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    Changing culture victory

    Hello there! Some of will you might agree with me that cultural victory is a tad boring and passive. Because of this I thought about adding new conditions for winning. I'm thinking about adding a requirement for several utopia projects (Name change might be in order. I'm thinking "World...
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    Need help with non-functional XML

    Hello there! I'm working on a personal policy mod, and so far I have rearranged and modified the tradition tree. The last few days I've been working on the Commerce tree, but I can't seem to get it working. Perhaps some new eyes looking at the code can find the flaw? Here's the file...
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    Question: Strength scaling with resource amount?

    Hello there! I'm wondering: I there a way to make unit strength scale with strategic resource amount? I'd like to make a mod where rather than requiring a resource to build a unit, different units scale with the amount of resources available. I find that often I have more than enough...
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    Problems getting textures to work.

    Hello there! I realize I'm approaching the level of spam by posting 3 new threads so soon after joining, but I am a bit puzzled to why my textures won't work. I've made a new archer, called composite archer, and a corresponding unit class. Now, the unit works fine, but somehow it reverts to...
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    OperationsCanRecruit

    Please forgive the cryptic thread title, and help me out with this field that I cannot understand. In the file CIV5TacticalMoves.xml, there's a boolean called "OperationsCanRecruit" for all of the different tactical operations the AI can perform. Some are true, and some are false. Does...
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    Setting proximity limits for improvements.

    Hello there! For a while now I've been modifying the game to better suit my tastes through the magic of xml editing. The most recent idea for me is to find a way to limit trading posts to 1 every 3 tiles or so, similar to how cities are limited. This to reduce ugly spam, but also allowing me...
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