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  1. DaveMcW

    [DLL] Range 3 Bugfix

    This simple modcomp fixes bugs in CvPlot::canSeeDisplacementPlot(), making range 3+ bombardment more reasonable. As a bonus, it should run a bit faster due to elimination of floating point math. Download Here Before: After:
  2. DaveMcW

    How to compile the DLL

    Here is how I was able to compile the DLL. Thanks to whoward69 and Gedemon for several hints. 1. Download and run http://download.microsoft.com/.../vcsetup.exe. 2. Start Steam and select Library -> Library -> Tools. Find "Sid Meier's Civilization V SDK", right-click it, and select Install...
  3. DaveMcW

    Post-Game Map Writeup

    My main goal with this map was to solve the two most popular complaints about the last map: - Starting positions weren't balanced. - Needs more naval action. I took the easy way out on the first one by using a mirror map, but I think I did a good job of balancing starts with unique resources...
  4. DaveMcW

    Great Library gives 18 gold per turn

    Steps to Reproduce 1. Build the Great Library. 2. Click on the Library (FREE). 3. Click Yes to sell it. 4. End turn. 5. Go to step 2. Expected results You can't sell free buildings. Actual Results You get 18 gold every turn by selling the library.
  5. DaveMcW

    Persia GA double moves

    On the turn Persia's golden age ends, their units end up with an extra move, like 3/2:c5moves:. This makes up for a similar bug where they only get 2/3:c5moves: the first turn of their golden age. The fun comes in when you cross a river or a zone of control. It only charges you 2:c5moves...
  6. DaveMcW

    Bazaar does not copy luxuries on city tile

    Steps to reproduce: 1. Load the saved game. 2. Purchase a bazaar. Expected results: Extra copy of silver and marble. Actual results: Extra copy of silver only.
  7. DaveMcW

    Standard/Standard/Any/Any MegaTable

    This thread will be a reference for the best games ever on my favorite settings: Standard Map & Standard Speed.
  8. DaveMcW

    Hammer Overflow

    Introduction If you spend more hammers than are needed to complete something, Civ5 carries them over to the next project. This is called hammer overflow. Production Modifiers Hammer overflow uses the production modifiers from the last item you built. So if you have a stable and want to...
  9. DaveMcW

    Ban Loans Within 30 Turns of Victory

    Do you agree with Denniz? Should you avoid taking out loans when there is not enough time left in the game to repay them?
  10. DaveMcW

    Multiple Oxford Universities = Multiple Free Techs

    Steps to Reproduce: 1. Load the save 2. Observe that Mumbai has Oxford University. 3. Gift Mumbai to Persia. 4. Build Oxford University in the Capital. Expected Results: The capital should not be allowed to build Oxford University again. Actual Results: You are allowed to build it, and you get...
  11. DaveMcW

    Research Agreement Blocking

    Warning: this article is obsolete with the .332 patch! Research agreements are less likely to give you techs that you are researching. The exact formula is: Assuming that one of your techs has 0% progress, and solving for C=0%, we get: Researching a tech to 25% blocks it from being picked...
  12. DaveMcW

    Growing into mass unhappiness

    Scenario: You are at 0 happiness, with no immediate way to get more. You can afford to add 1 more population before the -75% penalty stops further growth. Actually, with a bit of micromanaging, you can add 1 more population in every city. The trick is to hit "avoid growth" every time a city...
  13. DaveMcW

    Tip for beating barbarian camps

    If you find a barbarian camp with a 50% fortification bonus, wait a turn before attacking. The bonus will decrease to 25% next turn.
  14. DaveMcW

    [FIXED] Right Click Tech Tree Does Not Bring Civilopedia to Front

    Steps to reproduce: 1. Press F6 to open the tech tree. 2. Right click any tech. Expected results: The Civiliopedia opens to that tech. Actual Results: The Civilopedia opens in the background, and is not visibile until the tech tree closes.
  15. DaveMcW

    Rush Buying Formula

    The formula for purchasing units and buildings is: GoldCost = int( (30 * Cost * GameSpeedPercent)^0.75 * (1 + HurryCostModifier/100) / 10 ) * 10 Cost = The hammer cost on standard speed. GameSpeedPercent = Modifier for game speed and starting era. HurryCostModifier = A hidden rush-buy...
  16. DaveMcW

    Merger with Merlot

    Merlot has taken over control of your civilization. You're welcome to join them over at Team Merlot.
  17. DaveMcW

    Front Page Update

    Let me know if this description of your team is sufficiently flattering and non-spoiler-ish. Charismatic Team Quatronia emphasized exploration and resource acquisition, following the theory that "he who controls the spice controls the universe." Their efforts have made them the happiest...
  18. DaveMcW

    Front Page Update

    Let me know if this description of your team is sufficiently flattering and non-spoiler-ish. "Expansive Team Merlot prospered under the benevolent rule of King Indiansmoke, achieving the largest population in the world."
  19. DaveMcW

    Front Page Update

    Let me know if this description of your team is sufficiently flattering and non-spoiler-ish. "Imperialistic Team AMAZON used their cheap settlers to build the most cities in the world, and completed the Great Wall to increase their great general rate even more."
  20. DaveMcW

    Front Page Update

    Let me know if this description of your team is sufficiently flattering and non-spoiler-ish. "Philosophical Team Mavericks completed the Pyramids, giving them the most powerful specialists in the world."
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