The way I see it, there are two points to consider regarding the KH.
1. Should there be randomness involved in creating him?
2. How powerful should he be?
Ad.1
I feel a certain amount of randomness would be cool. I agree with David's point that it shouldn't be too random, so some player...
Good points both. That's what I like about clearbeard's idea, a global counter that you can either leave as is and which eventually produces the KH on it's own, but which can also be worked at (repeatable project, political marriage etc.)
You already know where I was coming from with the idea...
Good point.
Hmm.. If it is the pCity pointer shouldn't it always not work? That's clearly not the case; several people, myself included, report that sometimes Annex City works perfectly fine.
If it's any help I've attached the save from my latest multi. I have a Truthsayer in the Fremen city of...
I assume the xp is calculated before the stealth promotions are factored in?
While you're working on espionage, will you be looking into the Annex crash issue? Happened again a couple of times during a multiplayer game, very annoying... :twitch:
From Deliverator's to-do list:
I'm going to take a stab at this. It won't be finished tomorrow but I can start on something.
Would it be okay if I just made it plain text? I don't know how xml works or anything, but I imagine that creating a text would be the main body of work...
This. Perhaps in combination with my suggestion of the KH unit replacing an existant unit. Because really, as awesome as the KH powers are, Paul was no rookie before that. He was fighting training meks at the highest settings and he'd already been taught a thing or two by Thufir, Duncan and Jessica.
They'd most likely die. Remember that to fully realize his potential, Paul had to pass the trial of the Water of Life, and if he couldn't have, he'd have lethally poisoned himself.
Yay! :D
Sounds interesting. Not sure how the Instructress would work, I never played DW while that unit was in, but it sounds cool.
As for the thumper promo, you're quite right there. I picked it exactly once in all the games I played and killed a worm just because I could. You could go the way...
That would certainly work if you guys can code it this way. Otherwise I think the +str/+% combination would be the way to go, though it may require more tweaking to get the numbers right.
On Ginaz Training:
I like these promotions a lot, I usually go for them already, if only for flavor...
I think making thopters unable to capture would be enough, If you give them a city penalty they become more like vehicles, and I think it's good to maintain differences between unit types. Of course thopters can still move on desert but in the early game, when you're still developing your...
I think vehicles are meant to be the fast response units. Also, nerfing thopters would have a huge impact on balance for Atreides. Also remember that unlike melee units, the heavier thopters require crystal which isn't always available.
A similar thing happens with Spice. The number of spice resources controlled doesn't always seem to update straight away. Not sure if it's related to research though..
I have been wondering that too.
If you go that way, a promotion on the sabotaged unit, coupled with the message that "A {unit} in {city} has been tampered with by a Saboteur!" should make it clear what happened. But I figured teaching the AI to handle them would indeed be quite difficult.
Doesn't seem like a big deal to me...
This suggests to me making sabotage scalable as well.
At tier 1, you could decrease the unit's movement (or make it only able to move once every x turns).
At tier 2, also decrease its strength by x%
At tier 3, destroys the unit.
It seems that the lesser effects could be implemented by passing a...
The Ordos spy gets free XP? We figured it was gained from defending against enemy spy units.. that explains a lot!
I can see why you would limit access to Counterespionage to 1 lvl only, that sounds fair.
Do they actually need free xp/promotions?
I like the idea of fiddling with success...
Hmmm.. Atreides building spies would really detract from their identity IMO.
Also, if they get the Security promotions, should they get Stealth as well? If not, you'd still have a unit that can't do anything with their xp after 3 promotions..
That may be a general problem with spy units...
Agreeing with the above.
That sounds like a great way of balancing espionage missions. Although, if you've invested enough in EP to pull of an Annex, chances are that the opponent/ai needs to at least forgo espionage against all other factions to provide defense against you (if they can mange...
Hey guys,
My first post on the forums! I registered just to be able to comment on this awesome mod!
Currently I'm using 1.9.1b with patch 1.9.1.2 and here are a couple of things I noticed:
- Tooltip for Slig resource still mentions the Slig Charcuterie building, which is not buildable...
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