DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
My main goal with this map was to solve the two most popular complaints about the last map:
- Starting positions weren't balanced.
- Needs more naval action.
I took the easy way out on the first one by using a mirror map, but I think I did a good job of balancing starts with unique resources. And there were some nice naval tactics in the various wars.
I also forsaw two problems, which I tried to hint at in this thread:
- Sequential turns takes forever.
- Tech trading dominates the game no matter how good the map is.
The players picked the correct solution to the first problem, but deadlocked on the second problem and the tie was broken by default settings. It was ironic to see two teams who voted for tech trading wiped out early, and the third team blackmailed into gifting away their tech lead.
I think this game proves that experience is better than democracy when it comes to choosing game settings.
Here is the map.
- Starting positions weren't balanced.
- Needs more naval action.
I took the easy way out on the first one by using a mirror map, but I think I did a good job of balancing starts with unique resources. And there were some nice naval tactics in the various wars.
I also forsaw two problems, which I tried to hint at in this thread:
- Sequential turns takes forever.
- Tech trading dominates the game no matter how good the map is.
The players picked the correct solution to the first problem, but deadlocked on the second problem and the tie was broken by default settings. It was ironic to see two teams who voted for tech trading wiped out early, and the third team blackmailed into gifting away their tech lead.
I think this game proves that experience is better than democracy when it comes to choosing game settings.
Here is the map.