He suffers from the same terminal disease as Monty and Ghengis- early aggression causing focus on military instead of science/culture, resulting in small, weak, poorly-improved cities that massively slow him down past the first part of the game. Shaka has an advantage over those others because...
You don't get the normal +1 gold from them since you can't put a citizen on that tile, but you do get extra gold per turn just from placing a boat there, besides that. Next time you have an improvable sea resource out on one of those outer rings, check your gpt total before, then after using a...
Good going! Did you know that even if an improvable sea resource is outside your 3-ring, you will still get a good amount of gold per turn from using a workboat on it? Looks like you have a couple of fish(?) in your 4-5 rings that haven't been improved. Not that it's any big deal for you in that...
Well, American retailers are no doubt the most hardcore and blatant about the public glorification of 'black friday' starting the day after Thanksgiving, but I'm sure any majority-Christian western civilization where the purchasing of presents for Christmas is a tradition, has this same economic...
I like this idea. With the caveat that you couldn't just toss it off any time you wanted, as often as you wanted. There would have to be turn limits on how often you could use it against any given civ. Also, I would think the civ you're accusing would have to have at least 3 units on tiles...
I agree, BNW is a whole lot different than G&K, due to the things you mention. I too enjoy the trade routes aspect of the newer xpac. BNW adds some interesting things to the game, but it also takes some away. If you prefer more peaceful games with more emphasis on trading and a fairly...
Um, yeah, but... he just asked. It's not like there's any adverse diplomatic impact from just saying 'no' and forgetting about it. I'll bet the Salvation Army volunteers with their little ringie-bells all duck for cover when they see you coming...
I can't remember ever having fleet of AI frigates +melee ship come and blitz any of my cities all by themselves. I've seen them do it very occasionally with the support of (or more likely in support of) assaulting ground units, but never all by themselves. If I have any amount of crossbows...
Um, you eliminated Domination from that game's victory conditions, and you're crowing about not getting into any wars? Heh. Hardly seems like a great accomplishment then. Slip Domination back into the equation, and lets see what happens.
Pretty sure you've stated the root cause of it- denouncements are so over-stressed in the Civ 5 diplomacy system, that they are like a nuclear chain-reaction almost always sure to cause a hysteria mass-DoW against you once they start. It is a pretty lame mechanic, from what I've seen.
Prophets can get in regardless of your open borders status, and retain full strength. You can only block them with units or Inquisitors. Missionaries can get into your lands even if you have closed borders, but they will lose 25% strength per turn, while they remain inside your 'closed' borders...
Civ 5 was released in September of 2010. Over three years, two expansion packs, and many DLC's ago. Seeing Civ 6 at any point beyond today would hardly be 'hasty', let alone a CoD-like release cycle. But of course, they best be doing a decent job of it before release... which makes me doubtful...
Heh. So how often do the AI civs in your modded games get completely shut down, or nullified for whole eras, just because the barbs wipe out all of their units? On my games at King or higher, with raging barbs, I could see that happening a lot.
You made the diplomatic error of assuming that just because you didn't deliberately (or knowingly) do anything to tick off your neighbors, that they wouldn't bother you. This was quite naive :D
Even if you carefully tread lightly with everyone else, you can still run afoul of these things:
1)...
Dunno what it is, but I have to agree with this. Occasionally they may do some early expansion by conquering a few neighbor cities, but most games with them, I've seen them just stagnate and fail for 95% of the game. Rarely have I seen them higher than the bottom third of the scoresheet.
Yeah, raging barbs is great for slowing down some of those settler-spamming civs a bit, early on. But while they may lose a lot of settlers and workers, their military units are almost impervious to being killed by barbs. A lot of times I've found like 3-4 AI scouts or warriors just hunkered...
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