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  1. Moriboe

    New Districts

    As the novelty of the current districts is wearing thin, what do you think some new ones could be? All yields and great persons are accounted for so new ones will likely have to be coupled to new concepts, I'll vaguely hint at some. Numbers may not be balanced and included mostly for the gist of...
  2. Moriboe

    AI doesn't want me spreading his own religion

    To be on the safe side preventing religious loss as Kongo, I spread the AI's own religion back to his holy city, which got converted. No "thank you", instead I got a "Your proselytizers are not welcome". Surely the AI should be happy in this case?
  3. Moriboe

    Can still win the game after losing

    I lost to an AI's religious victory, got the defeat screen, then clicked "one more turn...." and kept on playing, trying to get the tourism goal for a cultural victory. To my surprise I was actually awarded the victory upon reaching that point, even getting achievements for it.
  4. Moriboe

    The Southern Netherlands

    Formerly known as "The Southern Netherlands". Released to the workshop as Belgica Regia. Download I. The Basics. Added are: Duchy of Brabant Couny of Flanders Prince-Bishopric of Liège County of Hainaut Duchy of Luxembourg City states are Mechelen, Arras and Namur (replacing...
  5. Moriboe

    Legendary Culture

    Adds a new type of culture victory and many paths toward achieving it! In short: - Legendary Cities: make 3 cities build up 25,000 culture to achieve victory (similar to Civ4) - Great Works: Great Artist can directly boost (a city's) culture - 6 new wonders, plus 3 more adapted from Pouakai...
  6. Moriboe

    More Buildings

    Adds 8 new buildings, available on the browser. The art is 50-50 unused Firaxis art and icons done by sukritact. This is the next installment in project "port BMF stuff". The buildings are: - Triumphal Arch: +2 culture, +4 happiness; available when completely eliminating an enemy civilization...
  7. Moriboe

    [WONDERS] Registan and Global Seed Vault

    Two separate mods, get them from the mod browser. The Registan: +2 gold from merchant specialists in every city and a free observatory. Requires plains. Global Seed Vault: +2 population in all cities and +2 food for scientist specialists. Requires tundra and a mountain nearby. Also...
  8. Moriboe

    Nri Kingdom

    Get it from the workshop. http://en.wikipedia.org/wiki/Nri_kingdom UU: Safe Haven: After researching Philosophy, Citizens from rival pre-modern Civilizations occasionally Migrate to your Cities. The frequency of migration increases if your empire is happy and at peace. UU: Mburichi (150...
  9. Moriboe

    Unique Missionary or Inquisitor: How?

    For a new civ I replaced the inquisitor and it works. But I can also still purchase the standard inquisitor. I tried to disable it by adding a function to GameEvents.PlayerCanTrain, but without success. Does anyone have a lightweight solution (no overriding of game files) for replacing a...
  10. Moriboe

    Khazar Khaganate

    Preview image: UA (BNW): +1 Gold for each City connected to the Capital. +1 Culture per turn from Cities for each foreign Religion present. UA (G+K): +20% Trade Route income. +2 Culture per turn from Cities for each foreign Religion present. UU: Tarkhan: Earlier but weaker knight. Heals...
  11. Moriboe

    Diagnosing a CTD?

    I'm running a game with a bunch of little mods of mine and suddenly I get a CTD. There's no error in the lua or database logs. I disable all custom lua and I delete custom CS types: same still happens. I know who the offending player is so I remove all his gold etc, delete all his units: no...
  12. Moriboe

    New City State Types

    Two new types: Financial and Tribal. On the Mod Browser as "New City State Types". OK, Tribal is just a rename of Militaristic and not new. When doing my world map I found it problematic to represent certain areas with cities, so I just named them "The Sami", "The Ainu", "The Navajo" etc. I...
  13. Moriboe

    Ideas needed for "Tribal" city states

    I've long thought to add some "tribes" to the game/world map, as by lack of (important) cities, some areas and cultures are difficult to represent as a regular city state. So I'd have a new type of CS, with names like "The Tupi" and "The Ainu". Of course I need an effect for them, something that...
  14. Moriboe

    Engineers rush instantly

    Ever lost a wonder after using an engineer to completely fill up the progress? Well, it sucks. So I have some code to make it finish the wonder on the same turn, if the engineer added enough hammers for completion. Look for Instant Hurry on the mod browser. If engineer hammers are not...
  15. Moriboe

    Less science for large empires

    After a game where the whole world was outteched by an AI that expanded like mad, and after doing so myself a few times, I started thinking about a solution. And so I got: universities and laboratories reduce science in each city by 1%. It fits all criteria (imo): Gameplay: takes away some of...
  16. Moriboe

    Transcend Difficulty

    I added a new difficulty to bridge the gap between Emperor and Immortal. Should be compatible with G+K, but confirmation would be nice (still don't have it). Available on the mod browser. The AI starts with a free worker and receives a 5% bonus, relative to Emperor, in most fields. For...
  17. Moriboe

    What ethnicities can do

    I will talk of two things in this post: ethnicities (obviously) and "the dark side". Ethnicities were a big part of citizen management in Civ3, where the "stop the war against our motherland" unhappiness could cause serious headaches. In Civ4 they merged the concept with culture, allowing you...
  18. Moriboe

    The Flemish Community

    This mod adds Flanders as a playable civilization. Leader: Robrecht III. Available on the mod browser. Works in all versions of Civ. Now with amazing graphics by janboruta! UA: Urban Prosperity. +5% Gold and Production in your 4 largest cities for each Policy Branch finished. (vanilla & G+K...
  19. Moriboe

    Show Influence

    This is a simple mod that displays the influence of rival civilizations in the city state popup. It's useful alongside Gazebo's City State Diplomacy mod, for which I've witnessed influence go over 800. Good to know before trying to replace the culprit as ally. It looks like this: This...
  20. Moriboe

    Combat speculation

    From this article: "The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice." Now I'm always suspicious about any point being overly stressed. Which player has...
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