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    Burial Tomb in top 5 UB?

    Lets start with you get 8 Trade Routes, 10 with wonders. Reaching that value is completely unrealistic, At most you will usually see about 6 before the game ends or is a few turns from ending. When you get Hanse, unless you hunt down the top line, you will likely be at 4, maybe 5. You will...
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    Lumber Mills - when to build them?

    Lumber Mills are not inherently bad Grassland Farm = 4 F Plains Farm = 3 F, 1 P Hill Farm = 2 F, 2 P Forest Mill = 1 F, 3 P Hill Mine = 4 P They are equal just slightly different, their only negative is that no hidden resource can be gotten by them. Meaning you will need to replace if you...
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    Trading posts should be available sooner

    There was a trick that if an AI gave you open borders, you would just make a ton of roads in their area (or if you planted the roads outside their borders and waited for them to grow into it), and the AI would run into massive deficits and be completely ruined all game. To fix this, AI no longer...
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    Burial Tomb in top 5 UB?

    Tall doesn't really need happiness Egypt is interesting that they have bonuses for both Tall and Wide +20% Wonders is directed towards Tall +2 Happiness on an early building is directed towards Wide If you play 1 way, you will probably not see the strength of the other way. Ethiopia is...
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    Burial Tomb in top 5 UB?

    Godly for going Wide, especially since Piety opener allows you to quickly build it in every new city
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    BNW Community Rankings

    Who is better? Maya or Ethiopia? Persia or Venice? Ever wanted to decide and find out what others think as well? Cast your votes, which Civ you feel is stronger when only you have the option of only 2 Civs! http://www.allourideas.org/civ5bnw With enough votes we might discover a...
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    Anti Tourism Culture

    Woah, okay this makes a lot of sense! Thank you
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    Best Religious Civs Without Explicit Faith Advantage

    I consider Desert Start to be an explicit faith advantage. So Arabia and Morocco are out of this argument Anyone can get lucky and befriend a Religious CS, I guess Siam has an advantage here tho. Anyone can get lucky and find a Religious Wonder, I guess Spain has an advantage here tho. uh...
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    Anti Tourism Culture

    What sources of Culture works against Tourism? I don't feel that it is your entire culture per turn, otherwise we would get falling status much more often. Yet it is pretty common for it to be rising even when the person only has 2 tourism, while you generate like 50-100 total culture per turn
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    Wait until Legalism for monument in cap?

    BNW has given me a fetish for Military Caste~ Culture comes so pathetically slow when ignored now!
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    Wait until Legalism for monument in cap?

    I always go Monument -> Scout -> Granary Relying on Ruins to have a good game doesn't calculate in my mind A T7 Monument vs Legalism Monument is the difference of a turn 25 Landed Elite vs a turn 40 Landed Elite I rather have +15 turns of +2 Food than having a chance of getting something...
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    Nerfing ranged units range to improve early war

    I suggest Mounted units ignore ZoC, this will allow them to properly do their job in countering Ranged Units This last suggestion might be a little wild Siege units have a default of 3 range, Artillery has 4 Siege units strength is reduced by about 20-30%, so they die to melee much easier Siege...
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    Religion Spread Further, or Faster?

    The trick with Religious Unity and Papal Primacy (and Consulates) is that you use Missionaries for the initial religion spread, with a little time they will become Friendly. Which doubles the religious pressure making it difficult for enemy pressure and missionaries to take it away from you. You...
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    Science--Why is it so crucial in Civ 5?

    There are only so many units you can have on the map So its not like they can just "swarm" you To make it worse, the science leader could have significantly stronger units and significantly higher production to swarm them. So they will either be an ultimate brick on the defense or easily crush...
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    Cover and defence vs cities

    Minor already predicted my probable error, I was inspecting the strength output. Which seems to be bugged in itself as a display error, I have no intention of running the tests again since they are fairly tedious to do. I respect and acknowledge Minors improved conclusion, well done :goodjob:
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    Cover and defence vs cities

    Planes work pretty vastly different than Ranged units do I suggest not lumping them in with the rest.
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    Is this a good money/faith ICS?

    I believe this is called "epeen flexing"
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    Cover and defence vs cities

    City Attacks do not apply to the Promotions thing (probably because they cannot officially stand on terrain), Also does not apply for the City Specific % bonuses (I am referring to the 50% bonus to city and fortified units... Tho now I wish I checked against a Fortified Ranged Unit before...
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    Cover and defence vs cities

    I understand I may have worded poorly, it does not help that this feels almost unbelievable. Please, understand that I believe this is a MASSIVE bug. I believe that Ranged Attack should be defended with Strength Stat, Not the enemies own Ranged Attack Stat Ranged Units can get the promotion...
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    Water Mill Pros and Cons

    While I suppose this thread is a bit of a necro, The effects early of it is essentially another Citizen who happens to be working a NonRiver Plains with a Farm That is a pretty nice effect for a mere 2 gold pt
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