead for the next couple of turns. If it builds the EMP later, no problem. However, there is definitely...
  19. Tholish

    Playable Civ List

    I made a modcomp that adds two integer variables "minera" and "maxera" to CivilizationInfos. Whenever there is a check for whether a civ is playable or ai playable, I just made these part of the process so that for instance, if the start era of the game is Ancient, only civs with appropriate...
  20. Tholish

    Who did this Future Era Splash Movie?

    About a year ago I was toying around with making a mod, and downloaded some stuff I though might be useful. Over time I actually made a mod and included a Future Era "movie" similar in style to the existing splashes you get in the standard game. Problem is, I got the art from a post on the main...
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