So one huge problem I've seen in the last month or so of playing Civ 6 is that religious units are incredibly tedious, even if you don't want to pursue a religion. They often clutter-up the map and make it harder to move combat units through your own territory, religious combat often feels like...
I feel like you could implement #4 as tech boosting rather than tech trading and maybe tie it in with research agreements... sign a research agreement and you'll get random boosts to techs your partner has already discovered and vice-versa, plus a boost to newly-researched items or something...
Brazil is last... a few civs I've only played 40-80 turns worth of, but Brazil I have yet to even pick.
Shoshone were my first on BNW and I've played them the most, with 3 games either completed or all but over.
Venice got annoying because I puppeted a CS right at optics, but I was...
I've gone far into Piety four or five times now trying to get it, but even when I have a religion first, somebody who whirlwinded through Piety faster founds a religion and takes Jesuit Education from me on like the same turn. It seems like it's consistently the first reformation belief to go...
I don't think this is a bug... the trades only affect the base delegates a civ has... the others it has from cs allies and whatnot are unbound and a civ will vote on its interests.
Buildings:
Steel Mill: 2 maintenance, requires 2 iron and a source of fresh water. +6 production and +2 Great Engineer points. Lakes and tiles with access to fresh water in this city lose 1 food due to pollution. Requires Replaceable Parts. Food penalty removed at Ecology.
Trade Depot: +2 gold...
Setup: I'm Byzantium and Pocatello tries to sneak-attack me with an army of like 10 pikemen (first time I've been sneak-attacked in BNW outside of Scramble for Africa, btw... a nice change). However, I went tradition, which gives me a huge frontier to deal with... he's got to cross two rivers...
You can pick any of the beliefs not yet taken (Including a second Pantheon if you so choose) and they'll benefit in the same way they would as if they were not an extra belief.
Pantheons affect all follwers.
Followers affect all following ciites.
The enhancers will effect the spread of...
If you're already friendly with a civ, it will ignore the warmonger penalty. I've had situations where I wasn't branded a warmonger, but then got denounced by the civ over something else and the warmonger thing showed-up when they denounced me.
So one things that's bothered me about City States is that, unlike civs, your actions towards them leave little in the way of long-lasting impressions. Some City States should start the game as one type and then by the Late Classical Era or so change what sort they are based on what kinds of...
What might be interesting is perhaps have it so that a new city state type, Industrious, can take your raw materials and make them into high-end goods while also giving some meager production bonuses.
I think if you want to do these sort of poison-pill beliefs, the bonus needs to be ingrained within the belief and not simply being able to pick an existing one. Maybe have this belief be contingent on adopting a policy in Piety. Stuff like:
Jizya:
-Every two non-following citizens in your...
2nd religion + Wonderspam is too strong at upper levels and if you combine it with the easy ICS you can get from spamming Burial tombs this just starts to get ridiculous. You'd have to tone-down the wonder bonus to compensate for something like this and that would just irk wonderspammers.
That would actually be fun. Maybe make it so that you can also ask for a CS to hand-over land tiles adjacent to you so you can take the resource-rich lands yourself.
I think this might be intentional so that you don't get the crazy stupid situations where an AI is raking-in 200+ gold per turn bc of Deity bonuses and decides to buy nukes en masse or something in addition to churning them out manually. They also could just buy settlers and spam even more...
Well now they won't perma-war you... you just have your influence resting point drop by 20 so it's almost impossible to stay friends with them, even with Patronage maxed-out. I DoWed like 20 city states, made peace and dowed again just to test this out.
Well for rushbuying, gold goes to hammers at a 4:1 ratio in part because there's added value in getting something immediately that has to be considered. When you use the wealth improvement, the value is actually 1:4 the other way hammers to gold.
Using rushbuy numbers is just not a good...
True, but if your goal is to do that, you can always roll-up with a tank, pillage and run like hell. That's currently available and hasn't exactly broken the game, now has it?
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