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  1. Gazebo

    New Version - 1.0 (September 3rd, 2021)

    Hey all! New version inbound! This one is quite stable, enough so that I'm officially labeling it 1.0. We're doing a soft-reboot on the versioning system, so out with the old date-numeric model, and in with a traditional versioning system. This is also the first version in awhile that will be...
  2. Gazebo

    Thoughts on Humankind from Gazebo

    Hello all! (I'm cross-posting this here from the G2G forums VIP required sorry!) as I know a lot of civfanatics regulars browse this subforum but not the Amplitude one.) It's me, Gazebo! Some of you may know me from my work on Civ with Vox Populi, if not, no worries. I've been involved in civ...
  3. Gazebo

    New Beta Version - August 19th (8/19)

    Hey all, New beta version inbound. Is the same as @Recursive's latest hotfix 6, with the latest promo icons from @Asterix Rage included. My apologies for my absence lately, it's been a complex summer! I'm getting back into the swing of things, however. Cheers, G Link...
  4. Gazebo

    (7-1) New Beta Version

    Hey all, New version inbound. Apologies for the delay, I've switched to a new, shinier PC and the typical teething issues of setup slowed me down. AI/Bugfixes/Optimizations Ian9 complete refactor of memory methods integrated Faster loading/saving, more reliable and consistent...
  5. Gazebo

    6-7 New Beta Version

    Hey all, New beta inbound. General Performance improvements and memory optimizations General github issue fixes/cleanup Some TT cleanup Fixed blockading responsiveness Adjustments to citycitizenAI AI Adjustments to peace willingness and diplo AI Balance War...
  6. Gazebo

    New Beta Version - May 24th (5-24)

    Hey all, New beta inbound. I've run multiple test games on this one with no noticeable issues - human hands may change this, but its quite stable as far as I can tell. Changes Bugfixes/Performance Fixed cached status for blockaded tiles Fixed delegate cache issue for WC...
  7. Gazebo

    New Beta Version - May 17th (5-17)

    Hey all, New beta inbound. Changelog! Core Added Instant Yield Logging Bugfixes Loads of github fixes and 'stale' fixes - if not listed, but closed recently, likely fixed or stale (i.e. no longer a valid issue) Adjust TR completion to be after building completion SD...
  8. Gazebo

    Version preview - 5-17

    Hey all, New version coming soon, but I wanted to drop the current patch notes for discussion: Core Added Instant Yield Logging Bugfixes Loads of github fixes and 'stale' fixes - if not listed, but closed recently, likely fixed or stale (i.e. no longer a valid issue) Adjust...
  9. Gazebo

    New Beta Version - May 5th (5/5)

    Hey all, New beta inbound. It affects memory (thus saves), so I can't call it a hotfix. :) Not save-game compatible. Online as of 9:30pm CST. https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA Cheers, Gazebo
  10. Gazebo

    New Beta Version - April 29th (4-29)

    Hey all! New beta inbound. The spy one! Bugfixes Fixed minefield issue hurting own ships CTD fixes Fixed some build order issues Diplo AI tweaks Fixed errors with 'more GP' module Balance Espionage New Espionage System! Spy Events replace...
  11. Gazebo

    New Beta Version - April 14th (4/14)

    Hey all, New beta version inbound. Extensive stuff this time, minor balance tweaks here and there, and polishing down a few of the rougher ends on the project. Some things, like the espionage rework, will need human playtesting to get 100% correct, but generally the cleanup exposed some major...
  12. Gazebo

    Civ 6 VP

    Hello all! I'm delighted to announce that the VP team has collectively agreed to begin work on Vox Populi for Civ6! After months of negotiations with Firaxis, we've managed to get access to Civ 6's DLL, and we're already finding lots of new ways to improve Civ 6's AI. Please see this thread...
  13. Gazebo

    New Beta Version - March 2nd (3-2)

    Hey all, New beta version inbound. It's been a weird winter for me, but we're getting through it. Anyways, thank you to everyone (especially @Recursive) for stepping up in my absence and keeping things moving along. As always, this is an incredible group project, much bigger than I ever...
  14. Gazebo

    Monopolies

    Just saw the new Civ6 DLC monopoly mechanic...wow, they borrowed pretty blatantly, eh? :) G
  15. Gazebo

    New Official Version - December 1st (12-1)

    On the first day of Christmas, did Gazebo give to meeeeee.... Balance Changes Bugfixes Tons of tacticalAI fixes from ilteroi Reworks and improvements of diploAI by Recursive Adjustments to sanity for dealAI, especially city valuation and trades Improvements...
  16. Gazebo

    New Official Version - October 7th (10-7)

    Hello spookifolk! Here's the newest spookversion! It's very spooky. Spooks! General Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths) Adjusted CS bullying model for...
  17. Gazebo

    Upcoming Version Changelog

    General Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths) Adjusted CS bullying model for 'heavy tribute' to mirror gold scaling - no longer dependent on city yields, should...
  18. Gazebo

    New Beta Version - August 16th (8/16)

    Hey all! New beta version inbound! Exciting stuff! Lots of behind-the-scenes improvements, especially for the DealAI. It's a WIP of course, as the key is the human 'feel' of the system. Changes Reverted embark rule for land units - can now stack underneath naval units as before...
  19. Gazebo

    Beta Version Preview - August 11th

    Hey all, Here's a preview of the upcoming version: Changes Reverted embark rule for land units - can now stack underneath naval units as before. Todo: AI will still avoid this somewhat, but not critical. Overhauled DealAI for more consistent, logical deals Optimized AI...
  20. Gazebo

    New Official Version - June 19th (6-19)

    Hello everyone! I'm back from the dead! 6-19 is here to kick in your door, eat your free time, and become the new official release! :band: So, yes. Ahem. Patchnotes? You probably expect a lot, but fear not! Minimal changes since the last beta, mainly cleanup and bugfixes. We're getting...
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