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  1. M

    Happiness per population

    I'd like to be able to make it so the happiness buildings generate some sort of fractional happiness per population, effectively mitigating their city's own unhappiness rather than providing fixed happiness boosts (or realistically some combination of the two). It would be similar to the...
  2. M

    Growth and Policy Formulas

    Some of my initial modding goals have been to make culture victory require 7 complete policy trees, but not require any additional culture over the standard game's 5, as well as speeding up growth of cities. So here are the formulas for policy costs and city growth, if you're interested in...
  3. M

    Jungles actually useful

    In addition to always providing 2 food/0 prod, jungles provide 2 research points with the university, and you can build trading posts on them without cutting them down, which gives even more research with one of the Rationalism policies. It's interesting, compared to Civ IV, where jungles were...
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