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  1. Kirschi

    Bug Reports - Post Here!

    Two more in Beta 3/18 (Full + EUI - Installer). In lategame I allied lots of CS and Pledged to Protect them. At some point I got the warning about not having enough military power. After building enough units, I got the "Pledge to Protect secured" every turn after that. It was quite annyoing...
  2. Kirschi

    Bug Reports - Post Here!

    Using Beta 3/18 and playing as Egypt I got several quests from CS to build buildings like Arsenale di Venezia & Rialto District. This doesn't make sense, as only Venice can build them. CS should either know if I am Venice or not or should'nt even give quests with these special UBs.
  3. Kirschi

    Bug Reports - Post Here!

    Had the following two minor issues in beta 3/12 including hotfix. (With mods but they should not interfere)
  4. Kirschi

    City capture, cities are too weak

    I totally agree that cities are way to weak. For me it is too easy to capture cities from the AI especially as soon as I got the Landship. Most smaller and medium cities are captured with one melee attack. I think some Defense scaling for newly founded (or all) cities per era would be a good idea.
  5. Kirschi

    Is it possible to split the City-State notifications?

    I can confirm that you can easily configure which notifications are bundled. I changed the lines 187 to 189 in the NotificationPanel.lua (My Games/Sid Meier's Civilization 5/MODS/(6a) Community Balance Patch - Compatibility Files (EUI)/LUA/) file to NOTIFICATION_MET_MINOR CityState...
  6. Kirschi

    Is it possible to split the City-State notifications?

    I noticed the list of event types as well. I already figured that the second column is some sort of grouping for different event types but I didn't figure that the 'B' could mean Bundled or something... Maybe removing the B would prevent it from getting bundled. Thanks I will test that.
  7. Kirschi

    Is it possible to split the City-State notifications?

    Found the spot! And so far I haven't found any issues. The "fix" is pretty simple, but note that it splits all messages, not only those from city-states. Just as it is in vanilla civ. Manual instructions Go to the "My Games/Sid Meier's Civilization 5/MODS/(6a) Community Balance Patch -...
  8. Kirschi

    Is it possible to split the City-State notifications?

    Ok so no options available there. I am pretty good at coding, if you could point me to a file where this part of EUI is handled I would be very grateful :)
  9. Kirschi

    Is it possible to split the City-State notifications?

    Is it possible to split the notifications which are now unified with CBP? Some setting I can change, like it was in vanilla Civ. I guess it comes from EUI, never played CP/CBP without it. For me it is quite annoying to have to cycle through the messages, mostly because it takes some time to...
  10. Kirschi

    Bug Reports - Post Here!

    I have a problem with the "Wolfpack" submarine promotion icon. The error message appears whenever I click on a submarine that needs to be promoted, or hover over the icon. Also I am not sure if the info is correct when I have not enough faith to purchase something. It took me some time...
  11. Kirschi

    MODS compatible with Vox Populi (VP)

    Feel free to share your custom version ;-) I would love to see an updated/expanded version. It's sad that the mod was abandoned.
  12. Kirschi

    MODS compatible with Vox Populi (VP)

    I have the problem with IGE (Ingame Editor) that it is completly on top of the list of strategic resources. I use UEI and haven't tested it yet without it. So I am not sure if "Compatible out of the box" is right, anyone else having this problem?
  13. Kirschi

    Is the Cultural Capitals mod compatible with CBP?

    Well I posted a reply to the Compatibility Thread. So far there do not seem to be any major issues with the mod and the whole CP experience (CP, CBP, EUI, CSD).
  14. Kirschi

    MODS compatible with Vox Populi (VP)

    I tested the Cultural Capitals mod a bit with the whole package (CBP, EUI, CSD) and I haven't found any issues yet. But then I am only a casual player and would only notice obvious bugs. It adds a menu to the interface but this does not seem to be a problem.
  15. Kirschi

    Is the Cultural Capitals mod compatible with CBP?

    Hi Long time ago I played the Cultural Capitals mod and I really liked it. But because it changes quite a few things I thought I ask if it is compatible with CP or CBP. I didn't find it in the Compatibility Sticky Thread. Thanks in advance
  16. Kirschi

    Ingame Editor

    yes! thank you for the new version :)
  17. Kirschi

    NiGHTS: Bug Reports

    Found a few things in my Marathon-speed game. Omg it doesn't seem to end ^^ I am already playing for 5 days. And I hope that 11.8 comes out soon, can't wait for it :)
  18. Kirschi

    How to combat AI's ICS? And ... what's up with Great Engineers?

    Oh, so you already created a lot of mods and know how easy that is? I am playing a game on Marathon currently and I think it's almost perfectly balanced. Not so much on lower speeds but negligible to win a game in this awesome mod. After reading that I had to read all previous posts again and...
  19. Kirschi

    NiGHTS: Bug Reports

    The Tech popup for Construction shows that it unlocks "Allows Bridges over Rivers" but it is now researched with Metal Casting.
  20. Kirschi

    Ingame Editor

    Thank you very much! That was it. I just changed the main window size and the inner containers were left unchanged. :goodjob:
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