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  1. J

    An idea for a new succession game

    Posted here instead of on the GOTM forum since I think the challenge could very well be too hard. Would anyone be interested in the concept of a normal succession game where the gimmick is: no more than 1 city per landmass? (Large Archipelago map, obviously) I think it would be an interesting...
  2. J

    GOTM203 suggestion

    I`ve noticed that we haven`t had a GOTM in quite a while, and I think some unusual ideas could be appropriate for our next one. Most specifically, playing a GOTM as the Barbarians. https://forums.civfanatics.com/threads/play-as-barbarians-how-to-do-it-without-hex-editor-basic-tips.627343/ (Big...
  3. J

    GOTM201 spoiler

    Hey all, just letting you know that I won`t be posting for GOTM201. My original intention was to EC after a spell in early Republic. Unfortunately, my Chinese destroyed the Romans and Indians, which stole my EL options (no key civ) and my Greeks built Sun Tzu in the late BCs (which screwed up my...
  4. J

    GOTM187 Spoiler

    GOTM187. If we have offshore foreign civ, EL-hardcore. If not, EC. Will size-1 with peat moss. 4000 BC: Rome built. Work peat moss. T4L0S6. Move settler west. 3950 BC: >Alphabet. Japanese, Germans and Persians are in the game. No Purple civ… forgot about that very slight detail! 3850 BC...
  5. J

    GOTM183 Spoiler

    Super surprised that no one has posted such a thread yet. GOTM183. Small landmass, unknown amount of civs. French are in the game. Deity level. Landmass 1! Conquest seems likely, moreso if no purple. 4000 BC: Pop hut: CHARIOT. Nice! Thebes built. 3900 BC: Memphis built. 3850 BC: Hut...
  6. J

    Civ2 Intensive CPU Usage bug: potential warning for laptop users! (+Discussion)

    Apologies if this sounds too much like a clickbait title, but I feel like I need to speak out. People who have played Civ2 on recent-ish machines know that Civ2 has a tendency to use up A LOT of processing power. Since the game was released during 1996, its coding was a bit sloppy: the game...
  7. J

    GOTM 179 Spoiler

    Before starting anything, let me state one single thing. I will not be submitting my GOTM 179 attempt to CFC this time around. GOTM179 was a scenario, and thus normal scenario rules were applied: you could play around a few turns aimlessly if you weren't familiar with the scenario, even as...
  8. J

    GOTM178 Spoiler

    FOr lack of time/motivation, I tried that one as OCC. Thank god I did. Map is not very inviting for longwinded games since there is very little landmass involved. Mostly EC play I guess. Since I played an OCC, my log will be posted in one go. GOTM178: Will attempt an OCC. 4-special nearby...
  9. J

    GOTM 174 Spoiler

    Pre-game notes: Going to try EL this time around. Not an OCC. Emperor level. Will need defenders since this is a CQC map. So no early republic. Something, something something something DateLine. Since we can’t sack an undefended city, the premium for popping one of the 2 huts with our...
  10. J

    Dysfunctional Events.txt file in the WW1 2.0 scenario

    I apologize if this is the wrong place to ask this question, but this is where I downloaded this scenario, and I think this is where I am the most likely to see my question answered. A few months ago I downloaded the MGE World War One 2.0 scenario (from Jim Panse) located here...
  11. J

    NoCD Patch on Civ2 MGE 64bit machines: Doesn't work with Mastermind's patch?

    So as the name suggests, I've had difficulty making a noCD patch work on my computer for MGE 5.4.0f (the latest patch of 1.3). I've been able to download the noCD patch from CFC just fine, but it won't run on my computer because it's a 64bit, and I don't have access to a 32bit machine at...
  12. J

    GOTM 167 Spoiler

    Before I go and copypaste my log/Word document on this post, I will preface by saying that this was my first custom/fan-made scenario that didn't actually ship with the game. It was quite a learning curve: I did play a few turns of the other powers as recommended, but I did not expect the game...
  13. J

    Oedo years and popular revolutions in Democracy

    In one of my previous games, I was playing as a Democracy, and due to a city rioting 2 turns straight, my government fell. However, when an Oedo turn passed, the game stayed in Anarchy without any ''choose your government'' window. That happened more than once during the same anarchy period...
  14. J

    labels.txt

    So, a few months ago, some people might remember that I wanted to be able to run Civ2 with multiple languages. I got a good answer, but the conversion from French civ to English civ did not work 100% properly, as some pieces of text were still showing up in French (something like: Royaume des...
  15. J

    Civ2 strategy, suggestions and brainstorming thread

    So... where to start? This post is rather long, and I hope I worded it right. Anyways, I have a suggestion to the Civ2 community. I've played Civ2 for a few years and found this site (and later on its forums) a year or so before today. There's absolutely no question that the advice that I...
  16. J

    Respawns in Civ2

    During the last game I played, I decided to go for late conquest. I'm past 1500 AD, where respawn of civs is supposed to stop. It did not stop however, with 3/4 civs respawning during the next 2 turns... what is happening? When will it finally stop? What do I not know about respawns that I need...
  17. J

    Civ2 2.42 with multiple languages

    Does anyone has any idea how to have different versions of Civ2 2.42 with a different language? I tried copying my MGE folder and then going through the process of applying the 2.42 patch once again (like I did a couple of months ago) but that failed as the civ2.exe interface was still in...
  18. J

    Civ 2 Classic and USBs

    Does anyone know if you can run vanilla Civ2 straight from a USB key? Also, I have heard of people putting the wing.dll file in the Civ2 directory (instead of System32 folder) and having Civ2 running properly. Is that true? Thanks for replying!
  19. J

    GOTM 118 Spoiler

    I played until 1000 BC, or to turn 151 (in Deity years, that would be 1000 AD) My initial strategy was to try and expand quickly to the mountains, while getting a few explorers for hut popping. I would try to get to Monarchy and Trade quickly, and to build Pyramids early (I know that sounds a...
  20. J

    Worker assignment question

    Earlier this morning (or afternoon, whatever) I was playing GOTM 118. I built a new city. Much to my suprise, the worker was assigned in a whale square that was already used by another city! It did not removed the 1st worker, so I have 2 workers, from different cities, working the same square...
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