Hey all!
New version inbound! This one is quite stable, enough so that I'm officially labeling it 1.0. We're doing a soft-reboot on the versioning system, so out with the old date-numeric model, and in with a traditional versioning system. This is also the first version in awhile that will be...
Hello all!
(I'm cross-posting this here from the G2G forums VIP required sorry!) as I know a lot of civfanatics regulars browse this subforum but not the Amplitude one.)
It's me, Gazebo! Some of you may know me from my work on Civ with Vox Populi, if not, no worries. I've been involved in civ...
Hey all,
New beta version inbound. Is the same as @Recursive's latest hotfix 6, with the latest promo icons from @Asterix Rage included.
My apologies for my absence lately, it's been a complex summer! I'm getting back into the swing of things, however.
Cheers,
G
Link...
Hey all,
New version inbound. Apologies for the delay, I've switched to a new, shinier PC and the typical teething issues of setup slowed me down.
AI/Bugfixes/Optimizations
Ian9 complete refactor of memory methods integrated
Faster loading/saving, more reliable and consistent...
Hey all,
New beta inbound.
General
Performance improvements and memory optimizations
General github issue fixes/cleanup
Some TT cleanup
Fixed blockading responsiveness
Adjustments to citycitizenAI
AI
Adjustments to peace willingness and diplo AI
Balance
War...
Hey all,
New beta inbound. I've run multiple test games on this one with no noticeable issues - human hands may change this, but its quite stable as far as I can tell.
Changes
Bugfixes/Performance
Fixed cached status for blockaded tiles
Fixed delegate cache issue for WC...
Hey all,
New beta inbound. Changelog!
Core
Added Instant Yield Logging
Bugfixes
Loads of github fixes and 'stale' fixes - if not listed, but closed recently, likely fixed or stale (i.e. no longer a valid issue)
Adjust TR completion to be after building completion
SD...
Hey all,
New version coming soon, but I wanted to drop the current patch notes for discussion:
Core
Added Instant Yield Logging
Bugfixes
Loads of github fixes and 'stale' fixes - if not listed, but closed recently, likely fixed or stale (i.e. no longer a valid issue)
Adjust...
Hey all,
New beta inbound. It affects memory (thus saves), so I can't call it a hotfix. :)
Not save-game compatible. Online as of 9:30pm CST.
https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
Cheers,
Gazebo
Hey all!
New beta inbound. The spy one!
Bugfixes
Fixed minefield issue hurting own ships
CTD fixes
Fixed some build order issues
Diplo AI tweaks
Fixed errors with 'more GP' module
Balance
Espionage
New Espionage System!
Spy Events replace...
Hey all,
New beta version inbound. Extensive stuff this time, minor balance tweaks here and there, and polishing down a few of the rougher ends on the project. Some things, like the espionage rework, will need human playtesting to get 100% correct, but generally the cleanup exposed some major...
Hello all!
I'm delighted to announce that the VP team has collectively agreed to begin work on Vox Populi for Civ6! After months of negotiations with Firaxis, we've managed to get access to Civ 6's DLL, and we're already finding lots of new ways to improve Civ 6's AI.
Please see this thread...
Hey all,
New beta version inbound. It's been a weird winter for me, but we're getting through it. Anyways, thank you to everyone (especially @Recursive) for stepping up in my absence and keeping things moving along. As always, this is an incredible group project, much bigger than I ever...
On the first day of Christmas, did Gazebo give to meeeeee....
Balance Changes
Bugfixes
Tons of tacticalAI fixes from ilteroi
Reworks and improvements of diploAI by Recursive
Adjustments to sanity for dealAI, especially city valuation and trades
Improvements...
Hello spookifolk!
Here's the newest spookversion! It's very spooky. Spooks!
General
Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths)
Adjusted CS bullying model for...
General
Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths)
Adjusted CS bullying model for 'heavy tribute' to mirror gold scaling - no longer dependent on city yields, should...
Hey all!
New beta version inbound! Exciting stuff! Lots of behind-the-scenes improvements, especially for the DealAI. It's a WIP of course, as the key is the human 'feel' of the system.
Changes
Reverted embark rule for land units - can now stack underneath naval units as before...
Hey all,
Here's a preview of the upcoming version:
Changes
Reverted embark rule for land units - can now stack underneath naval units as before.
Todo: AI will still avoid this somewhat, but not critical.
Overhauled DealAI for more consistent, logical deals
Optimized AI...
Hello everyone!
I'm back from the dead! 6-19 is here to kick in your door, eat your free time, and become the new official release!
:band:
So, yes. Ahem. Patchnotes? You probably expect a lot, but fear not! Minimal changes since the last beta, mainly cleanup and bugfixes. We're getting...
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